Here’s a link to my NAB presentation on the Sony PMW-F5 and F55. I give some insight into the cameras, sensors, shooting with Hypergammas or raw and a brief workflow demo.
Yearly Archives: 2013
Convergent Design Odyssey 7Q To Work With FS700 Raw!

Hot off the press from NAB is the announcement that the Convergent Design Odyssey 7Q will be able to work directly with the FS700 to record 4K and 2K with from the FS700 with 2K raw going up to 240fps. This is really great news. I’ll be posting a video blog about this later in the week. for now here is an extract from the official press release
LAS VEGAS, NAB Booth C11001, April 8, 2013 — Sony is announcing that its affordable 4K production camcorder, the NEX-FS700, will support a direct connection to Convergent Design’s new Odyssey7Q. The combination will allow recording of 2K RAW at up to 240 frames per second, with 4K video enabled via a single 3G connection.
The NEX-FS700 can achieve a high frame rate of up to 240 fps recording in 2K RAW while recording to the Odyssey 7Q. The 240 content fps is recording continuously, without windowing the imager or line doubling the signal. This assures full resolution at all times without windowing artifacts.
The direct connection to Convergent Design’s new Odyssey 7Q complements Sony’s own newly announced recording solution using the AXS-R5 RAW recorder and the new HXR-IFR5 interface unit. Now professional users have even more flexibility in choosing a workflow that meets their needs for today’s diverse client requirements.
“The addition of RAW and 4K recording unleashes the full power of the FS700’s state of the art 4K imager, vastly increasing the potential applications for the camcorder and resulting in tremendous flexibility in post-production,” said Peter Crithary, marketing manager for large sensor technology at Sony Electronics. “Now, interoperability with the exciting Odyssey 7Q in addition to our own recording technology gives users a wide range of cost effective choices when working with diverse workflows.”
The PMW-F5 and F55. Expose as you would film when using raw.
I have to say that the more I use my F5 the more I’m coming to love the images it produces. However it has taken a little while to really find the best way to expose it when shooting raw.
In order to record raw the camera has to be in the Cine EI mode which means that the internal recordings use S-Log2. S-Log2 uses lower black values than S-log and as a result looks less flat, even though it has greater dynamic range, so judging exposure is a little easier but still tricky, especially if your not used to the way log looks.
One issue at the moment is the lack of any built in waveform, histogram or spot meter, these should come with a later firmware update. In the mean time there are several things you can do. You can use an external monitor with a waveform display (I use the Alphatron EVF which now has a waveform display). You can use a light meter or you can use one of the built in LUT’s and then use zebras as you would normally. If using the LUT’s please remember that at the moment when the LUT’s are ON not only is the LUT applied to the HDSDI and HDMI outputs, but it is also applied to the internal recordings, so you are no longer recording S-Log2. Sony define Middle grey for s-Log2 as 32% and when exposed like this the images do look quite under exposed but do grade very well. The issue is that while this is great for Log where you do need to try to keep skin tones and the mid ranges in the lower more linear part of the gamma curve it’s not ideal for raw. This is because the raw is linear raw. There is no highlight or mid range compression as with standard gammas or log, so where you put middle grey is much less important as skin tones and mid tones will grade equally well even if exposed very high.
By deliberately over exposing the raw you can minimise noise and the F5/F55 raw is incredibly tolerant of over exposure. So the camera behaves much like a film camera when shooting raw and IMHO often benefits from exposing brighter with raw than the S-Log optimum. So a waveform display that allows you to see where your highlights are helps judging raw exposure much better than just sticking mid grey at 32%. When you shoot with the majority of video cameras you are always conscious of protecting your highlights because over exposure looks really bad and makes grading a nightmare. With most cameras the limited dynamic range and the way traditional gamma curves compress the highlights means that many of us camera operators and DP’s will deliberately slightly under expose when shooting video.
