Tag Archives: 4k

Convergent Design Odyssey 7Q To Work With FS700 Raw!

ODYSSEY7Q_dim-300x265 Convergent Design Odyssey 7Q To Work With FS700 Raw!
Waveform and measurement options on the Convergent Design Odyssey7Q

Hot off the press from NAB is the announcement that the Convergent Design Odyssey 7Q will be able to work directly with the FS700 to record  4K and 2K with from the FS700 with 2K raw going up to 240fps. This is really great news. I’ll be posting a video blog about this later in the week. for now here is an extract from the official press release

LAS VEGAS, NAB Booth C11001, April 8, 2013 — Sony is announcing that its affordable 4K production camcorder, the NEX-FS700, will support a direct connection to Convergent Design’s new Odyssey7Q. The combination will allow recording of 2K RAW at up to 240 frames per second, with 4K video enabled via a single 3G connection.

The NEX-FS700 can achieve a high frame rate of up to 240 fps recording in 2K RAW while recording to the Odyssey 7Q. The 240 content fps is recording continuously, without windowing the imager or line doubling the signal. This assures full resolution at all times without windowing artifacts.
The direct connection to Convergent Design’s new Odyssey 7Q complements Sony’s own newly announced recording solution using the AXS-R5 RAW recorder and the new HXR-IFR5 interface unit. Now professional users have even more flexibility in choosing a workflow that meets their needs for today’s diverse client requirements.

“The addition of RAW and 4K recording unleashes the full power of the FS700’s state of the art 4K imager, vastly increasing the potential applications for the camcorder and resulting in tremendous flexibility in post-production,” said Peter Crithary, marketing manager for large sensor technology at Sony Electronics. “Now, interoperability with the exciting Odyssey 7Q in addition to our own recording technology gives users a wide range of cost effective choices when working with diverse workflows.”

Sony PMW-F55 raw samples for download.

I have uploaded a couple of short F55 raw sample for you to play with. The exposure was deliberately pushed to it’s limits on these clips so you can have a go at grading them. Resolve Lite (free) can be used with the footage.
http://www.alisterchapman.com/samples/f55-raw-samples.zip

If you find the footage useful please make a small donation to go towards the cost of hosting the files or buy me a coffee. All donations no matter how small gratefully received.

pixel Sony PMW-F55 raw samples for download.

 

When is 4k really 4k, Bayer Sensors and resolution.

When is 4k really 4k, Bayer Sensors and resolution.

First lets clarify a couple of term. Resolution can be expressed two ways. It can be expressed as pixel resolution, ie how many individual pixels are there on the sensor. Or as TV lines or TVL/ph, or how many individual lines can I see. If you point a camera at a resolution chart, what you talking about is at what point can I no longer discern one black line from the next. TVL/ph is also the resolution normalised for the picture height, so aspect ratio does not confuse the equation. TVL/ph is a measure of the actual resolution of the camera system.  With video cameras TVL/ph is the normally quoted term, while  pixel resolution or pixel count is often quoted for film replacement cameras. I believe the TVL/ph term to be prefferable as it is a true measure of the visible resolution of the camera.
The term 4k started in film with the use af 4k digital intermediate files for post production and compositing. The exposed film is scanned using a single row scanner that is 4,096 pixels wide. Each line of the film is scanned 3 times, once each through a red, green and blue filter, so each line is made up of three 4K pixel scans, a total of just under 12k per line. Then the next line is scanned in the same manner all the way to the bottom of the frame. For a 35mm 1.33 aspect ratio film frame (4×3) that equates to roughly 4K x 3K. So the end result is that each 35mm film frame is sampled using 3 (RGB) x 4k x 3k, or 36 million samples. That is what 4k originally meant, a 4k x 3k x3 intermediate file.
Putting that into Red One perspective, it has a sensor with 8 Million pixels, so the highest possible sample size would be 8 million samples. Red Epic 13.8 million. But it doesn’t stop there because Red (like the F3) use a Bayer sensor where the pixels have to sample the 3 primary colours. As the human eye is most sensitive to resolution in the middle of the colour spectrum, twice as many of these pixel are used for green compared to red and blue. So you have an array made up of blocks of 4 pixels, BG above GR.
Now all video cameras (at least all correctly designed ones) include a low pass filter in the optical path, right in front of the sensor. This is there to prevent moire that would be created by the fixed pattern of the pixels or samples. To work correctly and completely eliminate moire and aliasing you have to reduce the resolution of the image falling on the sensor below that of the pixel sample rate. You don’t want fine details that the sensor cannot resolve falling on to the sensor, because the missing picture information will create strange patterns called moire and aliasing.
It is impossible to produce an Optical Low Pass Filter that has an instant cut off point and we don’t want any picture detail that cannot be resolved falling on the sensor, so the filter cut-off must start below the sensor resolution. Next we have to consider that a 4k bayer sensor is in effect a 2K horizontal pixel Green sensor combined with a 1K Red and 1K Blue sensor, so where do you put the low pass cut-off? As information from the four pixels in the bayer patter is interpolated, left/right/up/down there is some room to have the low pass cut off above the 2k pixel of the green channel but this can lead to problems when shooting objects that contain lots of primary colours.  If you set the low pass filter to satisfy the Green channel you will get strong aliasing in the R and B channels. If you put it so there would be no aliasing in the R and B channels the image would be very soft indeed. So camera manufacturers will put the low pass cut-off somewhere between the two leading to trade offs in resolution and aliasing. This is why with bayer cameras you often see those little coloured blue and red sparkles around edges in highly saturated parts of the image. It’s aliasing in the R and B channels. This problem is governed by the laws of physics and optics and there is very little that the camera manufacturers can do about it.
In the real world this means that a 4k bayer sensor cannot resolve more than about 1.5k to 1.8k TVL/ph without serious aliasing issues. Compare this with a 3 chip design with separate RGB sensors. With a three 1920×1080 pixel sensors, even with a sharp cut-off  low pass filter to eliminate any aliasing in all the channels you should still get at 1k TVL/ph. That’s one reason why bayer sensors despite being around since the 70s and being cheaper to manufacture than 3 chip designs (with their own issues created by big thick prisms) have struggled to make serious inroads into professional equipment. This is starting to change now as it becomes cheaper to make high quality, high pixel count sensors allowing you to add ever more pixels to get higher resolution, like the F35 with it’s (non bayer) 14.4 million pixels.
This is a simplified look at whats going on with these sensors, but it highlights the fact that 4k does not mean 4k, in fact it doesn’t even mean 2k TVL/ph, the laws of physics prevent that. In reality even the very best 4k pixels bayer sensor should NOT be resolving more than 1.8k TVL/ph. If it is it will have serious aliasing issues.
After all that, those that I have not lost yet are probably thinking: well hang on a minute, what about that film scan, why doesn’t that alias as there is no low pass filter there? Well two things are going on. One is that the dynamic structure of all those particles used to create a film image, which is different from frame to frame reduces the fixed pattern effects of the sampling, which causes the aliasing to be totally different from frame to frame so it is far less noticeable. The other is that those particles are of a finite size so the film itself acts as the low pass filter, because it’s resolution is typically lower than that of the 4k scanner.