Tag Archives: monitor

New Connected Monitors Coming From Accsoon.

Accsoon CineView M7 Pro

Accsoon will be previewing two very interesting looking monitors at NAB in Las Vegas. Accsoon are perhaps best know for their Seemo  products that allow users to turn their iPhones into an SDI or HDMI equipped monitor or for thier extensive range of HD and 4K wireless video transmission systems (see my review of their 4K Cineview Master system here).

Accsoon CineView M7

 

Now they are about to release a pair of really interesting monitors, The CineView M7 Pro and CineView M7. Both monitors have the ability to record footage at up to 4K60p in H.264 or H.265 direct to an SD card slot or to external USB thumb drives or external SSDs. This provides a simple solution for instant review of footage on-set, or sharing to social media and streaming platforms, with the increased processing power allowing the menus and file management to be incredibly responsive. Video and audio bitrates can be adjusted to match the required record times and storage media. I don’t yet have any information on bit rates, but the nice thing about H265 is it can deliver very high quality with very small files, so this could be an excellent backup for a cameras internal recording. They also have bluetooth allowing you to connect bluetooth headphones for audio monitoring.

The screens are 7-inch 1900×1200 displays with cinema-grade accuracy, covering 100% of Rec.709, and a 1500:1 ultra-high static contrast ratio. Like most modern monitors you get all the expected exposure and focus tools such as Waveform display, false colour, zebras and peaking etc.

They have powerful internal processors that allow the monitors monitors to work with both 3D and 1D LUTs which are loaded via USB, SD Card or flash drive. Importantly the CineView M7 and M7 PRO can also function as a LUT box allowing the transform to be applied to the output via HDMI, SDI or Wi-fi streaming, or to be ‘burned’ into the image recorded direct to card. This is a really nice feature. 

The monitor can also cross convert between HD and 4K, both up and down and the press release also mention the possible future ability to convert between different frame rates. 

The monitors take a pair of NP-F style batteries for onboard power and can also be powered via a DC input as well as USB-C PD.  

Rear view of the CineView M7 Pro with cage fitted.

 

Powering Solutions:

Dual NP-F Slots

USB PD

DC

I/O Interfaces:

HDMI IN: Supports up to 4K60 DCI video input

HDMI OUT: Supports up to 4K60 DCI video output

SDI IN: 3G SDI. Supports up to 1080P60 video input

SDI OUT: 3G SDI. Supports up to 1080P60 video output

SD Card Slot: You can directly record to the SD Card, import LUTs from SD Card and offload footage to the SD Card.

USB 3.0 (Type-C): Plug in external storage devices for recording and file import/offload

Microphone jack (3.5mm): Supports external audio input to replace the audio signal embedded in the video source. 

Headphone jack (3.5mm): Supports using external headphones or speakers for audio monitoring.

Bluetooth: Supports audio monitoring using wireless earbuds. 

Side views of the CineView M7

The CineView M7 Pro includes a built in wireless receiver that is compatible with Accsoon’s wireless video transmitters making it a strong candidate for use as a directors monitor. The CineView M7 does not have a built in receiver so will I assume be cheaper.

The projected price for the CineView M7 Pro is $900USD which seems extremely competitive for a monitor with this feature set, especially if you already own any of their wireless transmission systems.

Portkeys LH7P – A monitor that can control your camera.

 

For this years Glastonbury festival I chose to use a combination of a Sony A1, FX3 and FX30 (we also used a DJI Pocket 3 and a Wirral wire cam). These are all small cameras and the screens on the back of them really rather small. So, I wanted to use an external monitor to make it easier to be sure I was in focus.

Using the Portkeys LH7P with a Sony A1 at Glastonbury Festival



I have been aware of the Portkeys monitors for some time, and in particular their ability to remotely control the Sony cameras via WiFi. So this seemed like the perfect opportunity to try out the LH7P as it would give me the ability to control the cameras touch tracking autofocus using the monitors touch screen. So, I obtained a demo unit form Portkeys to try. Click here for the Portkeys LH7P specs.

