Tag Archives: difference

Differences Between FX9 and FX6

Here are some of the differences I have so far identified:

FX9 FX6
6K Full Frame Sensor (20.5 megapixels) 4K Full Frame Sensor (10.2 megapixels, large pixels)

6K Oversampled Full Frame 4K recording, max 30fps. 5K up to 60fps, 4K up to 60fps

More rolling shutter when using 6K FF (more pixels to read).

4K Scan for Full Frame UHD recording upto 60fps.

Compared to the above:-

10% crop when recording UHD above 60fps.

5% crop if recording or outputting DCI 4K.  

10% crop if outputting UHD raw.

FF Crop 5K Scan max 60fps.  No
4K Super 35mm Scan max 60fps. HD Super 35mm Scan max 120fps (the camera can go to 240fps using S&Q but the quality is slightly reduce above 120fps).
2K Full Frame Scan max 180fps (IQ reduced). No
2K Super 35mm Scan max 120fps (IQ reduced) No
2K Super 16mm Scan ( coming in v3 firmware) No
No Clear Image Zoom (1.5x in 4K, 2x in HD) But not available above 60fps or when outputting raw. Also Face/Eye AF disabled when using CIZ.
Interlace recording and output, full 50i/60i support using FF crop 5K scan or s35 4K scan. Can use FF 2K scan but IQ is reduced. No internal interlace recording (interlace output is possible when recording 50p/60p)
No UHD 100/120fps internal recording.
Shooting above 60fps requires reduced quality 2K scan mode (currently waiting for s35 scan 120fps UHD raw to be released). Shooting up to 60fps uses full sensor scan. 60 to 120fps  1:1 sensor scan (10% crop).120 to 240fps HD uses reduced quality sensor scan.
Highest frame rate that can be recorded internally 180fps.  Highest frame rate that can be recorded internally 240fps. 
Highest frame rate that can be recorded via raw 180fps (optional XDCA-FX9  required) Highest frame rate that can be recorded via raw 60fps.
No Auto Focus in S&Q Auto Focus works in S&Q when the S&Q frame rate is a direct multiple of the base rate. So base rate 23.98/30/60fps AF works at 23.98/30/60/120fps. Base rate 25/50fps AF works at 25/50/100fps.
If base rate is 24fps then AF does not work in S&Q.
MpegHD Codec No
Can record 4K/UHD plus broadcast quality HD at the same time via sub record and MpegHD. Possible to record 4k/UHD S-Log3 plus broadcast quality MpegHD (or Proxy) with LUT added at same time. Can record 4K/UHD plus HD proxy (not broadcast quality) at same time. Possible to record 4K/UHD S-Log3 and proxy with LUT added at same time.
1x 12G SDI + 1 x 3G SDI + 1 x HDMI 1x 12G SDI and 1x HDMI
LUT’s independent of recording when recording UHD and outputting HD. LUT’s independent of recording in all modes/frame rates
XDCA Adapter required for raw out. No adapter required for raw out.
Can output raw + 2x SDI + HDMI out (with XDCA) Can output raw + HDMI out.
Can output 4K raw + record HD internally Can output 4K raw + record 4K/UHD internally (internal format follows raw format)
No.  SDI/HDMI are either 4K/UHD or HD but not both at same time. Can output 4k/UHD on SDI and HD on HDMI at the same time.
UHD 120fps raw out (expected, not yet released, via optional XDCA-FX9) Max raw UHD raw frame rate is 60fps.
35 watts, BP-U batteries 18 watts, BP-U batteries
QoS Streaming No streaming
4x Audio control dials, 2 x XLR on body 2x Audio control dials for ch1 and 2. Ch3 & 4 controlled via touch menu or main menu. 2x XLR on handle.
Radio mic slot in XDCA option No radio mic slot
2.5mm Lanc (same as FS5/FS7 etc) plus Sony USB style Multi connector for handgrip. 3.5mm 4 pole Lanc for handgrip, not the same as FS5/FS7 etc + Sony USB style Multi connector + 2.5mm lanc (as FS5/FS7) on rear – however using FX9 grip via the FX6 Multi connector results in “unsupported device” message, this may be a firmware limitation in the pre-production beta firmware, but not sure. 
Standard USB 3 port for media offload. USB-C port for card offload and expansion options (tethering to phone and wired LAN expansion possible at time of writing).
XQD Cards CF Express Type A or SD v30/v60/v90 depending on codec/frame rate. CF Express Type A required for UHD 100,120fps, SD v90 specified for UHD/4K. upto 60fps.
Heavy duty locking E-mount Standard bayonet E-mount
Picture Cache Record No 
Planning metadata No
GPS No
Proxy recording 1080p 30p/25p/23.98p 9Mbps, 1080p 60i/50i 9Mbps, 720p 9Mbps, 720p 6Mbps, 360p 3Mbp Proxy recording 1080p 60p/50p 9Mbps
Dual slot simul recording HD only Dual slot recording 4K/UHD/HD
4K and HD sub recording (Mpeg HD 422) No
Gammas: S-Cinetone, Standard 1 to 6, Hypergamma 1 to 4, 7&8, S-Log3, HLG(live), HLG(natural). Gammas: S-Cinetone, Standard, Still, ITU-709, S-Log3, HLG(Live), HLG(natural).

