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Sony Venice to get 4K 120fps in Version 4.

Coming just a few days after the release of the Venice version 3 firmware, Sony have just released details of the next major Venice update which is planned to be released in June of this year. Last year when Sony started talking about HFR (high frame rates) for Venice it was expected that 4K would reach at least 96fps. However it has now been confirmed that the version 4 update will include the option to purchase an HFR licence that will allow you to shoot in 4K at up to 120fps.

It is worth noting however that 120fps will only be available when shooting 2.39:1. When shooting 17:9 the limit will be 110fps, still better than the originally promised 96fps. As well as 4K HFR you will also be able to shoot at 60fps in 6K 3:2 and 75fps 4K 3:2 ideal for use with 2x Anamorphic lenses.

The full press release is below:

Basingstoke, UK, 31st January 2019: Sony will be upgrading the capabilities of its next-generation motion picture camera system, VENICE, by introducing High Frame Rate (HFR) shooting, advanced remote-control functionalities and Cooke/i3 and Zeiss extended metadata support, as part of its latest firmware update. Following the recent release of VENICE’s firmware Version 3.0 and the upcoming launch of its Extension System (CBK-3610XS), which was developed in collaboration with James Cameron’s Lightstorm Entertainment and is currently being used to shoot the AVATAR sequels, the latest upgrade will offer filmmakers even greater creative freedom, flexibility and choice.

The new optional High Frame Rate license allows VENICE to shoot at speeds of up to 120fps at 4K 2.39:1, and 60fps at 6K 3:2 as well as up to 110fps at 4K 17:9 and 75fps at 4K 4:3 with anamorphic lenses. The new additional frame rates are particularly well-suited for drama, movie and commercial productions in 4K and 6K, as well as productions at 50/60p in 6K and VR productions using large viewing angle of 6K 3:2 in 60p. All High Frame Rates support X-OCN recording including X-OCN XT* implemented from Ver.3.0 and High Frame Rate up to 60fps support XAVC 4K and ProRes recording.

“At Sony, we pride ourselves on working closely with our customers and partners to create solutions that enable modern filmmakers to bring their vision to reality just the way they intend to. In fact, High Frame Rate shooting was a feature that was frequently requested by our customers. We listened to their feedback and are excited to now offer this feature to all new and existing VENICE users,” explained Sebastian Leske, Product Marketing Manager, Cinematography, Sony Professional Solutions Europe. “Last year at Cine Gear Expo, we announced that Version 4.0 will include 120fps in 2K. However, we are excited to announce today that, as a result of the hard work of our engineering team, Version 4.0 will now include 120fps in 4K. With firmware Version 4.0, our state-of-the-art VENICE will become even more powerful, fortifying its position as the go-to solution for cinematographers who want to create stunning imagery and capture emotion in every frame.”

Additionally, Version 4.0 of the VENICE firmware will introduce:

·       700 Protocol – A control protocol developed by Sony to connect VENICE to a remote-control unit (RM-B750 or RM-B170) and a RCP-1500 series remote control panel, giving filmmakers greater flexibility in bringing their visions to life. Further expanding on the camera’s existing remote-control capabilities, the VENICE now offers paint control, iris control, recording start/stop, clip control, and more. The upgraded remote-control function also adds new workflows to extend VENICE’s use in multi-camera and live production settings, such as live concerts and fashion shows.

·        Support for Cooke’s /i third generation metadata Technology, /i3 and ZEISS eXtended Data technology (based on Cooke /i Technology) – Extended lens metadata can now be embedded straight into a RAW/X-OCN/XAVC file and HD-SDI output without the need for additional metadata equipment. The new function allows distortion and shading caused by supported lenses to be easily rectified, significantly reducing post-production costs.

Further features include an extended Mask+Line setting in the Frame line set-up, selectable functions for the assignable buttons of the DVF-EL200 viewfinder and pure Progressive HD-SDI output in 25p and 29p.

