Category Archives: cameras

Do the images from my Sony camera have to look the way they do?

— And why do Sony cameras look the way they do?

It all about the color science.

“Color Science” is one of those currently in fashion phrases that gets thrown around all over the place today. First of all – what the heck is color science anyway? Simply put it’s how the camera sees the colors in a scene, mixes them together, records them – and then how your editing or grading software interprets what is in the recording and finally how the TV or other display device turns the digital values it receives back into a color image. It’s a combination of optical filters such as the low pass filter, color filters, sensor properties, how the sensor is read out and how the signals are electronically processed both in the camera, by your edit/grading system and by the display device. It is no one single thing, and it’s important to understand that your edit process also contributes to the overall color science.

Color Science is something we have been doing since the very first color cameras, it’s not anything new. However us end users now have a much greater ability to modify that color science thanks to better post production tools and in camera adjustments such as picture profiles or scene files.

Recently, Sony cameras have sometimes been seen by some as having less advanced or poor color science compared to cameras from some other manufacturers. Is this really the case? For Sony part of the color science issue is that historically Sony have deliberately designed their newest cameras to match previous generations of cameras so that a large organisation with multiple cameras can use new cameras without having them look radically different to their old ones. It has always been like this and all the manufacturers do this, Panasonic cameras have a certain look as do Canon etc. New and old Panasonics tend to look the same as do old and new Canon’s, but the Canon’s look different to the Panasonics which look different to the Sony’s.

Sony have a very long heritage in broadcast TV and that’s how their cameras look out of the box, like Rec-709 TV cameras with colors that are similar to the tube cameras they were producing 20 years ago. Sony’s broadcast color science is really very accurate – point one at a test chart such as a Chroma DuMonde and you’ll see highly repeatable, consistent and accurate color reproduction with all the vectors on a vector scope falling exactly where they should, including the skin tone line.

On the one hand this is great if you are that big multi-camera business wanting to add new cameras to old ones without problems, where you want your latest ENG or self-shooters cameras to have the same colors as your perhaps older studio cameras so that any video inserts into a studio show cut in and out smoothly with a consistent look.

But on the other hand it’s not so good if you are a one man band shooter that wants something that looks different. Plus accurate is not always “pretty” and you can’t get away from the fact that the pictures look like Rec-709 television pictures in a new world of digital cinematography where TV is perhaps seen as bad and the holy grail is now a very different kind of look that is more stylised and much less true to life.

So Sony have been a bit stuck. The standard look you get when you apply any of the standard off-the shelf S-Log3 or S-Log2 LUT’s will by design be based on the Sony color science of old, so you get the Sony look. Most edit and grading applications are using transforms for S-Log2/3 based on Sony’s old standard Rec-709 look to maintain this consistency of look. This isn’t a mistake. It’s by design, it’s a Sony camera so it’s supposed to look like other Sony cameras, not different.

But for many this isn’t what they want. They want a camera that looks different, perhaps the “film look” – whatever that is?

Recently we have seen two new cameras from Sony that out of the box look very different from all the others. Sony’s high end Venice camera and the lower cost FS5 MKII. The FS5 MKII in particular proves that it’s possible to have a very different look with Sony’s existing colour filters and sensors. The FS5 MK II has exactly the same sensor with exactly the same electronics as the MK I. The only difference is in the way the RGB data from the sensor is being processed and mixed together (determined by the different firmware in the Mk1 and mk2) to create the final output.

The sensors Sony manufacture and use are very good at capturing color. Sony sensors are found in cameras from many different manufacturers. The recording systems in the Sony cameras do a fine job of recording those colors as data within the files the camera records as data with different code values representing what the sensor saw. Take that data into almost any half decent grading software and you can change the way it looks by modifying the data values. In post production I can turn almost any color I want into any other color. It’s really up to us as to how we translate the code values in the files into the colors we see on the screen, especially when recording using Log or raw. A 3D LUT can change tones and hues very easily by shifting and modifying the code values. So really there is no reason why you have to have the Sony 709 look.

My Venice emulation LUT’s will make S-Log3 from an FS5 or FS7 look quite different to the old Sony Broadcast look. I also have LUT’s for Sony cameras that emulate different Fuji and Kodak film stocks, apply one of these and it really looks nothing like a Sony broadcast camera. Another alternative is to use a color managed workflow such as ACES which will attempt to make just about every camera on the market look the same applying the ACES film style look and highlight roll-off.

We have seen it time and time again where Sony footage has been graded well and it then becomes all but impossible to identify what camera shot it. If you have Netflix take a look at “The Crown” shot on Sony’s F55 (which has the same default Sony look as the FS5 MK1, FS7 etc). Most people find it hard to believe the Crown was shot with a Sony because it has not even the slightest hint of the old Sony broadcast look.

If you use default settings, standard LUT’s etc it will look like a Sony, it’s supposed to! But you have the freedom to choose from a vast range of alternative looks or better still create your own looks and styles with your own grading choices.

But for many this can prove tricky as often they will start with a standard Sony LUT or standard Sony transform. So the image they start with has the old Sony look. When you start to grade or adjust this it can sometimes look wrong because you have perhaps become used to the original Sony image and then anything else just doesn’t seem right, because it’s not what you are used to. In addition if you add a LUT and then grade, elements of the LUT’s look may be hard to remove, things like the highlight roll off will be hard baked into the material, so you need to do need to think carefully about how you use LUT’s. So try to break away from standard LUT’s. Try ACES or try some other starting point for your grade.

Going forward I think it is likely that we will see the new Venice look become standard across all of the Cinema style cameras from Sony, but it will take time for this to trickle down into all the grading and editing software that currently uses transforms for s-Log2/3 that are based on the old Sony Rec-709 broadcast look. But if you grade your footage for yourself you can create just about any look you want.

Out and about with the PXW-Z280.

Sony’s 4K PXW-Z280 handycam.

I have recently returned from a trip around Canada. While I was there I spent some more time shooting with Sony’s new PXW-Z280 handycam camcorder. This neat little camera continues to surprise me. I used a pre-production sample to shoot parts of an airshow in the summer and it worked really well. It was so easy to use, I had forgotten how much quicker it is to work with a camera with a 17x zoom lens compared to a large sensor camera with a very limited zoom range or prime lenses.