The Portkeys LH7P with a Sony FX3



I have to say that I am pretty impressed by how well this relatively cheap monitor performs. It has a 1000 Nit screen so it’s pretty bright and overall the colour and contrast accuracy is pretty good. It won’t win any awards for having the very best image, but it is pretty decent and certainly good enough for most on camera applications. 

The LH7P is HDMI only, but this helps keep the weight and power consumption down. While mostly made of plastic it does feel robust enough for professional use. But I wouldn’t be rough with it.

The monitor is very thin and very light. It runs off the very common Sony NP-F style batteries or via a DC in socket that accepts 7 to 24 volts, a surprisingly large range that allows you to use it with almost any battery found in the world of film and TV. It uses very little power at around 9 watts, so the larger NP-F type batteries will run it for at least 3 or 4 hours. 

It’s a touch screen monitor and the touch operated menu system is quite straightforward. One small issue is that if you are using the monitors touchscreen to control the cameras touch autofocus you can’t also use the touchscreen to access the menu system or change the cameras other settings, it’s one or the other. When connected to a camera, to use the monitors menus or access the camera settings you must have the touch tracking focus control turned off. If you are using the touch tracking controls there are 4 assignable buttons on the top of the monitor and you can assign things like peaking, zebras, false colour etc to these, so most of the time having to choose between touch focus or touch menus isn’t a big drama as these switches can be used to turn on and off your most commonly used exposure and focus tools. But you do have to remember to turn off the touch tracking if you want to change another setting from the monitor.

When you are using the monitor to control the touch tracking it is very responsive and because there is very minimal latency due to the direct HDMI connection to the camera it works well, just touch where you want the camera to focus. The only downside is that you don’t get a tracking box on the monitors screen. This is because Sony don’t output the tracking box overlay over the HDMI.

As a result there may be times where you do need to look at the LCD on the back of the camera to see what the camera is tracking. When I used it a Glastonbury I didn’t really find this to be too much of a problem, f I was unsure of what the camera was focussing on, I simply touched the LH7P’s screen where I wanted to focus. 

Pairing the monitor with the camera is simple, but you do need to make sure the cameras wifi is set to 2.4Ghz as this is the only band the monitor supports. To see how to pair it with an FX3 please watch the video linked above. Once connected I found the connection to be very stable and I didn’t experience any unexpected disconnects, even when the venue at Glastonbury was completely full.

The LH7P screen with camera control activated



I have to say that this low cost monitor has really surprised me. The image quality is more than acceptable for a 7″ monitor and controlling the  camera via the monitors touch screen is a very nice way to work, especially given the small size of the LCD screen on a camera like the FX3 or A1. I haven’t had it all that long, so I don’t know what the long term reliability is like, but for what it costs it represents excellent value.

HELP! There is banding in my footage – or is there?

I’ve written about this before, but it’s worth bringing up again as I keep coming across people that are convinced there is a banding issue with their camera or their footage. Most commonly they have shot a clear blue sky or a plain wall and when they start to edit or grade their content they see banding in the footage.

Most of the cameras on the market today have good quality 10 bit codecs and there is no reason why you should ever see banding in a 10 bit recording, it’s actually fairly uncommon in 8 bit recordings unless they are very compressed or a lot of noise reduction has been used.

So – why are these people seeing banding in their footage? 

99% of the time it is because of their monitoring. 

Don’t be at all surprised if you see banding in footage if you view the content on a computer monitor or other monitor connected via a computers own HDMI port or a graphics card HDMI port. When monitoring this way it is very, very common to see banding that isn’t really there. If this is what you are using there will be no way to be sure whether any banding you see is real or not (about the only exception to this is the screen of the new M1 laptops). There are so many level translations between the colourspace and bit depth of the source video files, the computer desktop, the HDMI output and the monitors setup that banding is often introduced somewhere in the chain. Very often the source clips will be 10 bit YCbCr, the computer might be using a 16 bit or 24 bit colour mode and then the  HDMI might only be 8 bit RGB. Plus the gamma of the monitor may be badly matched and the monitor itself of unknown quality.