Both the free upgrade to firmware Version 4.0 and the optional HFR licence will be available in June 2019.

To learn more about VENICE, please join Sony at BSC Expo 2019 in Battersea Evolution, Battersea, London at stand 545 or visit pro.sony/en_GB/products/digital-cinema-cameras/venice.

*Excluding 6K 3:2 50p/60p

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New Training Videos For DaVinci Resolve.

Blackmagic Designs DaVinci Resolve is a really amazing piece of software, especially given that there is a free version that packs in almost all of the power of the full paid studio version.

Today, post production grading is becoming an ever more important part of the video production process. In the past basic colour correction functions of most edit applications were enough for most people. But now if you are shooting using log or raw it’s very important that you have the right toolset to take advantage of the benefits that log and raw offer.

For decades I have used Adobe Premiere for my editing and it has allowed me to create many great videos from broadcast TV series to simple corporates. As an edit application it’s still pretty solid. But now I shoot almost everything using log and raw and I have never been completely happy with the results from Premiere, even with Lumetri.

So I started to do my grading in Resolve and I have never looked back. The degree of control I have in Resolve is much greater. There are wonderful features such as DaVinci’s own Colour Managed workflow or the ACES workflow which makes dealing with log and raw from virtually any camera a breeze. If you want a film look choose ACES, for more punchy looks choose DaVinci Color Managed. You don’t need LUT’s, exposure adjustments are easy and you can then add all kinds of different secondary corrections such as power windows quickly and easily. The colour managed workflow are particularly beneficial if you wish to produce HDR versions of your productions.

But until recently my workflow was a 2 stage workflow. Edit in Premiere, then grade and finish in Resolve. But the last couple of versions of Resolve have seen some huge advances in its editing speed and capabilities. The editor is now as good as anyone else’s, so I am now editing in Resolve too. It’s a very similar to Premiere so it didn’t take long to make the switch.

One question that I am often asked is where to find good training information and guides for Resolve. Well clearly Blackmagic Design have been listening as they have now released a series of videos that will help guide anyone new to Resolve through the basics. In total there are 8 hours of easy to follow video. The manual is also pretty good!

If you have never tried Resolve then I really urge you to give it a go. It is an incredibly powerful piece of software. It isn’t difficult to master once you see how it’s laid out, how the different “rooms” work and how to use nodes. When I started with it I really found it all quite logical. You start in the “media” room to bring in your material, then progress on to the edit room for editing, finishing in the deliver room to encode and produce your master files and other output versions.

So do take a look at the videos linked below if you want to learn more about Resolve and do give it a try. Remember the free version will do almost everything that the full version will. The full Studio version isn’t expensive and features one of the best suites of noise reduction tools anywhere. It only costs a one off payment of $299.00 USD, no silly subscription fees to keep having to pay as with Adobe!

One last thing before I get to the videos: If you do a lot of grading you really should get a proper control panel. I have the Blackmagic micro panel and this really speeds up my grading. If you don’t have a panel you can only adjust a single grading parameter at a time. With a panel you can do things like bringing up the gain while pulling down the black level. This allows you to see the interaction between your different adjustments much more dynamically and it’s just plain faster. Most of the key functions have dedicated controls so you can quickly dial in a bit of contrast, switch to log mode, bypass a node and boost the saturation all through direct controls, very much quicker than with just a mouse. The use of the micro panel has probably halved the amount of time it takes me to grade a typical project – and – I’m getting a better result because it’s more intuitive.

So here are the videos:

Introduction to Editing.
Colour Grading. Fusion Part 1. VFX and Graphics Fusion Part 2. 3D FX Fairlight Audio Part 1. Fairlight Audio Part 2. Delivery and Encoding. Media Mangement. DaVinci Resolve Mini Panel.

Recovering footage from formatted cards.

Following a series of recent discussions about whether or not it was possible to recover files from XQD cards that have been formatted by mistake I have obtained some clarification from Sony of what can or can’t be done.

