Tag Archives: paint

Scene files for the Sony PXW-FS7M2.

Here are some scene files for the PXW-FS7-II and original PXW-FS7. The first 5 scene files I published a couple of years ago but never got around to converting them over to the PXW-FS7-II. You can download the files in their correct folder structure to put on to an SD card so you can load them directly in to an FS7 or FS7-II. Or you can manually copy the settings from here. If copying the settings in manually I recommend you start by going to the “Files” section of the cameras menu and “Scene File” and import a “standard” default scene file from the cameras internal memory first to ensure you paint settings are at the original factory defaults prior to entering the settings by hand. The easiest way is to load the files linked at the bottom of the page onto an SD card and then go to the files section of the menu to load the scene files into the camera from the SD card.

If you find these useful, please consider buying me a coffee or other drink. It’s always appreciated!


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pixel Scene files for the Sony PXW-FS7M2.

The paint settings in for each of these setups are standard except for the items listed in each profile.

Scene File 1: AC-Neutral-HG4.

Designed as a pleasing general purpose look for medium to high contrast scenes. Provides a neutral look with slightly less yellow than the standard Sony settings. I recommend setting zebras to 60% for skin tones or exposing a white card at 75-80% for the best results.

Black: Master Black: -3.  Gamma: HG4 .  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Standard. User Matrix: ON. Level: 0. Phase: 0.

R-G: +10. R-B: +8. G-R: -12. G-B: -9. B-R: -5. B-G: -15.

Scene File 2: AC-Neutral-HG3

Similar to the above except better suited to lower contrast scenes or lower light levels. Provides a neutral look with slightly less yellow than the standard Sony settings. I recommend setting zebras to 60% for skin tones or exposing a white card at 75-80% for the best results.

Black: Master Black: -3.  Gamma: HG3 .  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Standard. User Matrix: ON. Level: 0. Phase: 0.

R-G: +10. R-B: +8. G-R: -12. G-B: -9. B-R: -5. B-G: -15.

Scene File 3: AC-FILMLIKE1

A high dynamic range look with film like color. Will produce a slightly flat looking image. Colours are tuned to be more film like with a very slight warm tint. I recommend settings zebras to 57% for skin tones and recording white at 70-75% for the most “filmic” look.

Black: Master Black: -3.  Gamma: HG7 .  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Cinema. User Matrix: ON. Level: -3. Phase: 0.

R-G: +11. R-B: +8. G-R: -12. G-B: -9. B-R: -3. B-G: -12.

Scene File 4: AC-FILMLIKE2

A high dynamic range look with film like color. Will produce a n image with more contrast than Filmlike1. Colours are tuned to be more film like with a very slight warm tint. I recommend settings zebras to 57% for skin tones and recording white at 70-75% for the most “filmic” look.

Black: Master Black: -3.  Gamma: HG8.  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Cinema. User Matrix: ON. Level: -3. Phase: 0.

R-G: +11. R-B: +8. G-R: -12. G-B: -9. B-R: -3. B-G: -12.

Scene File 5: AC-VIBRANT-HG3

These setting increase dynamic range over the standard settings but also increase the colour and vibrance. Designed to be used for when a good dynamic range and strong colours are needed direct from the camera. Suggested zebra level for skin tones is 63% and white at approx 75-80%.

Black: Master Black: -3.  Gamma: HG3.  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Standard. User Matrix: ON. Level: +23. Phase: -5.

R-G: +12. R-B: +8. G-R: -11. G-B: -6. B-R: -6. B-G: -17.

Scene File 6: AC-VIBRANT-HG4

These setting increase dynamic range over the standard settings but also increase the colour and vibrance. HG4 has greater dynamic range than HG3 but is less bright, so this variation is best for brighter high dynamic range scenes. Designed to be used for when a good dynamic range and strong colours are needed direct from the camera. Suggested zebra level for skin tones is 60% and white at approx 72-78%.Black: Master Black: -3.  Gamma: HG3.  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Standard. User Matrix: ON. Level: +23. Phase: -5.

R-G: +12. R-B: +8. G-R: -11. G-B: -6. B-R: -6. B-G: -17.

Scene File 7: AC-KODAKISH3200K (Include “Scene White Data – ON” when loading from the SD card).

This is a highly experimental scene file that uses a heavily tweaked matrix along with extensive colour adjustments via the multi-matrix. The aim being to reproduce a look reminiscent of Kodak film stock. The white balance is deliberately skewed very slightly bue/teal and then skin tones and orange shades boosted. When loading this scene file from an SD card you must also set “White Data” to ON to import the offset color preset. You can then either use the preset white balance or white balance using memory A/B and a white card. Do NOT use ATW.  This version is intended for use under TUNGSTEN lighting where the white balance would normally be 3200K. Please test that this profile produces a result you like before you start shooting with it as the look is quite strong and may be difficult to change later if you don’t like it. I recommend settings zebras to 57% for skin tones and recording white at 70-75% for the most “filmic” look.

