Tag Archives: FS5

Mac Driver For Sony Alpha and PXW-FS5 firmware updates. USB Firmware driver for High Sierra.

If like me you use a Mac computer and are using the High Sierra OS then if you want to upgrade your camera you will need this supplemental driver from Sony:

https://support.d-imaging.sony.co.jp/mac/driver/1013/en/index.html

This is for any Sony camera that is upgraded via a direct USB connection between the computer and the camera, so that includes cameras like the A7s, A7r, A6300 and the rest of the Sony Alpha series. It is also for many of the PXW video cameras including the PXW-FS5. You don’t need it for cameras like the PMW-F55 or PXW-FS7 where the update is done by placing the upgrade file on an SD card.

Without this driver the upgrade software will install and all appears to be working OK. Except you can’t get a good USB connection between the camera and the mac computer and the upgrade will fail.

Free ProRes Raw and Sony Venice Webinars

I will be doing a couple of free interactive Webinars with Visual Impact in July. The first is on ProRes Raw looking at what it is, the equipment you will need and how to shoot with it.

http://www.visuals.co.uk/events/events.php?event=eid11028-839

The second is about my practical experiences shooting with a Sony Venice using the version 2 firmware.

http://www.visuals.co.uk/events/events.php?event=eid14021-841

Both webinars will feature a Q&A session where you will be able to ask questions online. You will find the full details about both webinars by following the links above, including how to register. The webinars are free but registration is required to obtain the login details for the events.

 

Why is the white balance limited to 3 presets when using S-Log2, S-Log3 or raw?

This seems to be a source of frustration for many people shooting  raw or using S-Log2 or S-Log3 on a Sony camera. When shooting log and raw you should also be using a matching S-Gamut colour gamut if you want to get the best from the camera and this ties you into one of 3 preset white balances.

With a PXW-FS7, PMW-F5 or F55 it is possible to use custom mode to select a different colour space to mix with S-Log2 or S-Log3 and then have a variable white balance. With the Alpha cameras, PXW cameras such as the FS5 you can choose any Gamut you want in the picture profiles, but I don’t recommend this. For a start, if you don’t use one of the S-Gamuts you will be limited to Rec-709 Gamut, so you won’t be recording  the cameras full colour range. Also in custom mode there are some other things like noise reduction that you really don’t want when shooting S-log2/3 (it can cause banding).

So why is the S-Gamut white balance fixed to the 3 presets for daylight, fluorescent and tungsten? The main reason is to ensure you get the cameras full dynamic range in each colour. White balance is a gain function, it adjusts the gain of the red, green and blue channels so that white objects appear white under differing light sources. So if the light source lacks blue light – making the pictures look excessively warm – you add extra gain to the blue channel to compensate.

But the problem with this is that gain affects dynamic range. When shooting log (or raw) the camera needs to operate the sensor at the optimum gain level to squeeze the highest possible dynamic range from the it. Changing the gain in just one colour channel to shift the white balance could result in a reduction of dynamic range in the channel. This could manifest itself as colours in one channel that clip sooner than the others. This can be really hard to deal with in post production and can show up as things like bright clouds with a colour cast that isn’t in the rest of the picture.

Another potential issue is that because of the way silicon sensors work the blue channel is almost always noisier than the red and green. So you want to keep the gain in the blue channel as low as possible to prevent the pictures getting too noisy. This is particularly important when shooting log as you won’t see your end result until after the images have been graded. So manually shifting the gain of the blue channel in camera to correct the white balance could lead to footage that ends up noisier than you would expect.

So – Sony chose to fix the white balance to 3 carefully tuned presets designed to avoid this situation and maximise the dynamic range. After all, when shooting log or raw it is expected that the footage will be graded anyway, so the white balance will normally be adjusted as part of the post production process.

There are some people that advocate adjusting the FS5’s white balance via the picture profile settings, personally I don’t recommend this or feel that it’s necessary. But yes, you can do this, but just keep a very close eye on your highlights and if you can use monitor with RGB parade to make sure you have equal recording levels for your whites without one colour channel clipping ahead of the others. Also apply a LUT in the monitor that is close to your desired output so that you can keep an eye on the noise levels.