The Z280 uses 3x state of the art EMOR Stacked multi layer sensors. Each is full 4K, so you have full RGB 4K, unlike a single chip camera where the chroma resolution is much reduced by the bayer layout of the pixels. The 3 chip, full resolution design also means no aliasing in the color channels as is often typical of single chip designs.

The color splitting prism is more efficient than the absorption color filters on a single chip design, so more light gets to the pixels. The multi layer sensors have very good on-sensor processing so even though the pixels are rather small you get good sensitivity, low noise and good DR. The Z280 is approx  650-700 ISO with the base gammas so very close to an FS7 with it’s standard gammas and the colors match an FS7  extremely well. The picture look really nice.

3x 4K sensors, 17x zoom and variable ND filter is a great combination on the PXW-Z280

From the testing I have done in the cameras dedicated HDR mode, where you can choose between HLG and S-Log3, with S-Log3 the DR of the Z280 appears to be around 13 stops, which is really quite remarkable for this type of camcorder. The sensor readout is very fast so rolling shutter is minimal.

When you factor in the Z280’s f1.9 lens, compared to an FS7 with the Sony F4 zoom or many other zooms that are typically around F4 the Z280 with it’s f1.9 lens does better in low light and offers similar DoF when both are wide open. Of course you can change the lens on an FS7 and use a faster lens, but then you won’t have anywhere near the zoom range of the Z280.
 

Like any small compact camera, it isn’t 100% perfect. Overall the lens is pretty good for a low cost 4K zoom, but like many 17x zooms it does have a touch of barrel distortion when fully wide. As well as the LCD It has an excellent OLED viewfinder that is much, much better than those typically found on Sony’s smaller cameras. It has Timecode in/out and genlock, all the XAVC-I and L codecs as well as MpegHD. There is a full suite of wifi, LAN and network functions for streaming, ftp and remote control as well as the ability to offload files from the cards to a USB drive or memory stick without a computer. It’s a modern camera designed for the modern news or documentary shooter and a big step up in terms of image quality from the PXW-X200 IMHO.

A full review and sample video will be coming in the very near future with lot’s more information.

ProRes Raw Webinar – How to use ProRes Raw with the FS5 and FS7

Last week I presented a Webinar in conjunction with Visual Impact on how to shoot ProRes Raw with Sony’s FS5 and FS7. The Webinar was recorded, so if you missed it you can now watch it online. It’s almost 2 hours long and contains what I hope is a lot of useful information including what you need, exposure and how to get the footage in to FCP-X. I tried to structure the FCP-X part presentation in such a way that those that don’t normally use FCP-X (like me) will be able to get started quickly and understand what is going on under the hood.

Since the webinar it has been brought to my attention by Felipe Baez (thanks Felipe) that it is possible to add a LUT after the color panel and grading tools by adding the “custom LUT” effect to your clip. To do this you will set the raw input conversion to S-log3. Then add your color correction, then add the Custom LUT effect.

A big thank you to Visual Impact for making this possible, do check them out!

Here is the link to the video of the webinar:

 

PXW-FS5 II Secret Sauce and Venice Colour Science.

At NAB 2018 a very hot topic is the launch of the FS5 II. The FS5 II is an update on the existing FS5 that includes the FS Raw output option and the HFR option as standard. So out of the box this means that this camera will be a great match to an Atomos Inferno to take advantage of the new Apple ProRes Raw codec.

Just like the FS5 the FS5 II can shoot using a range of different gamma curves including Rec-709, HLG, S-Log2  and S-Log3. So  for those more involved projects where image control is paramount you can shoot in log (or raw)  then take the footage into your favourite grading software and create whatever look you wish. You can tweak and tune your skin tones, play with the highlight roll off and create that Hollywood blockbuster look – with both the FS5 and the FS5 II. There is no change to this other than the addition of FS-Raw as standard on the FS5 II.

The big change, is to the cameras default colour science.

New color science from the Sony PXW-FS5 II

Ever since I started shooting on Sony cameras, which was a very long time ago, they have always looked a certain way. If you point a Sony camera at a Rec-709 test chart you will find that the colours are actually quite accurate, the color patches on the chart lining up with the target boxes on a vector scope. All Sony cameras look this way so that if you use several different cameras on the same project they should at least look very similar, even if one of those cameras is a few years old.  But this look and standard was establish many years ago when camera and TV technology was nowhere near as advanced as it is today.

in addition, sometimes accurate isn’t pretty. Television display technology has come a long way in recent years. Digital broadcasting combined with good quality LCD and OLED displays now mean that we are able to see a wider range of colours and a larger dynamic range. Viewers expectations are changing, we all want prettier images.

When Sony launched the high end Venice digital cinema camera a bold step was taken, which was to break away from the standard Sony look and instead develop a new, modern, “pretty” look. A lot of research was done with both cinematographers and viewers trying to figure out what makes a pretty picture. Over several months I’ve watched Pablo, Sony’s colourist at the Digital Motion Picture Center at Pinewood studios develop new LUT’s with this new look for the Venice camera. It hasn’t been easy, but it looks really nice and is quite a departure from that standard Sony look.

The FS5 II includes many aspects of this new look. It isn’t just a change to the colours it is also a change to the default gamma curve that introduces a silky smooth highlight roll off that extends the dynamic range well beyond that normally possible with a conventional Rec-709 gamma curve. A lot of time was spent looking at how this new gamma behaves when shooting people and faces. In particular those troublesome highlights that you get on a nose or cheek that’s catching the light. You know – those pesky highlights that just don’t normally look nice on a video camera.

So as well as rolling off the brightness of these highlights in a smooth way, the color also subtly washes out to prevent the highlight color bloom that can be a video give away. This isn’t easy to do. Any colorist will tell you that getting bright skin tone highlights to look nice is tough. You bring down the brightness and it looks wrong because you loose too much contrast. De-saturate too much and it looks wrong as it just becomes a white blob. Finding the right balance of extended dynamic range with good contrast, plus a pleasing roll-off without a complete white-out is difficult enough to do in a grading suite where you can tweak and tune the settings for each shot. Coming up with a profile that will work over a vast range of shooting scenarios with no adjustment is even tougher. But it looks to me as though the engineers at Sony have really done a very nice job in the FS5 II.