But when you shoot linear raw and have 14 stops of dynamic range to play with it really is very different. There is so much over exposure headroom that you are hard pushed to over expose the camera anyway. Because each stop contains the full amount of data it really doesn’t matter where you place your exposure range. Provided the brightest parts of your scene are not actually clipping you can afford to push your exposure levels up. There really is no need to underexpose. Exposing brighter brings an added benefit and that is that after grading you will end up with less noise than a scene exposed darker. So for the F5 and F55 when shooting raw (just as with the F65) I favour exposing on the brighter side and this is how you would work with a film camera. Film doesn’t like under exposure, under expose film and it gets noisy and grainy, just like underexposing raw with an F5/F55.
When shooting raw I prefer not to use a LUT and use a waveform display to keep an eye on my highlights. I will typically expose S-Log2 so that my highlights sit just below 100%. Very often the log will look a little over exposed (but the raw will be fine). If use a grey card and set middle grey to the recommended 32%, very often this will result in a darker exposure than I will actually use for shooting raw. This does mean that the S-Log2 footage may not grade as well as it should being a bit over exposed, but the raw looks fantastic and I can minimise noise levels by shooting this way.
Sony PMW-F55 raw samples for download.
I have uploaded a couple of short F55 raw sample for you to play with. The exposure was deliberately pushed to it’s limits on these clips so you can have a go at grading them. Resolve Lite (free) can be used with the footage.
http://www.alisterchapman.com/samples/f55-raw-samples.zip
If you find the footage useful please make a small donation to go towards the cost of hosting the files or buy me a coffee. All donations no matter how small gratefully received.
DSM-U84 Direct replacement battery for PMW-200, EX1, F3 etc tried and tested.

I received a sample DSM-U84 battery just before the weekend for testing and review. This battery is a direct replacement for the Sony BP-U60 type battery typically used on the smaller Sony PMW cameras like the PMW-150, 200, EX1, EX3 and F3. It docks directly with the camera and does not need to use a cable or any other adapter to power the camera. This is particulary significant for PMW-100, 150 and 200 users as the cameras power socket is located inside the battery compartment making it impossible to use an external power source when a battery is inserted.
The capacity of the DSM-U84 is 84Wh so about 20% more capacity than the BP-U60 but in the same sized package. In my tests this did equate to around 20% more run time on my F3, about 3 to 3.5 hours which I think is pretty good. Like the original Sony battery it has an LED capacity meter on the rear of the pack and the quality of the plastics used appears very good. The battery uses high quality Japanese sourced Panasonic cells so should give a long service life. You can charge it using the standard Sony charger. With an estimated list price of £130 + VAT this makes it a serious alternative to the Sony BPU-60 which is typically around £170.00.

One point to note is that the DSM-U84 does not feature a D-Tap socket like some of the other 3rd party batteries on the market. According to DSM this is stipulated by the cell manufacturer for safety reasons. I’ve used many DSM batteries over the years and they have always lasted very well, I have some that are now at least 6 years old but still perfectly useable.
ProCutX Ipad controls surface for FCP-X, Free Today!

Tools like this could persuade me to give FCP-X another go. This combined with the new XAVC plugin from Sony makes FCP-X very attractive right now. ProCutX is free for download for today only, so go grab from the app store quick! https://itunes.apple.com/gb/app/procutx-for-final-cut-pro-x/id596946635
To shoot flat or not to shoot flat?
There is a lot of hype around shooting flat. Shooting flat has become a fashionable way to shoot and many individuals and companies have released camera settings said to provide the flattest images or to maximise the camera dynamic range. Don’t get me wrong, I’m not saying that shooting flat is necessarily wrong or that you shouldn’t shoot flat, but you do need to understand the compromises that can result from shooting flat.
First of all what is meant by shooting flat? The term comes from the fact that images shot flat look, err, well…. flat when viewed on a standard TV or monitor. They have low contrast and may often look milky or washed out. Why is this? Well most TV’s and monitors only have a contrast range that is the equivalent of about 6 stops. (Even a state of the art OLED monitor only has a range of about 10 to 11 stops). The whole way we broadcast and distribute video is based on this 6 stop range. The majority of HD TV’s and monitors use a gamma curve based on REC-709, which also only has a 6 to 7 stop range. Our own visual system has a dynamic range of up to 20 stops (there is a lot of debate over exactly how big the range really is and in bright light our dynamic range drops significantly). So we can see a bigger range than most TV’s can show, so we can see bright clouds in the sky as well as deep shadows while a TV would struggle to show the same scene.