In summary – the white balance is preset to ensure you don’t encounter problems later on. You should be able to fully adjust and fine tune your white balance in post production to a far greater degree than is possible in camera anyway, so don’t worry if the WB is a touch off when shooting.

The only exception to this is the new Sony Venice. Venice has enough dynamic range and enough internal processing power to allow you to make a wide range of white balance adjustments in camera. Hopefully we will see some of this flexibility trickle down to the next generations of lower cost Sony digital cinema cameras.

PXW-FS5 II Secret Sauce and Venice Colour Science.

At NAB 2018 a very hot topic is the launch of the FS5 II. The FS5 II is an update on the existing FS5 that includes the FS Raw output option and the HFR option as standard. So out of the box this means that this camera will be a great match to an Atomos Inferno to take advantage of the new Apple ProRes Raw codec.

Just like the FS5 the FS5 II can shoot using a range of different gamma curves including Rec-709, HLG, S-Log2  and S-Log3. So  for those more involved projects where image control is paramount you can shoot in log (or raw)  then take the footage into your favourite grading software and create whatever look you wish. You can tweak and tune your skin tones, play with the highlight roll off and create that Hollywood blockbuster look – with both the FS5 and the FS5 II. There is no change to this other than the addition of FS-Raw as standard on the FS5 II.

The big change, is to the cameras default colour science.

FS5II-1-1024x564 PXW-FS5 II Secret Sauce and Venice Colour Science.
New color science from the Sony PXW-FS5 II

Ever since I started shooting on Sony cameras, which was a very long time ago, they have always looked a certain way. If you point a Sony camera at a Rec-709 test chart you will find that the colours are actually quite accurate, the color patches on the chart lining up with the target boxes on a vector scope. All Sony cameras look this way so that if you use several different cameras on the same project they should at least look very similar, even if one of those cameras is a few years old.  But this look and standard was establish many years ago when camera and TV technology was nowhere near as advanced as it is today.

in addition, sometimes accurate isn’t pretty. Television display technology has come a long way in recent years. Digital broadcasting combined with good quality LCD and OLED displays now mean that we are able to see a wider range of colours and a larger dynamic range. Viewers expectations are changing, we all want prettier images.

When Sony launched the high end Venice digital cinema camera a bold step was taken, which was to break away from the standard Sony look and instead develop a new, modern, “pretty” look. A lot of research was done with both cinematographers and viewers trying to figure out what makes a pretty picture. Over several months I’ve watched Pablo, Sony’s colourist at the Digital Motion Picture Center at Pinewood studios develop new LUT’s with this new look for the Venice camera. It hasn’t been easy, but it looks really nice and is quite a departure from that standard Sony look.

The FS5 II includes many aspects of this new look. It isn’t just a change to the colours it is also a change to the default gamma curve that introduces a silky smooth highlight roll off that extends the dynamic range well beyond that normally possible with a conventional Rec-709 gamma curve. A lot of time was spent looking at how this new gamma behaves when shooting people and faces. In particular those troublesome highlights that you get on a nose or cheek that’s catching the light. You know – those pesky highlights that just don’t normally look nice on a video camera.

So as well as rolling off the brightness of these highlights in a smooth way, the color also subtly washes out to prevent the highlight color bloom that can be a video give away. This isn’t easy to do. Any colorist will tell you that getting bright skin tone highlights to look nice is tough. You bring down the brightness and it looks wrong because you loose too much contrast. De-saturate too much and it looks wrong as it just becomes a white blob. Finding the right balance of extended dynamic range with good contrast, plus a pleasing roll-off without a complete white-out is difficult enough to do in a grading suite where you can tweak and tune the settings for each shot. Coming up with a profile that will work over a vast range of shooting scenarios with no adjustment is even tougher. But it looks to me as though the engineers at Sony have really done a very nice job in the FS5 II.

Going forwards from here I would expect to see, or at least like to see, most of Sony’s future cameras have this new colour science. But this is a big step for Sony to break away from decades of one look and every camera looking more or less the same.  But do remember this change is primarily to the default, “standard” gamma look. It does not effect the FS5 II’s log or raw recordings. There is also going to have to be a set of LUT’s to go with this new color science so that those shooting with with a mix of the baked in look and S-log or raw can make all the footage match. In addition users of other S-Log cameras will want to be able to make their cameras match. I see no reason why this won’t be possible via a LUT or set of LUT’s, within the limitations of each cameras sensor technology.

