What are the benefits of ProRes Raw with the PXW-FS5?

There has been a lot of discussion recently and few videos posted that perhaps give the impression that if you shoot with S-Log2 on an FS5 and compare it to raw shot on the FS5 there is very little difference.

Many of the points raised in the videos are correct. ProRes raw won’t give you any more dynamic range. It won’t improve the cameras low light performance. There are features such as automatic lens aberration correction applied when shooting internally which isn’t applied when shooting raw.  Plus it’s true that shooting ProRes raw requires an external recorder that makes the diminutive little FS5 much more bulky.

So why in that case shoot ProRes Raw?

Frankly, if all you are doing is producing videos that will be compressed to within an inch of their life for YouTube, S-Log2 can do an excellent job when exposed well, it can be graded and can produce a nice image.

But if you are trying to produce the highest quality images possible then well shot ProRes raw will give you more data to work with in post production with fewer compression artefacts than the internal 8 bit UHD XAVC.

I was looking at some shots that I did in preparation for my recent webinar on ProRes raw earlier today and at first glance there isn’t perhaps much difference between the UHD 8 bit XAVC S-Log2 files and the ProRes raw files that were shot within seconds of each other. But look more closely and there are some important differences, especially if skin tones are important too you.

Skin tones sit half way between middle grey and white and typically span around 2 to 3 stops. So with S-Log 2 and an 8 bit recording a face would span around 24 to 34 IRE and have a somewhere between 24 and 35 code values – Yes, that’s right, maybe as few as 24 shades in each of the R, G and B channels. If you apply a basic LUT to this and then view it on a typical 8 bit monitor it will probably look OK.

But compare that to 12 bit linear raw recording and the same face with 2 to 3 stops across it will have anywhere up to 10 to 20 times as many code values ( somewhere around 250 – 500 code values depending on exactly how it’s exposed) . Apply the same LUT as for the S-Log2 and on the surface it looks pretty much the same – or does it?

Look closely and you will see more texture in the 12 bit raw. If you are lucky enough to have a 10 bit monitor the differences are even more apparent. Sure, it isn’t an in-your-face night and day difference but the 12 bit skin tones look less like plastic and much more real, they just look nicer, especially if it’s someone with a good complexion.

In addition looking at my test material I am also seeing some mpeg compression artefacts on the skin tones in the 8 bit XAVC that has a smoothing effect on the skin tones, reducing some of the subtle textures and adding to the slightly un-real, video look.

The other deal with a lack of code values and H624 compression  is banding. Take 8 bit S-Log2 and start boosting the contrast in a sky scene, perhaps to bring out some cloud details and you will start to see banding and stair stepping if you are not very careful. You will also see it across wall and other textureless surfaces. You can even see this on your grading suite waveform scopes in many cases. You won’t get this with well exposed 12 bit linear raw (for any normal grading at least).

None of these are huge deals perhaps. But what is it that makes a great picture? Take Sony’s Venice or the Arri Alexa as examples. We know these to be great cameras that produce excellent images. But what is it that makes the images so good? The short answer is that it is a combination of a wide range of factors, each done as well as is possible. Good DR, good colour, good skin tones etc. So what you want to record is whatever the sensor in your camera can deliver as well as you can. 8 bit UHD compressed to only 100Mb/s is not really that great. 12 bit raw will give you more textures in the mid range and highlights. It does have some limitations in the shadows, but that is easily overcome with a nice bright exposure and printing down in post.

And it’s not just about image quality.

Don’t forget that ProRes Raw makes shooting at 4K DCI possible. If you hope to ever release your work for cinema display, perhaps on the festival circuit, you are going to be much better off shooting in the cinema DCI 4K standard rather than the UHD TV standard. It also allows you to shoot 60fps in 4K (I’m in the middle of a very big 4K 60p project right now). Want to shoot even faster – well with ProRes Raw you can, you can shoot at up to 120fps in 4K. So there are many other benefits to the raw option on the FS5 and recording to ProRes raw on a Shogun Inferno.

There is also the acceptability of 8 bit UHD. No broadcaster that I know of will ever consider 8 bit UHD unless there is absolutely no other way to get the material. You are far more likely to be able to get them to accept 12 bit raw.

Future proofing is another consideration. I am sure that ProRes raw decoders will improve and support in other applications will eventually come. By going back to your raw sensor data with better software you may be able to gain better image quality from your footage in the future. With Log you are already somewhat limited as the bulk of the image processing has already been done and is baked into the footage.