This information is specifically for XQD cards and the PXW-FS7 but probably applies to most Sony cameras and also SxS media. I’m not sure about SD cards.

Formatted In-Camera:

The bottom line is that if you format the card in the camera you will not be able to recover any previously shot material. An in-camera format completely erases everything on the card. This is done to ensure that material shot on the cards cannot be recovered by another production company in the case of card or camera rentals. So there is no point in attempting any form of data recovery on a card formatted in the camera as there is nothing recoverable left on the card.

Formatted by a computer:

When you format a card with a computer it is possible that the material will still be on the card. However different operating systems handle the formatting of the cards differently, so there is no guarantee that the data will be recoverable and often it won’t be recoverable. For very important material it may be worth attempting to recover the card. Sony may be able to assist with this in some cases.

Deleted Clips:

Clips deleted from a card can typically be recovered provided they have not be recorded over by a later recording. Again Sony may be able to assist with this.

Delete or Format?

Based on this new information from Sony I may be adjusting my workflow. My own workflow has always been to off-load material from a card. Then to do a parity check to compare the original files on the card and what is now on the hard drives. This checks not just the file size but also the general structure of the files so should pick up most problems with any copies. My last check is then to skim through the files with Catalyst Browse or my edit application to make sure the clips are there and playable. Only then do I format a card. In light of this new information I may use my computer to delete the clips from a card rather than format it. Of course this will only ever offer some benefit if the card is not recorded on again causing the previous files to be over written, but it might add an extra chance of data recovery should the backups get lost or some other disaster occur. From time to time I would format the cards in camera as this helps keep the cards in the best possible condition.

Do the images from my Sony camera have to look the way they do?

— And why do Sony cameras look the way they do?

It all about the color science.

“Color Science” is one of those currently in fashion phrases that gets thrown around all over the place today. First of all – what the heck is color science anyway? Simply put it’s how the camera sees the colors in a scene, mixes them together, records them – and then how your editing or grading software interprets what is in the recording and finally how the TV or other display device turns the digital values it receives back into a color image. It’s a combination of optical filters such as the low pass filter, color filters, sensor properties, how the sensor is read out and how the signals are electronically processed both in the camera, by your edit/grading system and by the display device. It is no one single thing, and it’s important to understand that your edit process also contributes to the overall color science.

Color Science is something we have been doing since the very first color cameras, it’s not anything new. However us end users now have a much greater ability to modify that color science thanks to better post production tools and in camera adjustments such as picture profiles or scene files.

Recently, Sony cameras have sometimes been seen by some as having less advanced or poor color science compared to cameras from some other manufacturers. Is this really the case? For Sony part of the color science issue is that historically Sony have deliberately designed their newest cameras to match previous generations of cameras so that a large organisation with multiple cameras can use new cameras without having them look radically different to their old ones. It has always been like this and all the manufacturers do this, Panasonic cameras have a certain look as do Canon etc. New and old Panasonics tend to look the same as do old and new Canon’s, but the Canon’s look different to the Panasonics which look different to the Sony’s.

Sony have a very long heritage in broadcast TV and that’s how their cameras look out of the box, like Rec-709 TV cameras with colors that are similar to the tube cameras they were producing 20 years ago. Sony’s broadcast color science is really very accurate – point one at a test chart such as a Chroma DuMonde and you’ll see highly repeatable, consistent and accurate color reproduction with all the vectors on a vector scope falling exactly where they should, including the skin tone line.

On the one hand this is great if you are that big multi-camera business wanting to add new cameras to old ones without problems, where you want your latest ENG or self-shooters cameras to have the same colors as your perhaps older studio cameras so that any video inserts into a studio show cut in and out smoothly with a consistent look.

But on the other hand it’s not so good if you are a one man band shooter that wants something that looks different. Plus accurate is not always “pretty” and you can’t get away from the fact that the pictures look like Rec-709 television pictures in a new world of digital cinematography where TV is perhaps seen as bad and the holy grail is now a very different kind of look that is more stylised and much less true to life.