There has been a lot of people that seem unhappy with the FS5 II. I think many people want a Sony Venice for the price of an FS5. Let’s be realistic, that isn’t going to happen. 10 bit recording in UHD would be nice, but that would need higher bit rates to avoid motion artefacts which would then need faster and more expensive media. If you want higher image quality in UHD or 4K DCI do consider an Atomos recorder and the new ProRes Raw codec. The files are barely any bigger than ProRes HQ, but offer 12 bit quality.

Given that the price of the FS5 II is going to be pretty much the same or maybe even a little lower than the regular FS5 (before you even add any options), I am not sure why so many people are complaining. The FS5-II takes a great little camera, makes it even better and costs even less.

 

ProRes Raw and Atomos Inferno and Sumo – BIG deal for the FS5 and FS7!!

proresraw-logo ProRes Raw and Atomos Inferno and Sumo - BIG deal for the FS5 and FS7!!Over the last few days there have been various rumours and posts coming from Apple about how they intend to get back to providing decent support for professional users of their computers. Apple have openly admitted that the Trash Can Mac Pro has thermal problems and as a result has become a dead end design, which is why there haven’t been any big updates to the flagship workstation from Apple. Apple have hinted that new workstations are on the way, although it would seem that we won’t see these until next year perhaps.
Another announcement came out today, a new version of FCP-X is to be released which includes support for a new ProRes codec called ProRes Raw. This is BIG!

PRORES RAW.

Raw recordings can be made from certain cameras that have bayer sensors such as the Sony FS5 and FS7. Recording the raw data from the sensor maximises your post production flexibility and normally offers the best possible image quality from the camera. Currently if you record 4K raw with these cameras using an Atomos Shogun or similar the bit rate will be close to 3Gb/s at 24p. These are huge files and the cDNG format used to record them is difficult and clunky to work with.  As a result most users take the raw output from the camera and transform it to S-Log2 or S-Log3 and record it as 10 bit ProRes on the external recorder. This is a bit of a shame as going from 12 bit linear raw to 10 bit S-log means you are not getting the full benefit of the raw output.

Enter ProRes Raw:  ProRes Raw will allow users to record the cameras raw output at a much reduced bit rate with no significant of quality. There are two versions, ProRes Raw and ProRes Raw HQ. The HQ bit rate is around 1Gb/s at 24fps. This is not significantly bigger than the ProRes HQ (880Mb/s) that most users are using now to record the raw, yet the full benefit of 12 bit linear will be retained. A 1TB SSD will hold around an hour of ProRes Raw, compare that to uncompressed raw where you only get around 20 mins and you can see that this is a big step forwards for users of the FS5 in particular.

ProRes Raw (the non HQ version) is even smaller! The files are smaller than typical ProRes HQ files. This is possible because recording raw is inherently more efficient than recording component video.

It is claimed by Apple that ProRes Raw will play back in real time on MacBook Pro’s and iMacs without any additional rendering or external graphics cards, so it obviously isn’t terribly processor intensive. This is excellent news! Within FCP-X the playback resolution can be decreased to bring improved playback performance in less powerful systems or mutistream playback.

It looks like you will be able to record from a 4K DCI  from an FS5 or FS7 at up to 60fps continuously. This breaks through the previous limits for the Shogun of 30fps. The FS7 will be able to record 2K raw at up to 240fps and the FS5 will be able to record 4K raw at 100 and 120fps for 4 seconds. Other raw cameras are also supported by the Atomos recorders at differing frame sizes and frame rates.

At the moment the only recorders listed as supporting ProRes Raw are the Atomos Shogun Inferno and the Sumo19 and it looks like it will be a free update. In addition the DJI Inspire 2 drone and Zenmuse X7 Super 35mm camera will also support ProRes Raw.

Whether you will be able to use ProRes Raw in other applications such as Resolve or Premiere is unclear at this time. I hope that you can (or at least will be able to in the near future).

SEE: Apple Press Release.

SEE: Apple ProRes Raw White Paper

SEE: ATOMOS ProRes Raw INFO PAGE.