It’s late on Friday afternoon here in the UK and I’ve promised to spend some time with the family this evening. So no videos today. But next week I’ll post some of the examples I’ve been looking at so that you can see where ProRes raw elevates the image quality possible from the FS5.

Using an FS5 to shoot in low light – what can I do?

The PXW-FS5 is a pretty good camera overall. Compared to cameras from 6 or 7 years ago it’s actually pretty sensitive. The exposure rating of 800 ISO for the standard rec-709 picture profile tells us that it is a little more than twice as sensitive as most old school shoulder cams. But it also suggests that it is only around half as sensitive as the king of low light, the Sony A7S. The A7S is so sensitive because it’s sensor is 1.5x bigger than the sensor in the FS5 and as a result the pixels in the A7S are almost twice the size, so are able to capture more light.

So what can you do if shooting in low light? 

The most important thing to do is to make the optical system as efficient as possible. You want to capture as much of the available light as you can and squeeze it down onto the FS5’s sensor. If you take a fast full frame lens and use it in conjunction with a Speed Booster type adapter you will end up with similar performance to using the same lens, without the speed booster on an A7S.

This is because the lens has a fixed light gathering capability. Use it on an A7S and all of the captured light is passed to all of those big pixels on the sensor. The light is split evenly across 4K’s worth of pixels.

Use it on an FS5 with a speedbooster and the same thing happens, all of the light is compressed down, which makes it brighter and all of this now brighter light falls on 4K’s worth of pixels. The smaller pixels are about half as sensitive, but now the light is twice as bright, so the end result is similar.

A speedbooster adapter such as the Metabones makes a huge difference in low light. But you MUST use a full frame lens.

The biggest performance gains are to be had from using a very fast lens and then making sure all the light from the lens is used, none wasted. Anything slower than f2.8 will be a waste. If you are thinking of using the Sony f4 lens for very low light… well frankly you may as well not bother. The lens is THE most important factor in low light. When I go up to Norway to shoot the Aurora I use f1.4 and f1.8 lenses.

What about Picture Profiles?

The standard picture profile isn’t a bad choice for low light but you might want to look at using cinegamma 3. Although with a low light, low contrast scene none of the picture profiles will be significantly different from the others with the exception of PP2, PP7, PP8 or PP9. None of the profiles make the camera more sensitive, the sensitivity is governed by the sensor itself and all the profiles do is alter the way gain is distributed across the image.

PP2 will crush your shadows giving less to work with in post. The log curves in PP7,8,9 will roll off the darkest parts of the image, again giving you less in post. So I would probably avoid these.

For color I suggest using the Pro colour matrix. This works well for most situations and it will help limit the noise levels as it keeps the saturation fairly low keeping the noisy blue channel in check.

Gain or ISO?

I recommend you set the camera to gain rather than ISO as the ISO’s for each each gamma curve are different, so it can be difficult to understand how much gain is being added, especially if you are switching between gamma curves. Use gain and you will have a good idea of the noise levels as every time you add +6dB the image becomes one stop brighter and you double the noise in the image, +12 dB is 2 stops brighter and 4x noisier than 0dB etc. ISO is an exposure rating, it is not a sensitivity measurement. But don’t use too much gain or too high an ISO as this will affect you ability to use some of the very good post production noise reduction tools that are available.

Noise and Noise Reduction.

If shooting in very low light then you are quite probably going to want to use some noise reduction tools in post production. “Neat Video” works very well at cleaning up a noisy image as do the various NR tools in the paid versions of DaVinci Resolve.  These post production  tools work best when the noise is clean. By that I mean well defined. When using any of the 709 or Cinegamma curves a bit of gain can be used, but I wouldn’t go above 12dB as above this the NR starts to introduce a lot of smear and this than makes it hard for any post production NR processes like Neat Video to do a decent job without the image turning into a blurry mess. So don’t go crazy with the gain or use very high ISO’s as the post production NR won’t work as well on footage that already has a lot of in camera NR applied.

And if you can add a little light-

If you are adding any light use a daylight balanced light where you can. Video cameras are least sensitive in the blue channel. If you use a tungsten light which is predominantly warm/red to get a good white balance you have to increase the gain of the cameras least sensitive and as a result most noisy blue channel. This will add more noise than if you use a daylight balance light as for daylight you need less gain in the noisy blue channel.