For a true assessment of whether footage has banding or not you want a proper, good quality video monitor connected via a proper video card such as a Blackmagic Decklink card or a device such as a BlackMagic UltraStudio product. When using a proper video card (not a graphics card) you bypass all the computer processing and go straight from the source content to the correct output. This way you will go from the 10 bit YCbCr direct to a 10 bit YCbCr output so there won’t be extra conversion and translation stages adding phantom artefacts to your footage.

If you are seeing banding, to try to understand whether the banding you are seeing is in the original footage or not try this: Take the footage into your grading software, using a paused (still) frame enlarge the clip so that the area with banding fills the monitor and note exactly where the edges of the bands are. Then slowly change the contrast of the clip. If the position of the edges of the bands moves, they are not in the original footage and something else is causing them. If they do not move, then they are baked in to the original material.

My Exposure Looks Different On My LCD Compared To My Monitor!

This is a common problem and something people often complain about. It may be that the LCD screen of their camera and the brightness of the  image on their monitor don’t ever seem to quite match. Or after the shoot and once in the grading suite the pictures look brighter or darker than they did at the time of shooting.

A little bit of background info: Most of the small LCD screens used on video cameras are SDR Rec-709 devices. If you were to calibrate the screen correctly the brightness of white on the screen would be 100 Nits. It’s also important to note that this level is the level that is also used for monitors that are designed to be viewed in dimly lit rooms such as edit or grading suites as well as TV’s at home.

The issue with uncovered LCD screens and monitors is your perception of brightness changes according to the ambient viewing light levels. Indoors in a dark room the image on it will appear to be quite bright. Outside on a Sunny day it will appear to be much darker. It’s why all high end viewfinders have enclosed eyepieces, not just to help you focus on a small screen but also because that way you are always viewing the screen under the very same always dark viewing conditions. It’s why a video village on a film set will be in a dark tent. This allows you to then calibrate the viewfinder with white at the correct 100 NIT level and then when viewed in a dark environment your images will look correct.


If you are trying to use an unshaded LCD screen on a bright sunny day you may find you end up over exposing as you compensate for the brighter viewing conditions. Or if you also have an extra monitor that is either brighter or darker you may become confused as to which is the right one to base your exposure assessments on. Pick the wrong one and your exposure may be off.  My recommendation is to get a loupe for the LCD, then your exposure assessment will be much more consistent as you will then always be viewing the screen under the same near ideal conditions.

It’s also been suggested that perhaps the camera and monitor manufacturers should make more small, properly calibrated monitors. But I think a lot of people would be very disappointed with a proper calibrated but uncovered display where white would be 100 NITs as it would be too dim for most outside shoots. Great indoors in a dim room such as an edit or grading suite but unusably dim outside on a sunny day. Most smaller camera monitors are uncalibrated and place white 3 or 4 times brighter at 300 NIT’s or so to make them more easily viewable outside. But because there is no standard for this there can be great variation between different monitors making it hard to understand which one to trust depending on the ambient light levels.

Xperia Pro – Is this the phone all video professionals should Own?

The Xperia Pro has an HDMI input and can be used as a 4K HDR monitor.

 

A dramatic headline perhaps, but once I start to look at what the Xperia Pro can do, I can’t help but say – I want one! The Xperia Pro is so much more than just a phone for making calls or watching YouTube videos.

The Xperia Pro shares many features of Sony’s flagship Xperia 1 II and adds an HDMI input.

HDMI IN. Yes, that’s right – it has a 4K/HD HDMI input. So you can plug your camera into it and use it as an HDMI monitor, plus its HDR so you have a small pocket sized HDMI monitor. When I travel (travel – hopefully that will happen again) to remote locations I often don’t take a monitor because of the extra bulk. But being able to use a phone as a monitor from time to time would be such a help. It supports HDR and Rec2020 and has pinch to zoom if you need to enlarge the image to check focus etc.

Streaming from the HDMI input.

Install a streaming app on the phone and you can use it to stream the HDMI feed from any connected camera direct to your favorite platforms. No need to use clumsy tethering, just plug in the HDMI and start your favorite app.

5G millimeter wave. Because the phone features 5G millimeter wave connectivity, where available you will have access to extremely fast data transfer speeds for streaming or ftp transfers. The phone also includes a Network Visualiser App that allows you to find the best network connectivity so you can be sure of the best possible connection wherever you are.