+

Custom base looks in custom mode via a user LUT.
Matrix: S-Cinetone, Standard, FL Light, Cinema, BT.709, BT.2020 – All fully adjustable. Matrix is tied to the selected scene file/gamma curve. It is adjustable but the type cannot be changed independently of the scene file.

Custom base look LUTs can be modified by matrix.
Skin Detail Correction No
Adaptive Matrix (helps with LED lights) No
Aperture Correction No
Separate HD Detail correction No
User Adjustable White Clip Level  No – and all the gammas exceed broadcast safe and will go “out of gamut”, so beware! You would need to use either Standard, Still or ITU709 and adjust the knee for broadcast safe (With Standard – turn auto knee off, set knee point to 85 and knee slope to +70 to stay below 105%).
User adjustable frame area markers. User adjustable frame area markers plus direct entry of any user aspect ratio.
No Body rotation metadata (landscape/portrait shooting)
Clip flag metadata OK/Keep/NG by assignable button. Clip flag metadata OK/Keep/NG dedicated button.
Genlock No
Volume Control Buttons Volume control in menu
Face/Eye AF controlled by AF zone selection. Face/Eye AF controlled by AF zone selection.
Media Format Media Full Format + Media Quick Format.
No Zebra levels indicated on waveform display.
Highly adjustable peaking controls Peaking Hi/Mid/Low
Top Handle: Zoom + Rec button Top Handle: Zoom + Rec button + Assignable dial + 2x Assignable buttons + thumb stick
10 assignable buttons 9 assignable buttons
2 assignable dials (MFD + grip). 3 assignable dials (MFD + grip + top handle).

Dual Base ISO:

S-log 800/4000

S-Cinetone 320/1600 (0dB) In dB mode can also go to -3dB but in ISO mode does not go below 0dB.

Low/High Base ISO

S-Log 800/12,800

S-Cinetone 320/5000 (0dB) In dB mode  can also go to -3dB but in ISO mode does not go below 0dB.

Max 102,400 ISO Max 409,600 ISO
S700PTP remote Control (coming in V3 firmware) No
B4 ENG lens support via adapter (coming in V3 firmware) Includes ALAC. No

 

Can you see the difference between a 8 bit and 10 bit camera output?

The question is can you see a difference between a camera with a 10 bit output and one with an 8 bit output? This is being asked a lot right now, in particular in relation to the Sony FS100 and the Sony F3. The FS100 has an 8 bit output and the F3 is 10 bit.

If your looking at the raw camera output then you will find it just about impossible to see a difference with normal monitoring equipment. This is because internally the cameras process the images using more than 8 bits (probably at least 10 on the FS100, the EX3 is 12 bit) and then convert to 8 or 10 bit for output so you should have nice smooth mapping of graduations to the full 8 bit output. Then consider that most LCD monitors are not able to display even 8 bits. The vast majority of monitors have a 6 bit panel and even a rare 8 bit monitor wont display all 8 bits as it has to do a gamma correction at 8 bits and this results in less than 8 bits being displayed. 10 bit monitors are very rare and again as gamma correction is normally required there is rarely a 1:1 bit for bit mapping of the 10 bit signal, so even these don’t show the full 10 bits of the input signal.  So it becomes apparent that when you view the original material the differences will not normally be visible and often the only way to determine what the output signal actually is is with a data analyser that can decode the HDSDi stream and tell you whether the 2 extra bits actually contain useful image data or are just padding.
Where the 8 bit, 10 bit difference will become apparent is after grading and post production. I wrote a more in depth article here: Why rendering form 8 bit to 8 bit can be a bad thing to do. But basically when you start manipulating an 8 bit image you will see banding issues a lot sooner than with 10 bit due to the reduced number of luma/color shades in 8 bit. Stretch out or compress 8 bit and some of those shades get removed or shifted and when the number of steps/shades is borderline to start with if you start throwing more away you will get issues.