Going forwards from here I would expect to see, or at least like to see, most of Sony’s future cameras have this new colour science. But this is a big step for Sony to break away from decades of one look and every camera looking more or less the same.  But do remember this change is primarily to the default, “standard” gamma look. It does not effect the FS5 II’s log or raw recordings. There is also going to have to be a set of LUT’s to go with this new color science so that those shooting with with a mix of the baked in look and S-log or raw can make all the footage match. In addition users of other S-Log cameras will want to be able to make their cameras match. I see no reason why this won’t be possible via a LUT or set of LUT’s, within the limitations of each cameras sensor technology.

There has been a lot of people that seem unhappy with the FS5 II. I think many people want a Sony Venice for the price of an FS5. Let’s be realistic, that isn’t going to happen. 10 bit recording in UHD would be nice, but that would need higher bit rates to avoid motion artefacts which would then need faster and more expensive media. If you want higher image quality in UHD or 4K DCI do consider an Atomos recorder and the new ProRes Raw codec. The files are barely any bigger than ProRes HQ, but offer 12 bit quality.

Given that the price of the FS5 II is going to be pretty much the same or maybe even a little lower than the regular FS5 (before you even add any options), I am not sure why so many people are complaining. The FS5-II takes a great little camera, makes it even better and costs even less.

 

Sony Venice. Dual ISO’s, 1 stop ND’s and Grading via Metadata.

With the first of the production Venice cameras now starting to find their way to some very lucky owners it’s time to take a look at some features that are not always well understood, or that perhaps no one has told you about yet.

Dual Native ISO’s: What does this mean?

An electronic camera uses a piece of silicon to convert photons of light into electrons of electricity. The efficiency at doing this is determined by the material used. Then the amount of light that can be captured and thus the sensitivity is determined by the size of the pixels. So, unless you physically change the sensor for one with different sized pixels (which will in the future be possible with Venice) you can’t change the true sensitivity of the camera. All you can do is adjust the electronic parameters.

With most video cameras the ISO is changed by increasing the amount of amplification applied to the signal coming off the sensor. Adding more gain or increasing the amplification will result in a brighter picture. But if you add more amplification/gain then the noise from the sensor is also amplified by the same amount. Make the picture twice as bright and normally the noise doubles.

In addition there is normally an optimum amount of gain where the full range of the signal coming from the sensor will be matched perfectly with the full recording range of the chosen gamma curve. This optimum gain level is what we normally call the “Native ISO”. If you add too much gain the brightest signal from the sensor would be amplified too much and exceed the recording range of the gamma curve. Apply too little gain and your recordings will never reach the optimum level and darker parts of the image may be too dark to be seen.

As a result the Native ISO is where you have the best match of sensor output to gain. Not too much, not too little and hopefully low noise. This is typically also referred to as 0dB gain in an electronic camera and normally there is only 1 gain level where this perfect harmony between sensor, gain and recording range is achieved, this becoming the native ISO.

Side Note: On an electronic camera ISO is an exposure rating, not a sensitivity measurement. Enter the cameras ISO rating into a light meter and you will get the correct exposure. But it doesn’t really tell you how sensitive the camera is as ISO has no allowance for increasing noise levels which will limit the darkest thing a camera can see.

Tweaking the sensor.

However, there are some things we can tweak on the sensor that effect how big the signal coming from the sensor is. The sensors pixels are analog devices. A photon of electricity hits the silicone photo receptor (pixel) and it gets converted into an electron of electricity which is then stored within the structure of the pixel as an analog signal until the pixel is read out by a circuit that converts the analog signal to a digital one, at the same time adding a degree of noise reduction. It’s possible to shift the range that the A to D converter operates over and the amount of noise reduction applied to obtain a different readout range from the sensor. By doing this (and/or other similar techniques, Venice may use some other method) it’s possible to produce a single sensor with more than one native ISO.

A camera with dual ISO’s will have two different operating ranges. One tuned for higher light levels and one tuned for lower light levels. Venice will have two exposure ratings: 500 ISO for brighter scenes and 2500 ISO for shooting when you have less light. With a conventional camera, to go from 500 ISO to 2500 ISO you would need to add just over 12dB of gain and this would increase the noise by a factor of more than 4. However with Venice and it’s dual ISO’s, as we are not adding gain but instead altering the way the sensor is operating the noise difference between 500 ISO and 2500 ISO will be very small.

You will have the same dynamic range at both ISO’s. But you can choose whether to shoot at 500 ISO for super clean images at a sensitivity not that dissimilar to traditional film stocks. This low ISO makes it easy to run lenses at wide apertures for the greatest control over the depth of field. Or you can choose to shoot at the equivalent of 2500 ISO without incurring a big noise penalty.

One of Venice’s key features is that it’s designed to work with Anamorphic lenses. Often Anamorphic lenses are typically not as fast as their spherical counterparts. Furthermore some Anamorphic lenses (particularly vintage lenses) need to be stopped down a little to prevent excessive softness at the edges. So having a second higher ISO rating will make it easier to work with slower lenses or in lower light ranges.

COMBINING DUAL ISO WITH 1 STOP ND’s.

Next it’s worth thinking about how you might want to use the cameras ND filters. Film cameras don’t have built in ND filters. An Arri Alexa does not have built in ND’s. So most cinematographers will work on the basis of a cinema camera having a single recording sensitivity.

The ND filters in Venice provide uniform, full spectrum light attenuation. Sony are incredibly fussy over the materials they use for their ND filters and you can be sure that the filters in Venice do not degrade the image. I was present for the pre-shoot tests for the European demo film and a lot of time was spent testing them. We couldn’t find any issues. If you introduce 1 stop of ND, the camera becomes 1 stop less sensitive to light.  In practice this is no different to having a camera with a sensor 1 stop less sensitive. So the built in ND filters, can if you choose, be used to modify the base sensitivity of the camera in 1 stop increments, up to 8 stops lower.