3x High Quality Cameras. The Xperia Pro has three 12mp cameras with Zeiss lenses that are the equivalent of 16mm f2.2, a particularly impressive 24mm f1.7 as well as a 70mm f2.4. The cameras have been co developed by engineers from the Alpha team and feature full manual control as well as raw stills. For video it can shoot at 4K HDR at 24, 30, 60 and 120fps with an optional wide screen 21:9 (2.370:1) aspect ratio mode that matches the 21:9 aspect ratio of the phone itself.

But all of this goodness comes at a price. Currently its priced at $2499 USD which is a huge amount of money for a phone. The very similar  Xperia 1 II without the HDMI input can be found for less than half of that. But for someone that streams a lot, perhaps for TV news applications there is a lot to like. You could use the phone as your camera or use the phone to stream from a better camera, easily and simply. With 5G you can use it to upload finished packages quickly and easily. The cost of any high end phone plus an HDR 4K monitor would be close to that of the Xperia Pro, so while it is a lot of money it isn’t perhaps as outrageous as it first seems.

You can find more information here: https://www.sony.com/electronics/professional-smartphones/xperia-pro#product_details_default

 

Are We Missing Problems In Our Footage Because We Don’t Use Viewfinders Anymore?

I see it so many times on various forums and user groups – “I didn’t see it until I looked at it at home and now I find the footage is unusable”.

We all want our footage to be perfect all of the time, but sometimes there might be something that trips up the technology that we are using. And that can introduce problems into a shot. The problem is perhaps that these things are not normal. As a result we don’t expect them to be there, so we don’t necessarily look for them. But thinking about this, I also think a lot of it is because very often the only thing being used to view what is being shot is a tiny LCD screen.

For the first 15 years of my career the only viewfinders available were either a monocular viewfinder with a magnifier or a large studio style viewfinder (typically 7″).  Frankly if all you are using is a 3.5″ LCD screen, then you will miss many things!

I see many forum post about these missed image issues on my phone which has a 6″ screen. When I view the small versions of the posted examples of the issue I can rarely see it. But view it full screen and it becomes obvious. So what hope do you have of picking up these issue on location with a tiny monitor screen, often viewed too closely to be in good focus.

A 20 year old will typically have a focus range of around 12 diopters, but by the time you get to 30 that decreases to about 8, by 40 to 5 and 50 just 1 or 2. What that means (for the average person) is that if you are young enough you might be able to focus sufficiently on that small LCD when it’s close enough to your eyes for you to be able to see it properly and be able to see potential problems. But by the time you get to 30 most people won’t be able to adequately focus on a 3.5″ LCD until it’s too far from their eyes to resolve everything it is capable of showing you. If you are hand holding a camera with a 3.5″ screen such that the screen is 30cm or more from your eyes there is no way you can see critical focus or small image artefacts, the screen is just too small. Plus most people that don’t have their eyesight tested regularly don’t even realise it is deteriorating until it gets really bad.

There are very good reason why viewfinders have diopters/magnifiers. They are there to allow you to see everything your screen can show, they make the image appear larger, they keep out unwanted light. When you stop using them you risk missing things that can ruin a shot, whether that’s focus that’s almost but not quite right, something in the background that shouldn’t be there or some subtle technical issue.

It’s all too easy to remove the magnifier and just shoot with the LCD, trusting that the camera will do what you hope it to. Often it’s the easiest way to shoot, we’ve all been there I’m sure. BUT easy doesn’t mean best. When you remove the magnifier you are choosing easy shooting over the ability to see issues in your footage before it’s too late to do something about it.

How We Judge Exposure Looking At an Image And The Importance Of ViewFinder Contrast.

This came out of a discussion about viewfinder brightness where the compliant was that the viewfinder on the FX9 was too bright when compared side by side with another monitor. It got me into really thinking about how we judge exposure when purely looking at a monitor or viewfinder image.

To start with I think it’s important to thing understand a couple of things:

1: Our perception of how bright a light source is depends on the ambient light levels. A candle in a dark room looks really bright, but outside on a sunny day it is not perceived as being so bright. But of course we all know that the light being emitted by that candle is exactly the same in both situations.