So Sony have been a bit stuck. The standard look you get when you apply any of the standard off-the shelf S-Log3 or S-Log2 LUT’s will by design be based on the Sony color science of old, so you get the Sony look. Most edit and grading applications are using transforms for S-Log2/3 based on Sony’s old standard Rec-709 look to maintain this consistency of look. This isn’t a mistake. It’s by design, it’s a Sony camera so it’s supposed to look like other Sony cameras, not different.

But for many this isn’t what they want. They want a camera that looks different, perhaps the “film look” – whatever that is?

Recently we have seen two new cameras from Sony that out of the box look very different from all the others. Sony’s high end Venice camera and the lower cost FS5 MKII. The FS5 MKII in particular proves that it’s possible to have a very different look with Sony’s existing colour filters and sensors. The FS5 MK II has exactly the same sensor with exactly the same electronics as the MK I. The only difference is in the way the RGB data from the sensor is being processed and mixed together (determined by the different firmware in the Mk1 and mk2) to create the final output.

The sensors Sony manufacture and use are very good at capturing color. Sony sensors are found in cameras from many different manufacturers. The recording systems in the Sony cameras do a fine job of recording those colors as data within the files the camera records as data with different code values representing what the sensor saw. Take that data into almost any half decent grading software and you can change the way it looks by modifying the data values. In post production I can turn almost any color I want into any other color. It’s really up to us as to how we translate the code values in the files into the colors we see on the screen, especially when recording using Log or raw. A 3D LUT can change tones and hues very easily by shifting and modifying the code values. So really there is no reason why you have to have the Sony 709 look.

My Venice emulation LUT’s will make S-Log3 from an FS5 or FS7 look quite different to the old Sony Broadcast look. I also have LUT’s for Sony cameras that emulate different Fuji and Kodak film stocks, apply one of these and it really looks nothing like a Sony broadcast camera. Another alternative is to use a color managed workflow such as ACES which will attempt to make just about every camera on the market look the same applying the ACES film style look and highlight roll-off.

We have seen it time and time again where Sony footage has been graded well and it then becomes all but impossible to identify what camera shot it. If you have Netflix take a look at “The Crown” shot on Sony’s F55 (which has the same default Sony look as the FS5 MK1, FS7 etc). Most people find it hard to believe the Crown was shot with a Sony because it has not even the slightest hint of the old Sony broadcast look.

If you use default settings, standard LUT’s etc it will look like a Sony, it’s supposed to! But you have the freedom to choose from a vast range of alternative looks or better still create your own looks and styles with your own grading choices.

But for many this can prove tricky as often they will start with a standard Sony LUT or standard Sony transform. So the image they start with has the old Sony look. When you start to grade or adjust this it can sometimes look wrong because you have perhaps become used to the original Sony image and then anything else just doesn’t seem right, because it’s not what you are used to. In addition if you add a LUT and then grade, elements of the LUT’s look may be hard to remove, things like the highlight roll off will be hard baked into the material, so you need to do need to think carefully about how you use LUT’s. So try to break away from standard LUT’s. Try ACES or try some other starting point for your grade.

Going forward I think it is likely that we will see the new Venice look become standard across all of the Cinema style cameras from Sony, but it will take time for this to trickle down into all the grading and editing software that currently uses transforms for s-Log2/3 that are based on the old Sony Rec-709 broadcast look. But if you grade your footage for yourself you can create just about any look you want.

Black and White LUT set.

This was asked for on one of the online groups I follow. It’s a simple Black and White LUT that gives a wide dynamic range black and white image. The LUT has been designed to give a pleasing and gentle highlight roll-off with a reasonably contrasty mid range. I decided not to go too contrasty via the LUT so that more contrast can be added in post if needed. The output is legal range (broadcast safe). There is a single camera LUT for use in camera as well as a set of exposure compensated LUT’s going from -2 to plus 2 stops in half stop steps.