Modern camera sensors have dynamic ranges larger than 6 stops, so we can almost always capture a greater dynamic range than the average monitor can show. Now consider this carefully: If you capture a scene with a 6 stop range and then show that scene on a monitor with a 6 stop range, you will have a very true to life and accurate contrast range. You will have a great looking high contrast image. This is where having matching gammas in the camera and on the monitor comes in to play. Match the camera to the monitor and the pictures will look great, 6 stops in, 6 stops out. But, and it’s a big BUT. Real world scenes very often have a greater range than 6 or 7 stops.
A point to remember here: A TV or monitor has a limited brightness range. It can only ever display at it’s maximum brightness and best darkness. Trying to drive it harder with a bigger signal will not make it any brighter.
Feed the monitor with an image with a 6 stop range and a Rec-709 signal and the monitor will be showing it’s blackest blacks and it’s brightest whites.
But what happens if we simply feed a 6 stop monitor with an 11 stop image? Well it can’t produce a brighter picture so the brightest parts of the displayed scene are no brighter and the darker, no darker so the image you see appears to have the same brightness range but with less contrast as 11 stops are being squeezed into a 6 stop brightness range, it starts to look flat and un-interesting. The bigger the dynamic range you try to show on your 6 stop monitor, the flatter the image will look. Clearly this is undesirable for direct TV broadcasting etc. So what is normally done is to map the first 5 stops from the camera more or less directly to the first 5 stops of the display so that the all important shadows and mid-tones have natural looking contrast. Then take the brighter extended range of the camera, which may be 3 or 4 stops and map those into the remaining 1 or 2 stops of the monitor. This is a form of compression. In most cases we don’t notice it as it is only effecting highlights and our own visual system tends to concentrate on shadows and mid-tones while largely ignoring highlights. This compression is achieved using techniques such as knee compression and is one of the things that gives video it’s distinctive electronic look.
A slightly different approach to just compressing the highlights is to compress much more of the cameras output. Gamma curves like Sony’s cinegammas or hypergammas use compression that gets progressively more aggressive as you go up the exposure range. This allows even greater dynamic ranges to be captured at the expense of a slight lack of contrast in the viewed image. Taking things to the maximum we have gamma curves that use log based compression where each brighter stop is in effect compressed twice as much as the previous one. Log gamma curves like S-Log or Log-C are capable of capturing massive dynamic ranges of anywhere up to 14 stops. View these log compressed images back on your conventional TV or monitor and because even the mid range is highly compressed they will look very low contrast and very flat indeed.
Note: Log gamma does not actually increase compression, in fact it allocates exactly the sane amount of data to every stop of exposure. However it must be remembered that for every stop you go up in exposure the brightness of the scene becomes 2 times brighter. So to record the scene accurately you should use twice as much data for every stop you add. But Log does not do this, it just adds a small amount of extra data. Thus in effect RELATIVE TO THE BRIGHTNESS RANGE OF THE SCENE the amount of data is halved for each stop you go up in exposure.
So, if you have followed this article so far you should understand that we can capture a greater dynamic range than most monitors can display, but when doing so the image looks un-interesting and flat.
So, if the images look bad, why do it? The benefits of capturing a big dynamic range are that highlights are less likely to look over exposed and your final image contrast can be adjusted in post production. These are the reasons why it is seen as desirable to shoot flat.
But there are several catches. One is that the amount of image noise that the camera produces will limit how far you can manipulate your image in post production. The codec that you use to record your pictures may also limit how much you can manipulate your image due to compression artefacts such as banding or blocking. Another is that it is quite easy to create a camera profile or setup that produces a flat looking image, for example by artificially raising the shadows, that superficially looks like a flat, high dynamic range image, but doesn’t actually provide a greater dynamic range, all that’s happened is that shadows have been made brighter but no extra dynamic range has actually been gained.