 

 

How does the Panasonic EVA1 stack up against the Sony FS7 and FS5?

This is a question a lot of people are asking. As I’ve mentioned in other recent posts, sensors have reached a point where it’s very difficult to bring out a camera where the image quality will be significantly different from any other on the market for any given price point. Most differences will be in things like codec choices or trading off a bit of extra resolution for sensitivity etc. Other differences will be in the ergonomics, lens mounts and battery systems.

So it’s interesting to see what Keith Mullin over at  Z-Systems thought of the EVA1. Keith knows his stuff and Z-Systems are not tied to any one particular brand.

Overall as expected there isn’t a huge difference in image quality between any of the 3 cameras. The EVA1 seems weaker in low light which is something I would have predicted given the higher pixel count. The dual ISO mode seems not to be anywhere near the same as the really very good dual ISO mode in the Varicam LT.

Why not take a look at the full article and video for yourself. http://zsyst.com/2017/12/panasonic-eva1-first-look/

 

FS5 Eclipse and 3D Northern Lights by Jean Mouette and Thierry Legault.

Here is something a little different.

I few years ago I was privileged to have Jean Mouettee and Thierry Legault join me on one of my Northern Lights tours. They were along to shoot the Aurora on an FS100 (it might have been an FS700) in real time. Sadly we didn’t have the best of Auroras on that particular trip. Theirry is famous for his amazing images of the Sun with the International Space Station passing in front of it.

iss_atlantis_transit2_2010 FS5 Eclipse and 3D Northern Lights by Jean Mouette and Thierry Legault.
Amazing image by Thierry Legault of the ISS passing in front of the Sun.

Well the two of them have been very busy. Working with some special dual A7s camera rigs recording on to a pair of Atomos Shoguns, they have been up in Norway shooting the Northern Lights in 3D. You can read more about their exploits and find out how they did it here: https://www.swsc-journal.org/articles/swsc/abs/2017/01/swsc170015/swsc170015.html

To be able to “see” the Aurora in 3D they needed to place the camera rigs over 6km apart. I did try to take some 3D time-lapse of the Aurora a few years back with cameras 3Km apart, but that was timelapse and I was thwarted by low cloud. Jean and Thierry have gone one better and filmed the Aurora not only in 3D but also in real time. That’s no mean feat!

20170218_233041_rec FS5 Eclipse and 3D Northern Lights by Jean Mouette and Thierry Legault.
One of the two A7s camera rigs used for the real time 3D Aurora project. The next stage will use 4 cameras in each rig for whole sky coverage.

If you want to see the 3D movies take a look at this page: http://www.iap.fr/science/diffusion/aurora3d/aurora3d.html

I’d love to see these projected in a planetarium or other dome venue in 3D. It would be quite an experience.

Jean was also in the US for the total Eclipse in August. He shot the eclipse using an FS5 recording 12 bit raw on a Atomos Shogun. He’s put together a short film of his experience and it really captures the excitement of the event as well as some really spectacular images of the moon moving across the face of the sun. I really shows what a versatile camera the FS5 is.

If you want a chance to see the Northern Lights for yourself why not join me next year for one of my rather special trips to Norway. I still have some spaces. https://www.xdcam-user.com/northern-lights-expeditions-to-norway/

The Pro’s and Con’s of 12 bit linear raw or recording raw to S-Log.

UPDATE: JUST TO BE CLEAR, THERE IS NOTHING WRONG WITH SONY’S 12 BIT LINEAR RAW. BUT YOU REALLY SHOULD BE AWARE OF IT’S LIMITATIONS COMPARED TO 16 BIT RAW OR POSSIBLY EVEN 10 BIT LOG.

This came up in the comments today and it’s something that I get asked about quite a lot.

Sony’s high end cameras, designed for raw – F5, F55, F65 all use 16 bit linear data. This linear data contains an impressively large amount of picture information across the entire range from the darkest shadows to the brightest highlights. This huge amount of data gives footage that can be pushed and pulled in post all over the place. 16 bit raw gives you 65,536 discreet values.

The FS7 and FS5 use 12 bit linear raw. 12 bit data gives you 4096 discreet values, 1/15th of the values, a small fraction of what 16 bit has. This presents a problem as to record 14 stops with linear data you need more than 12 bits.