White: Preset White 2800K

Offset White A: ON.  Warm Cool A: -25. Warm Cool Balance A: +10

Offset White B: ON.  Warm Cool B: -25. Warm Cool Balance A: +10

Black: Master Black: -3.  Gamma: HG4 .  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Cinema. User Matrix: ON. Level: -10. Phase: 0.

R-G: +61. R-B: +29. G-R: -6. G-B: -35. B-R: +21. B-G: -5.

MultiMatrix: ON

B: Hue -18, Saturation 0.

B+: Hue +5, Saturation 0.

MG-: Hue +5, Saturation 0.

MG: Hue +5 Saturation -7.

MG+: Hue 0, Saturation -3.

R: Hue -21, Saturation +65.

R+: Hue +0, Saturation +99.

YL-: Hue +39, Saturation +44

YL: Hue 0, Saturation 0.

YL+ Hue +20, Saturation -10.

G-: Hue -71, Saturation 0.

G: Hue -61, Saturation +10.

G+: Hue -23, Saturation +11

CY: Hue -40, Saturation +9.

CY+:Hue -22, Saturation +54.

B-:Hue +20, Saturation -5.

Scene File 8: AC-KODAKISH5600K (Include “Scene White Data – ON” when loading from the SD card).

This is a highly experimental scene file that uses a heavily tweaked matrix along with extensive colour adjustments via the multi-matrix. The aim being to reproduce a look reminiscent of Kodak film stock. The white balance is deliberately skewed very slightly bue/teal and then skin tones and orange shades boosted. When loading this scene file from an SD card you must also set “White Data” to ON to import the offset color preset. You can then either use the preset white balance or white balance using memory A/B and a white card. Do NOT use ATW.  This version is intended for use under daylight lighting where the white balance would normally be 5600K/6000K. Please test that this profile produces a result you like before you start shooting with it as the look is quite strong and may be difficult to change later if you don’t like it. I recommend settings zebras to 57% for skin tones and recording white at 70-75% for the most “filmic” look.

White: Preset White 4900K

Offset White A: ON.  Warm Cool A: -25. Warm Cool Balance A: +10

Offset White B: ON.  Warm Cool B: -25. Warm Cool Balance A: +10

Black: Master Black: -3.  Gamma: HG4 .  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Cinema. User Matrix: ON. Level: -10. Phase: 0.

R-G: +61. R-B: +29. G-R: -6. G-B: -35. B-R: +21. B-G: -5.

MultiMatrix: ON

B: Hue -18, Saturation 0.

B+: Hue +5, Saturation 0.

MG-: Hue +5, Saturation 0.

MG: Hue +5 Saturation -7.

MG+: Hue 0, Saturation -3.

R: Hue -21, Saturation +65.

R+: Hue +0, Saturation +99.

YL-: Hue +39, Saturation +44

YL: Hue 0, Saturation 0.

YL+ Hue +20, Saturation -10.

G-: Hue -71, Saturation 0.

G: Hue -61, Saturation +10.

G+: Hue -23, Saturation +11

CY: Hue -40, Saturation +9.

CY+:Hue -22, Saturation +54.

B-:Hue +20, Saturation -5.

Scene File 9: AC-Minus-G1

A hand scene file to have for shooting under mixed lights or low quality lights where there is too much green. By using a combination of the FL-Light colour matrix and a custom preset matrix this profile reduces the some problematic green colour cast that can be present. It uses Hypergamma 3 to give a more pleasing highlight roll off and increased dynamic range without reducing the low light performance. Great for office interviews! I recommend setting zebras to 62% for skin tones and recording white (white card) at between 75 and 80% for the best results.

Black: Master Black: -3.  Gamma: HG3 .  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: FL Light. User Matrix: ON. Level: 0. Phase: 0.

R-G: +10. R-B: +8. G-R: -12. G-B: -9. B-R: -5. B-G: -15.

 

Here are the files ready to load into you own FS7 or FS7II. Click on the link below to get to the download page where you can download a zip file with all of the scene files already in the correct folder structure to place on an SD card. Simply unzip the download and copy the “private” folder to the root of an empty SD card. These scene files have taken a lot of time and effort to develop. I offer them without charge for your own use. If you find them useful please consider buying me a coffee or other drink.


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pixel Scene files for the Sony PXW-FS7M2.

If you already have scen files on your own SD card then you can copy my files from either:

PRIVATE/SONY/PRO/CAMERA/PXW-FS7/

or

PRIVATE/SONY/PRO/CAMERA/PXW-FS7M2

To the same folder your own SD card. You can re-number the if you need to. Once the files are on an SD card insert the SD card in to the camera. Go to the “File” menu and “Scene File” and choose “Load from SD Card”.

FS7 – FS7M2 Scene Files

Want to know more – why not come to a workshop:

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XDCAM Picture Profiles and setups, also C300 coming soon.