So with the dual ISO’s and the ND’s combined you have a camera that you can setup to operate at the equivalent of 2 ISO all the way up to 2500 ISO in 1 stop steps (by using 2500 ISO and 500 together you can have approximately half stops steps between 10 ISO and 650 ISO). That’s an impressive range and at no stage are you adding extra gain. There is no other camera on the market that can do this.

On top of all this we do of course still have the ability to alter the Exposure Index of the cameras LUT’s to offset the exposure to move the exposure mid point up and down within the dynamic range. Talking of LUT’s I hope to have some very interesting news about the LUT’s for Venice. I’ve seen a glimpse of the future and I have to say it looks really good!

METADATA GRADING.

The raw and X-OCN material from a Venice camera (and from a PMW-F55 or F5 with the R7 recorder) contains a lot of dynamic metadata. This metadata tells the decoder in your grading software exactly how to handle the linear sensor data stored in the files. It tells your software where in the recorded data range the shadows start and finish, where the mid range sits and where the highlights start and finish. It also informs the software how to decode the colors you have recorded.

I recently spent some time with Sony Europe’s color grading guru Pablo Garcia at the Digital Motion Picture Center in Pinewood. He showed me how you can manipulate this metadata to alter the way the X-OCN is decoded to change the look of the images you bring into the grading suite. Using a beta version of Black Magic’s DaVinci Resolve software, Pablo was able to go into the clips metadata in real time and simply by scrubbing over the metadata settings adjust the shadows, mids and highlights BEFORE the X-OCN was decoded. It was really incredible to see the amount of data that Venice captures in the highlights and shadows. By adjusting the metadata you are tailoring the the way the file is being decoded to suit your own needs and getting the very best video information for the grade. Need more highlight data – you got it. Want to boost the shadows, you can, at the file data level before it’s converted to a traditional video signal.

It’s impressive stuff as you are manipulating the way the 16 bit linear sensor data is decoded rather than a traditional workflow which is to decode the footage to a generic intermediate file and then adjust that. This is just one of the many features that X-OCN from the Sony Venice offers. It’s even more incredible when you consider that a 16 bit linear  X-OCN LT file is similar in size to 10 bit XAVC-I(class 480) and around half the size of Apples 10 bit ProRes HQ.  X-OCN LT looks fantastic and in my opinion grades better than XAVC S-Log. Of course for a high end production you will probably use the regular X-OCN ST codec rather than the LT version, but ST is still smaller than ProRes HQ. What’s more X-OCN is not particularly processor intensive, it’s certainly much easier to work with X-OCN than cDNG. It’s a truly remarkable technology from Sony.

Next week I will be shooting some more test with a Venice camera as we explore the limits of what it can do. I’ll try and get some files for you to play with.

Scene files for the Sony PXW-FS7M2.

Here are some scene files for the PXW-FS7-II and original PXW-FS7. The first 5 scene files I published a couple of years ago but never got around to converting them over to the PXW-FS7-II. You can download the files in their correct folder structure to put on to an SD card so you can load them directly in to an FS7 or FS7-II. Or you can manually copy the settings from here. If copying the settings in manually I recommend you start by going to the “Files” section of the cameras menu and “Scene File” and import a “standard” default scene file from the cameras internal memory first to ensure you paint settings are at the original factory defaults prior to entering the settings by hand. The easiest way is to load the files linked at the bottom of the page onto an SD card and then go to the files section of the menu to load the scene files into the camera from the SD card.

If you find this LUT useful please consider buying me a cocktail or other beverage. Thank you! It does take a while to develop these LUT’s and contributions are a good incentive for me to create more!


Your choice:


The paint settings in for each of these setups are standard except for the items listed in each profile.

Scene File 1: AC-Neutral-HG4.

Designed as a pleasing general purpose look for medium to high contrast scenes. Provides a neutral look with slightly less yellow than the standard Sony settings. I recommend setting zebras to 60% for skin tones or exposing a white card at 75-80% for the best results.

Black: Master Black: -3.  Gamma: HG4 .  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Standard. User Matrix: ON. Level: 0. Phase: 0.

R-G: +10. R-B: +8. G-R: -12. G-B: -9. B-R: -5. B-G: -15.

Scene File 2: AC-Neutral-HG3

Similar to the above except better suited to lower contrast scenes or lower light levels. Provides a neutral look with slightly less yellow than the standard Sony settings. I recommend setting zebras to 60% for skin tones or exposing a white card at 75-80% for the best results.

Black: Master Black: -3.  Gamma: HG3 .  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Standard. User Matrix: ON. Level: 0. Phase: 0.

R-G: +10. R-B: +8. G-R: -12. G-B: -9. B-R: -5. B-G: -15.

Scene File 3: AC-FILMLIKE1

A high dynamic range look with film like color. Will produce a slightly flat looking image. Colours are tuned to be more film like with a very slight warm tint. I recommend settings zebras to 57% for skin tones and recording white at 70-75% for the most “filmic” look.

Black: Master Black: -3.  Gamma: HG7 .  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Cinema. User Matrix: ON. Level: -3. Phase: 0.

R-G: +11. R-B: +8. G-R: -12. G-B: -9. B-R: -3. B-G: -12.

Scene File 4: AC-FILMLIKE2

A high dynamic range look with film like color. Will produce a n image with more contrast than Filmlike1. Colours are tuned to be more film like with a very slight warm tint. I recommend settings zebras to 57% for skin tones and recording white at 70-75% for the most “filmic” look.

Black: Master Black: -3.  Gamma: HG8.  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Cinema. User Matrix: ON. Level: -3. Phase: 0.

R-G: +11. R-B: +8. G-R: -12. G-B: -9. B-R: -3. B-G: -12.

Scene File 5: AC-VIBRANT-HG3

These setting increase dynamic range over the standard settings but also increase the colour and vibrance. Designed to be used for when a good dynamic range and strong colours are needed direct from the camera. Suggested zebra level for skin tones is 63% and white at approx 75-80%.