Not Enough Code Values.

There just aren’t enough code values with only 12 bits (which is why no one else does it). So Sony do some clever math to make it workable. This reduces the amount of tonal steps in in the shadows.  On it’s own this isn’t a huge problem, just make sure you expose brightly to avoid trying to pull to much info out of the shadows and definitely don’t use it for low light. On high key scenes 12 bit raw is very nice indeed, this is where it excels. On low key scenes it can appear very grainy, noisy and shadows often look coarse and lack smooth textures. Expose nice and bright and you will get great highly gradable footage. Expose dark and you will have big problems.

Transcoding can add to the problems.

Where you really can run into problems is if you take 12 bit raw (with it’s reduced shadow data) and convert that to 10 bit log (which has reduced highlight data relative to the scene you are shooting).

What you end up with is 10 bit log with reduced shadow data compared to a straight 10 bit log recording. If you compare the direct 10 bit S-log from an FS7 (or F5/F55) to 10 bit S-log derived from 12 bit raw from an FS5, the FS7 internal 10 bit log picture will have a little more shadow information while the highlights from both will be similar. So the direct internal 10 bit log recording from an FS7 will typically be a little better in the shadows than any log created from the 12  bit raw and there will little, if any, highlight benefit.  It’s a little different for the FS5 as in UHD this is limited to 8 bit, so the raw, converted to log from the FS5 will have better highlight data, but still be a touch weak in the darkest shadow areas.  Overall  10bit log derived from 12 bit linear will be better than 8 bit log, but not better than 10 bit log.

If 4K S-Log is really important to you – get an FS7, F5 or F55.

So I’d much rather have an FS7 (F5 or F55) if I want to shoot UHD or 4K S-log. That’s what these cameras are designed for. But, if you only have an FS5, the raw to log workflow will outperform the limited 8 bit UHD log, so it is still definitely beneficial for FS5 owners to shoot raw and convert it to 10 bit S-Log with an external recorder. But better still record raw, then you really will have a better image.

Raw with the FS7.

On the FS7 the benefits of recording 12 bit raw over 10 bit S-Log are less clear. For bright, well exposed scenes the 12 bit raw will  have a definite  edge. For low light or under exposed scenes there is no benefit to shooting 12 bit raw you will get nothing extra.

On the FS7 it is not a good idea to take the 12 bit raw output and record it as 10 bit S-Log on an external recorder. While you may have a less compressed codec, you will be compromising the shadows compared to the cameras own internally generated 10 bit log recordings.  In most cases you would be better off simply taking the HDMI output and recording that as it avoids the 12 bit linear shadow bottleneck.

Again though – exposing nice and bright is the key to a good result. Get the data up into the brighter parts of the recording and the raw can be fantastic.

Internal and external log brightness shifts.

When you record S-Log internally on the Sony cameras the recordings use full range data levels to maximise the codec performance. You can use data range (which exceeds the normal video range) as it is assumed the data will be graded and as part of this process restored to video range data for viewing. However when recording on an external recorder the recordings sometimes use full video range rather than data range or if it’s data range don’t have the right metadata. This shouldn’t be a huge problem if the grading software behaves itself and treats each type of content correctly, shifting each to one unified range, but sadly this is rarely the case (especially with Adobe). So not only do the internal and externally recorded images come out with different brightness and contrast, but also LUT’s designed for one don’t work the same with the other. It’s a bit of a minefield to be honest and one of the reason why I prefer to always grade with dedicated grading software like resolve which handles the levels conversions properly (most of the time at least).

What’s the difference between raw and S-Log ProRes – Re: FS5 raw output.

This is a question that comes up a lot.

Raw is the unprocessed (or minimally processed) data direct from the sensor. It is just the brightness value for each of the pixels, it is not a color image, but we know which color filter is above each pixel, so we are able to work out the color later. In the computer you take that raw data and convert it into a conventional color video signal defining the gamma curve and colorspace in the computer.  This gives you the freedom to choose the gamma and colorspace after the shoot and retains as much of the original sensor information as possible.Of course the captured dynamic and color range is determined by the capabilities of the sensor and we can’t magically get more than the sensor can “see”. The quality of the final image is also dependant on the quality of the debayer process in the computer, but as you have the raw data you can always go back and re-encode the footage with a better quality encoder at a later date. Raw can be compressed or uncompressed. Sony’s 12 bit FS-raw when recorded on an Odyssey or Atomos recorder is normally uncompressed so there are no additional artefacts from compression, but the files are large. The 16 bit raw from a Sony F5 or F55 when recorded on an R5 or R7 is made about 3x smaller through a proprietary algorithm.