As always (to date at least) I offer these as a free download available by clicking at the bottom of the page. It takes time to create them and money to host them. I feel that this LUT set is worth $5.00 and would really appreciate that being paid if you find the LUT’s useful. But I will let you pay what you feel is fair, all contributions are greatly appreciated and it really does help keep this website up and running. If you can’t afford to pay, then just download the LUT’s and enjoy using them. If in the future you should choose to use them on a paying project, please remember where you got them and come back and make a contribution. More contributions means more LUT offerings in the future.

Please feel free to share a link to this page if you wish to share these LUT’s with anyone else or anywhere else.

To make a contribution please use the drop down menu here, there are several contribution levels to choose from.


Your choice:



pixel Black and White LUT set.

Click here to download AC Black and White LUT’s V1

SEE ALSO:

Film Emulation LUT’s set 1.

Venice Look LUT’s V3 (lower contrast and minus green)

Venice Look LUT’s V1 (high contrast)

HLG HDR LUT for FS7, F5 and F55.

WYSIWYG LUT’s (Designed to be baked in)

Film Emulation LUT’s for S-Log3 and S-Log2.

I’ve uploaded these LUT’s before, but they are tucked away under a slightly obscure heading, so here they are again!

There are 4 different LUTs in this set. A basic 709 LUT which is really good for checking exposure etc. It won’t give the best image, but it’s really good for getting your exposure just right. Diffuse white should be 85%, middle grey 43% and skin tones 65-70%.

Then there are 3 film emulation LUT’s that mimic 3 different types of film stock form different manufacturers. These are primarily designed for post production or for use on a client monitor on set. My recommendation is to use the 709 LUT for your viewfinder and exposure and then add the film emulation LUT later in post.

As always (to date at least) I offer these as a free download available by clicking on the links below. However a lot of work goes into creating and hosting these. I feel that this LUT set is worth $25.00 and would really appreciate that being paid if you find the LUT’s useful. Try them before you decide then pay what you feel is fair. All contributions are greatly appreciated and it really does help keep this website up and running. If you can’t afford to pay, then just download the LUT’s and enjoy using them, tell your friends and send them here. If in the future you should choose to use them on a paying project, please remember where you got them and come back and make a contribution. More contributions means more LUT offerings in the future.

Please feel free to share a link to this page if you wish to share these LUT’s with anyone else or anywhere else.

To make a contribution please use the drop down menu here, there are several contribution levels to choose from.


Your choice:



pixel Film Emulation LUT's for S-Log3 and S-Log2.

To download the Film Emulation LUT set please click the link: Film Emulation Luts

 

If you are looking for the Venice look LUTs:

Here are the links to my Venice Look Version 3 LUT’s. Including the minus green offset LUTs. Make sure you choose the right version and once you have downloaded them please read the README file included within the package.

Alister V-Look V3 LUT’s S-Log2/SGamut

Alister V-Look V3 LUT’s S-Log3/SGamut3.cine

 

Out and about with the PXW-Z280.

DSC_0037-1024x576 Out and about with the PXW-Z280.
Sony’s 4K PXW-Z280 handycam.

I have recently returned from a trip around Canada. While I was there I spent some more time shooting with Sony’s new PXW-Z280 handycam camcorder. This neat little camera continues to surprise me. I used a pre-production sample to shoot parts of an airshow in the summer and it worked really well. It was so easy to use, I had forgotten how much quicker it is to work with a camera with a 17x zoom lens compared to a large sensor camera with a very limited zoom range or prime lenses.

The Z280 uses 3x state of the art EMOR Stacked multi layer sensors. Each is full 4K, so you have full RGB 4K, unlike a single chip camera where the chroma resolution is much reduced by the bayer layout of the pixels. The 3 chip, full resolution design also means no aliasing in the color channels as is often typical of single chip designs.