I’ve added a new section in the xdcam-user.com forum for listing details of my various picture profiles. You will need to be a registered forum member to view or comment, but registration is free. I hope to add many profiles to this forum over the coming weeks for many of the XDCAM cameras as well as the new Canon C300 once I start to get that dialled in. I’ve started with my EX S-Log style gamma curve.

http://www.xdcam-user.com/forum3/viewtopic.php?f=41&t=194&sid=c233ea884673388efe1e1af8c2ef84c7

Picture Profiles – Scene Files – Crispeneing. How to clean up your image.

I promised I would re-visit some of my Picture Profile stuff. I thought I would start with this one as it is one of the least well understood settings. It’s effects are quite subtle, but it can mean the difference between a noisy picture and a clean image, but also between a sharp image and a soft image, in particular in areas of subtle detail or low contrast detail such as foliage, grass and textures.

Crispening is a part of the detail correction circuit. It does not in itself, as it’s name suggests (at least on an EX of F3) make the image “crisper”. What it does is control the contrast range over which the detail circuit operates. Basically it sets the threshold at which detail correction is applied to the image, which in turn can make the image look a little sharper or less sharp. The apparent sharpness itself is controlled by the Detail Level and Frequency controls.

Why is this useful? Well it allows the user to choose whether to opt for a cleaner looking image or a sharper looking image. An important consideration is that this adjustment does not change the actual resolution of the image or the noise level of the camera, but it does make subtle details in the image more or less enhanced and as noise is also a subtle, even if unwanted detail within the image it will also make noise more or less enhanced, thus more or less visible.

crispening1-300x237 Picture Profiles - Scene Files - Crispeneing. How to clean up your image.
Imaginary waveform showing real picture information plus noise.

In the first illustration I have drawn an imaginary video waveform signal coming from the camera that contains a mixture of noise and both subtle and more obvious picture information. The bigger the up/down change in the waveform the more obvious the change in brightness (and thus contrast) on the monitor or TV would be. Throughout the image there is some noise. I have indicated the noise level for the camera with a pair of red lines. The EX1 and EX3 is a moderately noisy camera, not the worst, nor the best for an HD camera, but pretty good in it’s price range. So if we can do something to make the noise less obvious that would be desirable in many cases. Crispening can help us do that. Crispening ONLY has an effect when you are applying detail correction to the image. It sets the threshold at which detail correction is applied. The default setting on an EX is zero.

crispening-60-1-300x237 Picture Profiles - Scene Files - Crispeneing. How to clean up your image.If we reduce the crispening setting, lets say to -60, it REDUCES the threshold at which detail is applied which generally makes the pictures look sharper. Looking at the second and third illustrations you can see how if you reduce the threshold too much then detail correction will be applied to even the most subtle changes in the image, including the image noise. The little black spikes I have added to the diagram illustrate the way the detail “enhancement” will be added to both noise and subtle contrast changes as well as larger contrast changes.

crispening-60-2-300x237 Picture Profiles - Scene Files - Crispeneing. How to clean up your image.
Black spikes represent detail correction being added to real picture information and noise when crisping set to -60.

This will make the pictures look more noisy, but… and this is important… it will also help bring out subtle low contrast textures in foliage, skin, fabrics etc. A area where perhaps the EX1 and EX3 don’t do terribly well.

If you want a clean image however where noise is less visible, then raising the crispening level to a high positive value, lets say +60 will increase the threshold at which detail correction is added, so signal changes will need to be bigger before detail correction is applied.

crispening-+60-1-300x237 Picture Profiles - Scene Files - Crispeneing. How to clean up your image.
Much higher crisping threshold when set to +60

With a high positive number the image will look cleaner and less noisy, but you will loose some enhancement in textures and low contrast areas as these will no longer have detail correction applied to them. This can lead to a slightly muddy or textureless look to tress, grass, skin and fabric.

The real problem areas are the subtle textures and low contrast areas (circled in orange) where the true image detail is barely above the noise level. It’s very difficult to bring these out without increasing the appearance of noise. crispening-+60-2-300x237 Picture Profiles - Scene Files - Crispeneing. How to clean up your image.Unfortunately there is no clear answer to how to set the crispening level as it will depend on what you are shooting and how much noise you can tolerate. I tend to have crisping set between +10 and +30 for most things as I do tend to do a fair amount of grading work on my footage. When you grade noise is often the limiting factor as to how far you can push the image, so I like to keep noise under control as much as possible. For green screen and chroma key work I push crispening up to +40 to +60 as this helps me get a cleaner key, especially around subtle edges and hair.

crispening-problem-areas-300x237 Picture Profiles - Scene Files - Crispeneing. How to clean up your image.
Problem areas circled, subtle textures get lost if detail level set too high, although image looks much cleaner.

If I am shooting exteriors and scenics with lots of foliage, grass etc then I will sometimes go down to -30 as this helps bring out the subtle textures in the leaves and plants, but this can make noise a little more pronounced, so it’s a trade off. And that’s what Crispening is all about, trading off subtle textures and detail against more visible noise. Ultimately only you can make the choice as to which is more important, but the Crispening level control gives you that choice.