Black: Master Black: -3.  Gamma: HG3.  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Standard. User Matrix: ON. Level: +23. Phase: -5.

R-G: +12. R-B: +8. G-R: -11. G-B: -6. B-R: -6. B-G: -17.

Scene File 6: AC-VIBRANT-HG4

These setting increase dynamic range over the standard settings but also increase the colour and vibrance. HG4 has greater dynamic range than HG3 but is less bright, so this variation is best for brighter high dynamic range scenes. Designed to be used for when a good dynamic range and strong colours are needed direct from the camera. Suggested zebra level for skin tones is 60% and white at approx 72-78%.Black: Master Black: -3.  Gamma: HG3.  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Standard. User Matrix: ON. Level: +23. Phase: -5.

R-G: +12. R-B: +8. G-R: -11. G-B: -6. B-R: -6. B-G: -17.

Scene File 7: AC-KODAKISH3200K (Include “Scene White Data – ON” when loading from the SD card).

This is a highly experimental scene file that uses a heavily tweaked matrix along with extensive colour adjustments via the multi-matrix. The aim being to reproduce a look reminiscent of Kodak film stock. The white balance is deliberately skewed very slightly bue/teal and then skin tones and orange shades boosted. When loading this scene file from an SD card you must also set “White Data” to ON to import the offset color preset. You can then either use the preset white balance or white balance using memory A/B and a white card. Do NOT use ATW.  This version is intended for use under TUNGSTEN lighting where the white balance would normally be 3200K. Please test that this profile produces a result you like before you start shooting with it as the look is quite strong and may be difficult to change later if you don’t like it. I recommend settings zebras to 57% for skin tones and recording white at 70-75% for the most “filmic” look.

White: Preset White 2800K

Offset White A: ON.  Warm Cool A: -25. Warm Cool Balance A: +10

Offset White B: ON.  Warm Cool B: -25. Warm Cool Balance A: +10

Black: Master Black: -3.  Gamma: HG4 .  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Cinema. User Matrix: ON. Level: -10. Phase: 0.

R-G: +61. R-B: +29. G-R: -6. G-B: -35. B-R: +21. B-G: -5.

MultiMatrix: ON

B: Hue -18, Saturation 0.

B+: Hue +5, Saturation 0.

MG-: Hue +5, Saturation 0.

MG: Hue +5 Saturation -7.

MG+: Hue 0, Saturation -3.

R: Hue -21, Saturation +65.

R+: Hue +0, Saturation +99.

YL-: Hue +39, Saturation +44

YL: Hue 0, Saturation 0.

YL+ Hue +20, Saturation -10.

G-: Hue -71, Saturation 0.

G: Hue -61, Saturation +10.

G+: Hue -23, Saturation +11

CY: Hue -40, Saturation +9.

CY+:Hue -22, Saturation +54.

B-:Hue +20, Saturation -5.

Scene File 8: AC-KODAKISH5600K (Include “Scene White Data – ON” when loading from the SD card).

This is a highly experimental scene file that uses a heavily tweaked matrix along with extensive colour adjustments via the multi-matrix. The aim being to reproduce a look reminiscent of Kodak film stock. The white balance is deliberately skewed very slightly bue/teal and then skin tones and orange shades boosted. When loading this scene file from an SD card you must also set “White Data” to ON to import the offset color preset. You can then either use the preset white balance or white balance using memory A/B and a white card. Do NOT use ATW.  This version is intended for use under daylight lighting where the white balance would normally be 5600K/6000K. Please test that this profile produces a result you like before you start shooting with it as the look is quite strong and may be difficult to change later if you don’t like it. I recommend settings zebras to 57% for skin tones and recording white at 70-75% for the most “filmic” look.

White: Preset White 4900K

Offset White A: ON.  Warm Cool A: -25. Warm Cool Balance A: +10

Offset White B: ON.  Warm Cool B: -25. Warm Cool Balance A: +10

Black: Master Black: -3.  Gamma: HG4 .  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: Cinema. User Matrix: ON. Level: -10. Phase: 0.

R-G: +61. R-B: +29. G-R: -6. G-B: -35. B-R: +21. B-G: -5.

MultiMatrix: ON

B: Hue -18, Saturation 0.

B+: Hue +5, Saturation 0.

MG-: Hue +5, Saturation 0.

MG: Hue +5 Saturation -7.

MG+: Hue 0, Saturation -3.

R: Hue -21, Saturation +65.

R+: Hue +0, Saturation +99.

YL-: Hue +39, Saturation +44

YL: Hue 0, Saturation 0.

YL+ Hue +20, Saturation -10.

G-: Hue -71, Saturation 0.

G: Hue -61, Saturation +10.

G+: Hue -23, Saturation +11

CY: Hue -40, Saturation +9.

CY+:Hue -22, Saturation +54.

B-:Hue +20, Saturation -5.

Scene File 9: AC-Minus-G1

A hand scene file to have for shooting under mixed lights or low quality lights where there is too much green. By using a combination of the FL-Light colour matrix and a custom preset matrix this profile reduces the some problematic green colour cast that can be present. It uses Hypergamma 3 to give a more pleasing highlight roll off and increased dynamic range without reducing the low light performance. Great for office interviews! I recommend setting zebras to 62% for skin tones and recording white (white card) at between 75 and 80% for the best results.

Black: Master Black: -3.  Gamma: HG3 .  White Clip: OFF.  Aperture : OFF

Matrix: ON. Adaptive Matrix: Off. Preset Matrix: ON. Preset Select: FL Light. User Matrix: ON. Level: 0. Phase: 0.

R-G: +10. R-B: +8. G-R: -12. G-B: -9. B-R: -5. B-G: -15.

Here are the files ready to load into you own FS7 or FS7II. Click on the link below to get to the download page where you can download a zip file with all of the scene files already in the correct folder structure to place on an SD card. Simply unzip the download and copy the “private” folder to the root of an empty SD card. These scene files have taken a lot of time and effort to develop. I offer them without charge for your own use. If you find them useful please consider buying me a coffee or other drink.