2: Between the middle grey of a grey card and the white of a white card there are about 2.5 stops. Faces and skin tones fall roughly half way between middle grey and white. Taking that a step further between what most people will perceive as black, something like a black card, black shirt and a white card there are around 5 to 6 stops and faces will always be roughly 3/4 of the way up that brightness range at somewhere around about 4 stops above black . It doesn’t matter whether that’s outside on a dazzlingly bright day in the desert in the middle East or on a dull overcast winters day in the UK, those relative levels never change.

Now think about this:

If you look at a picture on a screen and the face is significantly brighter than middle grey and much closer to white than middle grey what will you think? To most it will almost certainly appear over exposed because we know that in the real world a face sits roughly 3/4 of the way up the relative brightness range and roughly half way between middle gray and white.

What about if the face is much darker than white and close to middle grey? Then it will generally look under exposed as relative to black, white and middle grey the face is too dark.

The key point here is that we make these exposure judgments based on where faces and other similar things are relative to black and white. We don’t know the actual intensity of the white, but we do know how bright a face should be relative to white and black.

This is why it’s possible to make an accurate exposure assessment using a 100 Nit monitor or a 1000 Nit daylight viewable monitor. Provided the contrast range of the monitor is correct and black looks black, middle grey is in the middle and white looks white then skin tones will be 3/4 of the way up from black and 1/4 down from white when the image is correctly exposed.

But here’s the rub: If you put the 100 Nit monitor next to the 1000 Nit monitor and look at both at the same time, the two will look very, very different. Indoors in a dim room the 1000 Nit monitor will be dazzlingly bright, meanwhile outside on a sunny day the 100 Nit monitor will be barely viewable. So which is right?

The answer is they both are. Indoors, with controlled light levels or when covered with a hood or loupe then the 100 Nit monitor might be preferable. In a grading suite with controlled lighting you would normally use a monitor with white at 100 nits. But outside on a sunny day with no shade or hood the 1000 Nit monitor might be preferable because the 100 nit monitor will be too dim to be of any use.

Think of this another way: Take both monitors into a dark room and take a photo of each monitor with your phone.  The phone’s camera will adjust it’s exposure so both will look the same and the end result will be two photos where the screens will look the same. Our eyes have iris’s just like a cameras and do exactly the same thing, adjust so that the brightness is with the range our eyes can deal with. So the actual brightness is only of concern relative to the ambient light levels.

This presents a challenge to designers of viewfinders that can be used both with or without a loupe or shade such as the LCD viewfinder on the FX9 that which be used both with the loupe/magnifier and without it. How bright should you make it? Not so bright it’s dazzling when using the loupe but bright enough to be useful on a sunny day without the loupe.

The actual brightness isn’t critical (beyond whether it’s bright enough to be seen or not) provided the perceived contrast is right.

When setting up a monitor or viewfinder it’s the adjustment of the black level and black pedestal which alters the contrast of the image (the control of which is confusingly called the brightness control). This “brightness” control is the critical one because if the brightness adjustment raises the blacks by too much then you make the shadows and mids brighter relative to white and less contrasty, so you will tend to expose lower in an attempt to have good contrast and a normal looking mid range. Exposing brighter makes the mids look excessively bright relative to where white is and the black screen surround is.

If the brightness is set too low it pulls the blacks and mids down then you will tend to over expose in an attempt to see details and textures in the shadows and to make the mids normal.

It’s all about the monitor or viewfinders contrast and where everything stits between the darkest and brightest parts pf the image. The peak brightness (equally confusingly set by the contrast control) is largely irrelevant because our perception of how bright this is depends entirely on the ambient light level, just don’t over drive the display.

We don’t look at a VF and think – “Ah that face is 100 nits”.  We think – “that face is 3/4 of the way up between black and white” because that’s exactly how we see faces in all kinds of light conditions – relative levels – not specific brightness.

So far I have been discussing SDR (standard dynamic range) viewfinders. Thankfully I have yet to see an HDR viewfinder because an HDR viewfinder could actually make judging exposure more difficult as “white” such as a white card isn’t very bright in the world of HDR and an HDR viewfinder would have a far greater contrast range than just the 5 or 6 stops of an SDR finder. The viewfinders peak brightness could well be 10 times or more brighter than the white of a white card. So that complicates things as first you need to judge and asses where white is within a very big brightness range. But I guess I’ll cross that bridge when it comes along.