There is no miracle cure for shooting in very low light levels. But with the right lens and a speedbooster the FS5 can do a very good job. But just in case yo haven’t worked it out already, I’ll say it one more time: The lens is the most important bit! Beyond this your next step would be adding an image intensifier for that green night vision look.

LCD Screen protector for the PXW-FS5.

One thing that has always worried me when travelling with my PXW-FS5 has been the fact that there is no protection for the LCD screen when in transit. There would be nothing worse than arriving for an importat shoot and finding the delicate LCD screen cracked or smashed.

No cover is supplied by Sony and I haven’t seen a proper cover for the LCD anywhere. So I decided to make my own. This is a simple plastic cover that snaps over the LCD screen when not in use. It helps protect it from scratches and other damage while you travelling, when the camera is in your camera bag or if you have to ship the camera anywhere. The prototype in these pictures was 3D printed on my home 3D printer and it works really well. There are small lugs that clip over the back of the LCD panel and when fitted it cannot slide off

My clip on LCD protector fitted to my FS5 (This is a home printed version).
The clip on cover designed to protect the LCD when in transit.

If you want one for yourself you can order them from my Shapeways store. Shapeways will professionally print them to order in a range of colours from a strong plastic material. The Shapeways prints are of far higher quality than can be achieved with most consumer 3D printers and the finish will be smooth and professional looking (unlike my prototype).

You can order these screen protection covers from my Shapeways store: https://www.shapeways.com/shops/alisterchapman

ProRes Raw Webinar – How to use ProRes Raw with the FS5 and FS7

Last week I presented a Webinar in conjunction with Visual Impact on how to shoot ProRes Raw with Sony’s FS5 and FS7. The Webinar was recorded, so if you missed it you can now watch it online. It’s almost 2 hours long and contains what I hope is a lot of useful information including what you need, exposure and how to get the footage in to FCP-X. I tried to structure the FCP-X part presentation in such a way that those that don’t normally use FCP-X (like me) will be able to get started quickly and understand what is going on under the hood.

Since the webinar it has been brought to my attention by Felipe Baez (thanks Felipe) that it is possible to add a LUT after the color panel and grading tools by adding the “custom LUT” effect to your clip. To do this you will set the raw input conversion to S-log3. Then add your color correction, then add the Custom LUT effect.

A big thank you to Visual Impact for making this possible, do check them out!

Here is the link to the video of the webinar:

 

Mac Driver For Sony Alpha and PXW-FS5 firmware updates. USB Firmware driver for High Sierra.

If like me you use a Mac computer and are using the High Sierra OS then if you want to upgrade your camera you will need this supplemental driver from Sony:

https://support.d-imaging.sony.co.jp/mac/driver/1013/en/index.html

This is for any Sony camera that is upgraded via a direct USB connection between the computer and the camera, so that includes cameras like the A7s, A7r, A6300 and the rest of the Sony Alpha series. It is also for many of the PXW video cameras including the PXW-FS5. You don’t need it for cameras like the PMW-F55 or PXW-FS7 where the update is done by placing the upgrade file on an SD card.

Without this driver the upgrade software will install and all appears to be working OK. Except you can’t get a good USB connection between the camera and the mac computer and the upgrade will fail.

When is a viewfinder a viewfinder and when is it just a small monitor?

It’s interesting to see how the term viewfinder is now used for small monitors rather than monocular viewfinders or shrouded dedicated viewfinders. Unless the a monitor screen is properly shielded from external light then you can only guess at the contrast and brightness of the images feeding it in anything other than a dim/dark room.

This is one of the key reasons why for decades viewfinders have been in fully shrouded hoods, snoots or loupes. As one of the key roles of a viewfinder is to show how your recordings will look for exposure assessment, if it doesn’t have a full shroud then in my opinion it isn’t a viewfinder, it is simply a monitor and exactly what your images will look like is anyones guess depending on the ambient light conditions. Furthermore even a young person with perfect can’t focus properly at less than 6″/150mm and that distance increases with age or in low ambient light. So most people will need a loupe or magnifying lens to be able to make full use of a small HD LCD for critical focus. In order to be able to see the sharpness of an image you need contrast, so an unshaded LCD screen on a sunny day will be next to useless for focus – perhaps this is why I see so many out of focus exterior shots on TV these days?