Type



If you already have scen files on your own SD card then you can copy my files from either:

PRIVATE/SONY/PRO/CAMERA/PXW-FS7/

or

PRIVATE/SONY/PRO/CAMERA/PXW-FS7M2

To the same folder your own SD card. You can re-number the if you need to. Once the files are on an SD card insert the SD card in to the camera. Go to the “File” menu and “Scene File” and choose “Load from SD Card”.

FS7 – FS7M2 Scene Files

Want to know more – why not come to a workshop:

The Sony PXW-Z90 – a compact 4K camcorder with auto focus at it’s best!

Normally when I travel up to arctic Norway for my annual Northern Lights expeditions I take a large sensor video camera. Last year it was the Sony FS5, which performed very well and gave me some great results. But this year I decided to down size and instead of taking a bulky camera I chose to take a pre-production sample of Sony’s diminutive new PXW-Z90 camcorder.

In Norway with the PXW-Z90.

On the outside the Z90 looks almost exactly the same as the older PXW-X70 camcorder. I’ve shot several videos with the X70 and it’s a great little camcorder that produces a very good image considering it’s small size. Being a new model I expected the Z90 to offer some small improvements over the X70, but what I didn’t expect was the very big improvements that the Z90 brings.

The Z90 is the first camcorder from Sony to incorporate a new design of sensor. It’s a 1″ type sensor, so like the X70, bigger than you used to find on small handycams, but not as big as the super 35mm sensor found in the FS5, FS7 etc. This is a nice size for this type of camera as it makes it possible to obtain a shallow depth of field by using the cameras built in ND filters (yes- it really does have ND filters built in) and a large aperture. Or if you need a deeper depth of field for easier focussing or run and gun then you can use a smaller aperture by switching out the ND filters. The maximum aperture of the zoom lens is f2.8 but it does stop down to f4 towards the telephoto end.

Sony’s new stacked CMOS EMOR RS sensor

This new sensor uses a new construction method that allows it to have several layers of electronics immediately below the imager pixels. The “stacked” sensor can as a result incorporate more image processing and a large memory area right under the pixels. This means that the sensor can be read out much more quickly than is normal for this type of camera and as a result rolling shutter is hugely reduced (I didn’t notice any in any of my footage).

As well as a reduction in rolling shutter compared to other similar sensors, the ability to do more on chip image processing appears to bring other advantages as the noise levels from this camera are very low indeed.

Frame grab from a night time snow scooter ride. Shot at +15dB gain the noise is still very minor. (click on the image to view a larger version.

The low noise levels mean that this camera performs surprisingly well in low light. Adding in +6dB  was not a problem if needed. Even with +15dB of gin the images hold together very well. Clearly the camera is doing a fair bit of electronic noise reduction at higher gain levels and there is a slight increase in image smear as a result. Plus in certain circumstances the noise levels do rise, especially if you have large dark areas amongst in an otherwise brighter scene. In my sample footage during the night time snow scooter ride, which was shot at +15dB gain, you don’t see and noise over the snow, but you can see some grainy noise over the dark jacket of the snow scooter driver (see the frame grab above).  The fact that you can push the camera up to +15dB and in most cases get a pretty good image is very nice.

Frame grab form a PXW-Z90 – Hybrid Log Gamma. Click on the image to see a larger version.

On top of good sensitivity you also have great dynamic range, more than the X70 and enough to make direct HDR shooting and log shooting possible with this tiny hand held camcorder. It doesn’t quite have the dynamic range of an FS5 or FS7, but there is still plenty of range to help deal with challenging lighting situations.

As well as bringing a nice improvement in image quality over the X70 (which is pretty good already) the new sensor brings a vastly improved autofocus system. There are 273 focus detection points which are combined with faster readout, faster on sensor processing and the same AF processing technology as used in the flagship Sony A9 stills camera. This brings a really remarkable autofocus system to this camera. The AF system is a newly developed hybrid system that combines phase detection AF with new algorithms created specifically for video rather than stills photography. At last this is an autofocus system that really works for a video camera. It is intelligent and responsive. There is no hunting for focus, it just seems to get on with the job.

Adjusting the AF response on the PXW-Z90.

Just about every aspect of the autofocus system can be customised in the camera menu. You can choose between using focus zones, the full image width or selectable focus spot areas. The cameras LCD screen is a touch screen so you tap the screen where you want to focus.

You can also tailor the AF’s response speed, you can adjust the size of the tracking range, using a wide range for occasions when you want the AF to follow an object through the shot, or use a narrow range to restrict the focus depth range.

The PXW-Z90’s variable AF drive speed.

You can customise how quickly the AF will move from one object to another, from staying locked on to a faster more responsive setting.

In addition it has that wonderful Sony face detection system that allows you to choose one face out of a crowd of people using the thumb stick on the hand grip or the touch screen. Once selected the camera will stay locked to that face.

Working with the PXW-X90 in Norway.

While I was up in Norway it was between -24c and -30c. In those temperatures you really don’t want to take your mittens off for more than a minute or so. Being able to rely on the cameras autofocus allowed me to keep my fingers warm. Not one shot out of all my rushes from the trip has incorrect focus. That is truly remarkable and made shooting with this camera a real pleasure. I’m not saying that you should always use autofocus. When possible I love to be able to pick and choose how I focus. But in many situations or for less experienced shooters this autofocus system will be a game changer.

For my test shoot in Norway I mostly used Picture Profile number 10 which gives an instant HDR workflow thanks to the use of Hybrid Log Gamma. Using HLG you can shoot as you would do with any other conventional camera. Then take the footage and play it back in HDR on an HDR TV without any grading or other post production work. I also shot at a couple of locations using S-Log2 to test how that worked (I was shooting in UHD and the camera is 8 bit in UHD. For 8 bit I prefer S-Log2 over S-Log3). The Z90 has 10 picture profiles that allow you to tailor how the image looks, including a crunchy DSLR type look. Some filmic looks using Sony’s cinegammas as well as profiles for shooting S-Log2, S-Log3 and Hybrid Log Gamma (HLG).

Dog sledding in the arctic (frame grab). Shot in HDR using HLG on the PXW-Z90.