ProRes is a conventional compressed color video format. So a ProRes file will already have a pre-determined gamma curve and color space, this is set in the camera through a picture profile, scene file or other similar settings at the time of shooting. The quality of the ProRes file is dependant on the quality of the encoder in the camera or recorder at the time of recording, so there is no way to go back and improve on this or change the gamma/colorspace later. In addition ProRes, like most commonly used codecs is a lossy compressed format, so some (minimal) picture information may be lost in the encoding process and artefacts (again minimal) are added to the image. These cannot easily be removed later, however they should not normally present any serious problems.

It’s important to understand that there are many different types of raw and many different types of ProRes and not all are equal. The FS-raw from the FS5/FS7 is 12 bit linear and 12 bit’s are not really enough for the best possible quality from a 14 stop camera (there are not enough code values so floating point math and/or data rounding has to take place and this effects the shadows and low key areas of the image). You really need 16 bit data for 14 stops of dynamic range with linear raw, so if you are really serious about raw you may want to consider a Sony F5 or F55. ProRes is a pretty decent codec, especially if you use ProResHQ and 10 bit log approaches the quality of 12 bit linear raw but without the huge file sizes.  Incidentally there is very little to be gained by going to ProRes 444 when recording the 12 bit raw from an FS5/FS7, you’ll just have bigger files and less record time.

Taking the 12 bit raw from an FS5 and converting it to ProRes in an external recorder has potential problems of it’s own. The quality of the final file will be dependant on the quality of the debayer and encoding process in the recorder, so there may be differences in the end result from different recorders. In addition you have to add a gamma curve at this point so you must be careful to choose the correct gamma curve to minimise concatenation where you add the imperfections of 12 bit linear to the imperfections of the 10 bit encoded file (S-Log2 appears to be the best fit to Sony’s 12 bit linear raw).

Despite the limitations of 12 bit linear, it is normally a noticeable improvement over the FS5’s 8 bit internal UHD recordings, but less of a step up from the 10 bit XAVC that an FS7 can record internally. What it won’t do is allow you to capture anything extra. It won’t improve the dynamic range, won’t give you more color and won’t enhance the low light performance (if anything there will be a slight increase in shadow noise and it may be slightly inferior in under exposed shots). You will have the same dynamic and color range, but recorded with more “bits” (code values to be precise). Linear raw excels at capturing highlight information and what you will find is that compared to log there will be more textures in highlights and brighter parts of your captured scenes. This will become more and more important as HDR screens are better able to show highlights correctly. Current standard dynamic range displays don’t show highlights well, so often the extra highlight data in raw is of little benefit over log. But that’s going to change in the next few years so linear recording with it’s extra highlight information will become more and more important.

Raw and the PXW-FS5

This isn’t a “how to” guide. There are many different recorders that can be used to record raw from the FS5 and each would need it’s own user guide. This is an overview of what raw is and how raw recording works to help those that are a bit confused, or not getting the best results.

First of all – you need to have the raw upgrade installed on the FS5 and it must be set to output raw. Then you need a suitable raw recorder. Just taking the regular SDI or HDMI output and recording it on an external recorder is not raw.

Raw is raw data direct from the cameras sensor with very little image processing. It isn’t even a color image, it won’t become color until some external processing, often called “De-Bayer” is done to convert the raw data to a color image.

For raw to work correctly the camera has to be set up just right. On the FS5 you should use Picture Profile 7. Don’t try and use any other profile, don’t try and shoot without a profile. You must use Picture Profile 7 at it’s factory default settings. In addition don’t add any gain or change the ISO from 3200 (2000 ISO from version 4.02 firmware). Even if the scene is a dark one, adding gain will not help and it may in fact degrade the recorded image.