Of course there are different degrees of flat. There is super flat log style shooting as well as intermediate flat-ish cinegamma or hypergamma shooting. But it if you are going to shoot flat it is vital that the recorded image coming from the camera will stand up to the kind of post production manipulation you wish to apply to it. This is especially important when using highly compressed codecs.
When you use a high compression codec it adds noise to the image, this is in addition to any sensor noise etc. If you create a look in camera, the additional compression noise is added after the look has been created. As the look has been set, the compression noise is not really going to change as you won’t be making big changes to the image. But if you shoot flat, when you start manipulating the image the compression noise gets pushed, shoved and stretched, this can lead to degradation of the image compared to creating the look in camera. In addition you need more data to record a bigger dynamic range, so a very flat (wide dynamic range) image may be pushing the codec very hard resulting in even more compression noise and artefacts.
So if you do want to shoot flat you need a camera with very low noise. You also need a robust codec, preferably 10 bit (10 bit has more data levels than 8 bit so contains more tonal information) and you need to ensure that the camera setup or gamma is truly capturing a greater dynamic range, otherwise your really wasting your time.
Shooting flat is a great tool in the cinematographers tool box and with the right equipment can bring great benefits in post production flexibility. Most of the modern large sensor cameras with their low noise sensors and ability to record to high end 10 bit codecs either internally or externally are excellent tools for shooting flat. But small sensor cameras with their higher noise levels do not make the best candidates for shooting flat. In many cases a better result will be obtained by creating your desired look in camera. Or at least getting close to the desired look in camera and then just tweaking and fine tuning the look in post.
As always, test your workflow. Just because so and so shoots flat with camera A, it doesn’t mean that you will get the same result with camera B. Shoot a test before committing to shooting flat on a project, especially if the camera isn’t specifically designed and set up for flat shooting. Shooting flat will not turn a poor cinematographer into a great cinematographer, in fact it may make it harder for a less experienced operator as hitting the cameras exposure sweet spot can be harder and focussing is trickier when you have a flat low contrast image.
Sony Plugin for XAVC in Final Cut Pro X (FCP-X) released.
Sony have just released a plug-in for Apple’s Final Cut Pro X. The plugin allows you to work with HD and 4K XAVC material in FCP-X. As well as the plugin you will need to first update FCP-X to at least version 10.0.8. The handling of HD and 4K XAVC in FCP-X is very impressive with smooth 4K playback on my iMac and Retina MBP. It even handles scaling to HD for SDI output in real time with ease.
Convergent Design Odyssey7 and Odyssey7Q. It’s a monitor but not as we know it!

Those clever sideways thinking engineers over in Colorado have been at it again. Convergent Design really made a huge splash with the NanoFlash miniature off-board HD recorder 5 years ago. It was the first of it’s kind and is still one of the best despite the many other off-board recorders that have since followed CD’s lead.
The Odyssey7 is something rather different, but very similar. Initially what you will be getting is a nice 7″ OLED monitor, priced around $1295 USD. That in itself is amazing enough, a high quality 7″ OLED monitor for a great price with waveform, histogram, peaking etc etc. But the Odyssey units are soooo much more than just monitors. They have built in slots for SSD’s, so yes you’ve guessed it, they can also act as recorder, without needing any hardware changes via a software upgrade option. But wait a minute…… normally upgrades have to be purchased. Yes you can purchase upgrades for your Odyssey but you will also be able to rent them if you only need them occasionally. This is a fantastic concept. You can even “try before you buy” many of the options, for example using it as a recorder in trial mode you will get a watermark burn’t into the recordings.

I’m going to take a close look at the Odyssey at NAB. Just as an OLED monitor with built in LUT’s the price is attractive and it should be a great tool to use with my F5 camera as I can use the Waveform display to check my exposure.
For more details on the Odyssey please follow this link to the Convergent Design website.
PMW-F5 and F55 Menu Simulator.
Want to pretend that you have a PMW-F55 or just learn your way around the menus? Well Sony have released an online menu simulator for you to play with. http://assets.pro.sony.eu/Web/menu-simulator/index.html