The Z90 has Sony’s XAVC-L codec. This high quality codec offers 10 bit 4:2:2 broadcast quality recordings in HD and 8 bit 4:2:0 recordings in UHD (3840 x 2160). The camera records to SDXC cards, so media costs are very low. There are two card slots and you can record to each slot singly, record to one card after the other or dual record on to both cards at the same time for redundancy and an instant back. You can even use each of the cameras two record buttons to control the records on each card independently should you wish.

The PXW-X90 is very small, so carrying it around on the snow scooters was easy.

The rear of the hand grip of the PXW-Z90.

The Z90 is a small camcorder and like all small camcorders this doesn’t leave much room for large buttons and switches. The menu system and many of the cameras functions can be controlled via the touch screen LCD or the small joystick/thumb stick on the hand grip. Iris, shutter speed and gain each have a dedicated access button that selects the function.

The Full Auto switch and ND filter control on the PXW-Z90.

Then you use the thumb stick to select the value you want, or you can set each item to Auto. In addition there is a switch to put the camera into full auto on the rear of the camera. Just below the full auto switch is the control switch for the ND filters.

The Sony PXW-Z90 compact 4K camcorder.

The lens is a Zeiss 12x optical zoom with built in optical image stabilisation. It is controlled by a single ring around the barrel of the lens which can be switched between focus control or zoom control. In addition there is the usual zoom rocker on the handgrip as well as a small zoom switch on the top handle. In addition to the optical stabilisation the camera also has Sony’s electronic “super steadyshot” stabilisation that can be used in addition to the optical stabilisation. Another very handy function is “Clear Image Zoom”. This is a form of electronic zoom function that makes use of a database of textures and object types. When using clear image zoom the camera uses this database to apply just the right amount of image processing during the electronic zoom process. In most cases you can’t see any degradation of the image when using clear image zoom. I left it on for all of the Norway shoot as it turns the 12x zoom into a very handy 18x zoom.

The wide end of the PXW-X90’s zoom range.

The long end of the PXW-X90’s zoom lens.

 

 

 

 

 

 

 

 

 

 

 

 

 

After doing so much shooting on large sensor cameras with restricted zoom ranges getting back to a small camera with a big zoom range was fun. For future Norway trips I am very tempted to switch to a camera like the Z90.

The right side of the PXW-Z90.

The Z90 body is almost exactly the same as the X70. The cameras top handle has 2x XLR connectors with the audio controls for the two channels on the opposite side of the handle.

The audio controls of the PXW-Z90.

If you want to make the camera more compact the handle can be removed, but when you do this you will no longer have any XLR connectors. Instead you will have an MI shoe on the top of the camera body  that can be used to connect a Sony UWP-D radio mic or a n XLR adapter. There is also a stereo microphone built into the main body of the camera, so even with the hand grip removed there are plenty of audio options.

The PXW-Z90’s flip out LCD screen.

The flip out LCD panel acts as the cameras main viewfinder. Opening and closing the LCD screen turns the camera on and off. It starts up and shuts down very quickly. The resolution of the LCD is similar to most other modern camera LCD’s. It’s adequate for this type of camera, but it isn’t the highest resolution screen in the world. To check focus you have a button on the top of the hand grip to activate the image magnification function and the camera has a coloured peaking system to help pick out what is, and what is not in focus.  I suspect that with this particular camera, many users will take advantage of the cameras excellent auto focus system and there is a lot of feedback to the user of how this is working including coloured boxes that indicate exactly what the camera is focussing on.

The rear of the Sony PXW-Z90.

As well as the side LCD panel there is also a small OLED electronic viewfinder on the rear of the camera. This is very useful for use in very bright sunlight, but it is rather small.

The cameras gain, shutter and iris functions each have a dedicated button on the side of the camera. One push of the appropriate button enables that function to be controlled by a small dial wheel just under the front of the lens.

Iris, gain and shutter speed controls on the side of the PXW-Z90.

Press the shutter button and the wheel controls the shutter. Press the gain button and the wheel controls the gain. Overall this system works well, but I would still prefer a separate gain switch and a shutter speed up/down switch. On the rear of the hand grip there is a small joystick that sits under your thumb. You can use this thumb-stick to set many of the cameras settings and to navigate through the cameras menu system.  In addition you can use the LCD touchscreen to navigate through the menu as well as select your autofocus points etc.

The PXW-Z90 is a small camera that packs a very big punch. It’s never going to give the fine degree of image control that you get with most large sensor cameras and it won’t quite deliver the same image quality either (although it’s really, really close). If you need a small, discrete camera, perhaps you travel a lot, or you just need a “B” camera, then the Z90 offers a  possible solution.  I haven’t even touched on all the streaming, ftp and wifi capabilities of this camera. The auto focus system is a delight to use and it’s the best AF system I’ve ever come across on a video camera. The new sensor in the Z90 is clearly a fairly large step forwards from the sensor in the previous similar model the X70, it has more dynamic range, a lot less rolling shutter (not that it’s a big problem on the X70) and the final images look better as a result. I might just have to add one to my camera collection.

 

If you would like to join me on one of my adventures to arctic Norway please see take a look at this page. I’ve been running these trips for 11 years and EVERY tour has seen the Northern Lights. This year was no exception and we got to see some really great Auroras and had a great time dog sledding, ice fishing and exploring the Finnmarksvidda.

2018 was yet another great year for my Aurora tours. This picture taken on January 20th.

 


 

What shutter speed to use if shooting 50p or 60p for 50i/60i conversion.

An interesting question got raised on Facebook today.

What shutter speed should I use if I am shooting at 50p so that my client can later convert the 50p to 50i? Of course this would also apply to shooting at 60p for 60i conversion.

Lets first of all make sure that we all understand that what’s being asked for here is to shoot at 50(60) progressive frames per second so that the footage can later be converted to 25(30) frames per second interlace – which has 50(60) fields.

If we just consider normal 50p or 60p shooing the the shutter speed that you would chooses on many factors including what you are shooting and how much light you have and personal preference.