White balance is set using the appropriate SGamut + color temperature preset chosen from within Picture Profile 7, there are only 3 to choose from for S-Gamut, but with a raw workflow you will normally fine tune the white balance in post. No other color matrix or white balance method should be used. Trying to white balance any other way may result in the sensor data being skewed or shifted in a way that makes it hard to deal with later on.

All of the above is done to get the best possible, full dynamic range data off the sensor and out of the camera.

If you are viewing the S-Log2 (ie don’t have viewfinder gamma assist enabled) then the exposure level that Sony recommend is to have a white card at 60%. So consider setting the zebras to 60%. Don’t worry that this may look a bit dark or appear to be a low level, but that’s the level you should start with… More about exposure later on.

This raw data is then passed down the SDI cable to the external recorder. The external recorder will then process it, turn it into a color signal (de-bayer) and add a gamma curve so that it can be viewed on the recorders screen. Exactly what it will look like on the monitor screen will depend on how the recorder is set up. IF the recorder is set to show S-Log2, then the recorders screen and the FS5’s LCD should look similar. However you might find that it looks very different to what you are seeing on the FS5’s LCD screen. This is not unexpected. If the recorder is setup to convert the raw to Rec-709 for display then the image on the recorder will be brighter and show more contrast, in fact it should look “normal”.

Under the surface however, the external raw recorder is going to be doing one of two things (normally at least). It’s either going to be recording the raw data coming from the camera as it is, in other words as raw. Or it will be converting the raw data to S-Log2 and recording it as a conventional ProRes or DNxHR video file. Either way when you bring this footage in to post production it will normally appear as a flat, low contrast S-Log2 image rather than a bright, contrasty rec-709 image. So understand that the footage will normally need to be graded or have some other changes made to it to look nice.

Recording the actual raw data will give you the best possible information that you can get from the FS5 to work with in post production. The downside is that the files will be huge and will take a fair amount of processing power to work with. Recording a ProRes or DNxHR video file with S-Log2 gamma is second best. You are throwing away a bit of image quality (going from 12 bit linear down to 10 bit log) but the files should still be superior to the 8 bit UHD internal recordings or even an external recording done via the HDMI which is also limited to 8 bit in UHD.

Most raw recorders have the ability to add a LUT – Look Up Table – to the image viewed on the screen. The purpose of the LUT is to convert the S-Log2/raw to a conventional gamma such as Rec-709 so that the picture looks normal. If you are using a LUT then the normal way to do things is to view the normal looking picture on the recorders screen while the recorder continues to record S-Log2 or raw. This is useful as the image on the screen looks normal so it is easier to judge exposure. With a 709 LUT you would expose the picture so that the image on the recorders screen looks as bright as normal, skin tones would be the usual 70% (ish) and white would be 90%.

There is a further option and that is to “bake in the LUT”. This means that instead of just using the LUT to help with monitoring and exposure you actually record the image that you see on the recorders screen. This might be useful if you don’t have any time for grading, but… and it’s a big BUT…. you are now no longer recording S-log2 or raw. You will no longer have the post production grading flexibility that raw or S-Log2 provide and for me at least this really does defeat the whole point of recording raw.

Exposure: Raw will not help you in low light. Raw needs to be exposed brightly (there are some data limitations in the shadows with 12 bit linear raw compared to 16 bit raw and possibly even 10 bit log). If viewing S-Log2 then Sony’s recommendation is to have a white card or white piece of paper at 60%. I consider that to be the absolute minimum level you can get away with. The best results will normally be achieved if you can expose that white card or piece of paper at around 70% to 75% (when looking at an S-Log2 image). Skin tones would be around 55%. If you expose like this you may need to use a different LUT on the recorder to ensure the picture doesn’t look over exposed on the recorders monitor screen. Most of the recorders include LUT’s that have offsets for brighter exposures to allow for this. Then in post production you will also want a LUT with an exposure offset to apply to the S-Log2 recordings. You can use the search function (top right) to find my free LUT sets and download them. Exposing that bit brighter helps get around the shadow data limitations of 12 bit linear raw and pushes the image up into the highlights where there is more data.

SEE ALSO: https://www.sony.co.uk/pro/article/broadcast-products-FS5-raw-shooting-tips