S709 LUT (Venice Look) And 709(800) For LEGAL RANGE PRORES S-Log3 On Atomos and other Recorders.

As noted in my previous post there can be some issues with the way ProRes is recorded on many external monitors as a legal range files rather than Data Range.

Another side effect of this is that LUT’s designed for post production as well as most camera LUT’s don’t work correctly in the monitor. So even when you apply the same LUT in the camera as in the monitor the images look different.

To address this I am providing here 2 sets of LUTs for S-Log3 and SGamut3.cine designed to match the built in s709 and 709(800) Luts included in many Sony cameras. These LUTs are specifically for external recorders and should not be used in camera. When you use these LUT’s the pictures on the monitor should now match the the images in the cameras viewfinder when the built in  LUT has been applied.

You will find 3 LUTs of each type. One for the base exposure, one for footage exposed 1 stop brighter (minus1) and one for footage exposed 2 stops brighter than base (minus2).

As always (to date at least) I offer these as a free download available by clicking on the links below. Try them before you decide then pay what you feel is fair. All contributions are greatly appreciated and it really does help keep this website up and running. If you can’t afford to pay, then just download the LUT’s and enjoy using them, tell your friends and send them here. If in the future you should choose to use them on a paying project, please remember where you got them and come back and make a contribution. More contributions means more LUT offerings in the future.

Click Here to download the 709(800) and S709 Legal In LUTS for external recorders.

If you want to share the LUT’s please do so by a link to this page. You may not sell or distribute these LUTs anywhere without my prior consent.

To make a contribution please use the drop down menu here, there are several contribution levels to choose from.


Your choice:



Atomos release new Neon range of HDR monitors with Dolby Vision.

This is BIG. Atomos have just announced a completely new range of monitors for HDR production. From 17″ to 55″ these new monitors will compliment their Atomos Sumo, Shogun, Shinobi and Ninja products to provide a complete suite of HDR monitors.

The new Neon displays are Dolby certified and for me this is particularly interesting and perfect timing as I am just about to do the post production on a couple of Dolby certified HDR productions.

I’m just about to leave for the Cinegear show over at Paramount Studios so I don’t have time to list all the amazing features here. So follow the link below to get the full low down on these 10 bit, million:1 contrast monitors.

https://www.atomos.com/neon

Beware multiple power supplies!!

From time to time someone will pop up on a forum or user group with tales of fried SDI boards, dead monitors or dead audio devices. Often the reason for the death of these units seems obscure. One day it all works fine, the next time the monitor is plugged in it stops working.

A common cause of these types of issue is the use of individual power supplies for each device. Most modern power supplies use a technology called “switch mode”. Most “wall wart” power supplies are switch mode. Computers use switch mode power supplies, they are probably the most common type of power supply in use today.

The problem with these power supplies is that the voltage they produce is not tied to a common earth or ground connection. A 12 volt power supply may have an output voltage that measures 12 volts across it’s positive and negative terminals, which is great. But the negative terminal might be many volts above “ground”. Used singly this is not normally a problem but if you use a couple of different power supplies with negative terminals floating at different voltages, if you connect them together current will flow from one to the other as the establish a common base voltage.

As an example if you have a monitor powered by one power supply and a camera powered by another, when you connect the monitor to the camera current may flow down the SDI or HDMI cable from one power supply to the other causing damage to the chips that process the SDI/HDMI signals.

Even if there is no damage this current can lead to audio hum or other electrical noise.

How can you prevent this?

First use only high quality power supplies. Wherever possible try to run everything off a single power supply. Powering the camera from a high capacity power supply and then feeding any connected accessories via D-Tap or Hirose outputs on the camera is good practice. Also powering everything by batteries helps. If you must use separate power supplies then connect everything together before connecting anything to the mains and before turning anything on. This should ensure that any current runs through the shield and ground paths in the cables rather than possibly travelling down the delicate signal part of a connection as you connect things together.