The color splitting prism is more efficient than the absorption color filters on a single chip design, so more light gets to the pixels. The multi layer sensors have very good on-sensor processing so even though the pixels are rather small you get good sensitivity, low noise and good DR. The Z280 is approx  650-700 ISO with the base gammas so very close to an FS7 with it’s standard gammas and the colors match an FS7  extremely well. The picture look really nice.

DSC_0046-1024x576 Out and about with the PXW-Z280.
3x 4K sensors, 17x zoom and variable ND filter is a great combination on the PXW-Z280

From the testing I have done in the cameras dedicated HDR mode, where you can choose between HLG and S-Log3, with S-Log3 the DR of the Z280 appears to be around 13 stops, which is really quite remarkable for this type of camcorder. The sensor readout is very fast so rolling shutter is minimal.

When you factor in the Z280’s f1.9 lens, compared to an FS7 with the Sony F4 zoom or many other zooms that are typically around F4 the Z280 with it’s f1.9 lens does better in low light and offers similar DoF when both are wide open. Of course you can change the lens on an FS7 and use a faster lens, but then you won’t have anywhere near the zoom range of the Z280.
 

Like any small compact camera, it isn’t 100% perfect. Overall the lens is pretty good for a low cost 4K zoom, but like many 17x zooms it does have a touch of barrel distortion when fully wide. As well as the LCD It has an excellent OLED viewfinder that is much, much better than those typically found on Sony’s smaller cameras. It has Timecode in/out and genlock, all the XAVC-I and L codecs as well as MpegHD. There is a full suite of wifi, LAN and network functions for streaming, ftp and remote control as well as the ability to offload files from the cards to a USB drive or memory stick without a computer. It’s a modern camera designed for the modern news or documentary shooter and a big step up in terms of image quality from the PXW-X200 IMHO.

A full review and sample video will be coming in the very near future with lot’s more information.

Adobe still can’t get XAVC levels right!

I’m often asked at the various workshops I run why I don’t grade in Adobe Premiere. Here’s why – they can’t even get basic import levels right.

Below are two screen grabs. The first is from Adobe Premiere CC 2019 and shows an ungraded, as shot, HLG clip. Shot with a Sony Z280 (love that little camera). Note how the clip appears over grossly exposed with a nuclear looking sky and clipped snow, it doesn’t look nice. Also note that the waveform suggest the clips peak levels exceed 110%. Now I know for a fact that if you shoot HLG with any Sony camera white will never exceed 100%.

Adobe-HLG1c-1024x626 Adobe still can't get XAVC levels right!
Incorrect levels with an XAVC clip in Adobe Premier. Click on the image to view a larger version.

The second screen grab is from DaVinci Resolve and it shows the same clip. Note how in Resolve that although bright the clip certainly doesn’t look over exposed as it does in Premiere. Note also how the levels show by the waveform now no longer exceeds code value 869 (100% white is 940).  These are the correct and expected levels, this is how the clip is supposed to look. Not the utter nonsense that Adobe creates.

resolve-hlg1b-1024x626 Adobe still can't get XAVC levels right!
Same XAVC clip in Resolve and now the levels are correct. Click on the image to view a larger version.

Why can’t Adobe get this right. This problem has existed for ages and it really screws up your footage. If you are using S-Log and you try to add a LUT then things get even worse as the LUT expects the correct levels, not these totally incorrect levels.

Take the SDI or raw out from the camera and record a ProRes file on something like a Shogun while recording XAVC internally and the two files look totally different in Premiere but they look the same in Resolve. Come on Adobe – you should be doing better than this.

If they can’t even bring clips in at the correct levels, what hope is there of being able to get a decent grading output? I can make the XAVC clips look OK in Premiere but I have to bring the levels down to do this. I shouldn’t have to. I exposed it right when I shot it so I expect it to look right in my edit software.

Camera setup, reviews, tutorials and information for pro camcorder users from Alister Chapman.