1/48 or 1/50th of a second is normally considered the slowest shutter speed at which motion blur in a typical frame no longer significantly softens the image. This is why old point and shoot film cameras almost always had a 1/50th shutter, it was the slowest you could get away with.

Shooting with a shutter speed that is half the duration of the cameras frame rate is also know as using a 180 degree shutter, a very necessary practice with a film movie camera due to the way the mechanical shutter must be closed while the film is physically advanced to the next frame. But it isn’t essential that you have the closed shutter period with an electronic camera as there is no film to move, so you don’t have to use a 180 degree shutter if you don’t want to.

There is no reason why you can’t use a 1/50th or 1/60th shutter when shooting at 50fps or 60fps, especially if you don’t have a lot of light to work with. 1/50(1/60) at 50fps(60fps) will give you the smoothest motion as there are no breaks in the motion between each frame. But many people like to sharpen up the image still further by using 1/100th(1/120th) to reduce motion blur.  Or they prefer the slightly steppy cadence this brings as it introduces a small jump in motion between each frame. Of course 1/100th needs twice as much light. So there is no hard and fast rule and some shots will work better at 1/50th while others may work better at 1/100th.

However if you are shooting at 50fps or 60fps so that it can be converted to 50i or 60i, with each frame becoming a field, then the “normal” shutter speed you should use will be 1/50th or 1/60th to mimic a 25fps-50i camera or 30fps-60i camera which would typically have it’s shutter running at 1/50 or 1/60th. 1/100th(120th) at 50i(60i) can look a little over sharp due to an increase in aliasing due to the way a interlace video field only has half the resolution of the full frame. Particularly with 50p converted to 50i as there is no in-camera anti-aliasing and each frame will simply have it’s resolution divided by 2 to produce the equivalent of a single field. When you shoot with a “real” 50i camera line pairs on the sensor are combined and read out together as a  single field line and this slightly softens and anti-aliases each of fields. 50i has lower vertical resolution than 25p. But with simple software conversions from 50p to 50i this anti-aliasing does not occur. If you combine that with a faster than typical shutter speed the interlaced image can start to look over sharp and may have jaggies or color moire not present in the original 50/60p footage.

How does the Panasonic EVA1 stack up against the Sony FS7 and FS5?

This is a question a lot of people are asking. As I’ve mentioned in other recent posts, sensors have reached a point where it’s very difficult to bring out a camera where the image quality will be significantly different from any other on the market for any given price point. Most differences will be in things like codec choices or trading off a bit of extra resolution for sensitivity etc. Other differences will be in the ergonomics, lens mounts and battery systems.

So it’s interesting to see what Keith Mullin over at  Z-Systems thought of the EVA1. Keith knows his stuff and Z-Systems are not tied to any one particular brand.

Overall as expected there isn’t a huge difference in image quality between any of the 3 cameras. The EVA1 seems weaker in low light which is something I would have predicted given the higher pixel count. The dual ISO mode seems not to be anywhere near the same as the really very good dual ISO mode in the Varicam LT.

Why not take a look at the full article and video for yourself. http://zsyst.com/2017/12/panasonic-eva1-first-look/

 

Low Light Performance – It’s all about the lens!

This post follows on from my previous post about sensors and was inspired by one of the questions asked following that post.

While sensor size does have some effect on low light performance, the biggest single factor is really the lens. It isn’t really bigger sensor that has revolutionised low light performance. It’s actually the lenses that we can use that has chnge our ability to shoot in low light. When we used to use 1/2″ or 2/3″ 3 chip cameras for most high end video production the most common lenses were the wide range zoom lenses. These were typically f1.8 lenses, reasonably fast lenses.

But the sensors were really small, so the pixels on those sensors were also relatively small, so having a fast lens was important.

Now we have larger sensors, super 35mm sensors are now common place. These larger sensors often have larger pixels than the old 1/2″ or 2/3″ sensors, even though we are now cramming more pixels onto the sensors. Bigger pixels do help increase sensitivity, but really the biggest change has been the types of lenses we use.

Let me explain:

The laws of physics play a large part in all of this.
We start off with the light in our scene which passes through a lens.

If we take a zoom lens of a certain physical size, with a fixed size front element and as a result fixed light gathering ability, for example a typical 2/3″ ENG zoom. You have a certain amount of light coming in to the lens.
When the size of the image projected by the rear of the lens is small it will be relatively bright and as a result you get an effective large aperture.

Increase the size of the sensor and you have to increase the size of the projected image. So if we were to modify the rear elements of this same lens to create a larger projected image (increase the image circle) so that it covers a super 35mm sensor what light we have. is spread out “thinner” and as a result the projected image is dimmer. So the effective aperture of the same lens becomes smaller and because the image is larger the focus more critical and as a result the DoF narrower.

But if we keep the sensor resolution the same, a bigger sensor will have bigger pixels that can capture more light and this makes up for dimmer image coming from the lens.

So where a small sensor camera (1/2″, 2/3″) will typically have a f1.8 zoom lens when you scale up to a s35mm sensor by altering the projected image from the lens, the same lens becomes the equivalent of around f5.6. But because for like for like resolution the pixels size is much bigger, the large sensor will be 2 to 3 stops more sensitive, so the low light performance is almost exactly the same, the DoF remains the same and the field of view remains the same (the sensor is larger, so DoF decreases, but the aperture becomes smaller so DoF increases again back to where we started). Basically it’s all governed by how much light the lens can capture and pass through to the sensor.

It’s actually the use of prime lenses that are much more efficient at capturing light has revolutionised low light shooting as the simplicity of a prime compared to a zoom makes fast lenses for large sensors affordable. When we moved to sensors that are much closer to the size of sensors used on stills cameras the range and choice of affordable lenses we could use increased dramatically. We were no longer restricted to expensive zooms designed specifically for video cameras.

Going the other way. If you were to take one of todays fast primes like a common and normally quite affordable 50mm f1.4 and build an optical adapter of the “speedbooster” type so you could use it on a 2/3″ sensor you would end up with a lens the equivalent of a f0.5 10mm lens that would turn that 2/3″ camera into a great low light system with performance similar to that of a s35mm camera with a 50mm f1.4.