To be truly useful a viewfinder needs to be viewed in a controlled and dark environment. That’s why for decades it has been normal to use a monocular viewfinder. The eyepiece creates a tightly controlled, nice and dark,  viewing environment. This isn’t always convenient. I will often flip up or remove the eyepiece for certain types of shot. But – if you don’t have the option to fully shade the viewfinder – how do you work with it on a sunny day? On a camera like the FS5 I often find myself using the small, enclosed viewfinder on the back of the camera when the sun is bright. These tiny built in viewfinders are not ideal, but I’d rather have that than a totally washed out LCD or trying to shoot with a jacket over my head as my only option.

So next time you are looking at upgrading the monitor or viewfinder on your camera do try out a good 3rd party monocular viewfinder such as the Zacuto Gratical or Zacuto Eye. Perhaps consider a Small HD monitor with the  Side Finder option. Or an add-on monocular for the existing LCD panel. Without that all important shading and magnification it isn’t really a viewfinder, it’s just a small LCD monitor and in anything other than a very dim environment it’s always going to be tough to judge focus and exposure.

Venice Version 2 Firmware Available For Download.

The version 2 firmware is now available for download – ahead of schedule – from Sony. There is no need to send the camera in to Sony to perform the upgrade. You can do it yourself and it doesn’t take long.

Version 2 is a major update for Venice and it adds all kinds of new features including things like S&Q motion, the dual base ISO mode and the ability to load user LUT’s into the camera. Another key feature is that Version 2 enables the use of the E-Mount lens mount. This really opens up the camera, especially for full frame as the range of lenses that you can now use with Venice is vast, everything from high end cinema lenses to low cost DSLR lenses.

Some of the new features added in V2:

1.Added imager modes, 6K 17:9, 6K 1.85:1 and 4K 6:5

2.Added ISO2500 high sensitivity (Dual Base ISO)

3.E-mount lens support

4.Variable Frame rate (Select FPS)

5.Apple ProRes HD support

6.Simultaneous recording formats

7.User 3D LUT support

8.EI applied in S-Log3 output and recording

9.Surround view in 4K 17:9, 3.8K 16:9 and 4K 4:3 imager modes

10.High Quality Viewfinder focus magnification

11.Auto White Balance

12.High/Low key

13.VF False color

14.Camera remote control via Ethernet

15.Inside button operation for Playback

16.Eliminated restrictions on 6K 3:2 imager mode playback function

Before you perform the update I recommend watching this video which will take you through all the necessary steps.

The firmware can be downloaded from here: https://pro.sony/ue_US/support/software/venice-mpc-3610-software-v2

Duran Duran’s A Diamond In The Mind – A look back at a great project.

Tonight the BBC are running a series of programmes about legendary 80’s pop band Duran Duran. At the same time Sky television in the UK have made one of my the projects I am most proud to have been involved in available for free, in HD,  and on demand – A Diamond In The Mind. In 2011 I was involved in the planning and filming of  this Duran Duran concert. Originally conceived a s a lowish cost production to be shot in at a small venue in Berlin, the shoot was full of challenges, not least of which was the cancellation of the Berlin concert just hours before it’s start when the lead singer Simon LeBon suffered damaged vocal chords.

We were right in the middle of building up the cameras at the Berlin concert hall when the news came through.

PMW-F3’s being prepped in Berlin for the concert that never happened

With the cancellation of the Berlin gig the whole scope of the project changed as the next opportunity to shoot would be at one of the huge arena events in the UK. In 1984 Duran Duran produced a film called “Arena”. This was a truly epic concert video that covered several legs of their sold out arena and stadium tour of 1983. While we were never going to replicate this on our much more modest budget, it certainly gave us something to aim for.

The idea was to film the concert with what was at the time ground breaking large sensor video cameras to achieve a film like look. Duran Duran are famous for their videos so we were following in some pretty big footsteps. The majority of the cameras were Sony PMW-F3’s with a custom picture profile that I developed specifically for the shoot. Other cameras included (if I remember right) a couple of FS100’s, some GoPro’s on stage and right at the very back of the Venue there was a Red One shooting a big 4K wide shot.

I got the opportunity to test the camera settings the week before the shoot at a concert at the O2 arena. After that there was just a single concert to film, so we had to get everything just right.

The day of the gig was a typical dark and gloomy winters day in Manchester. Inside the vast Manchester arena we were busy fitting lenses to camera. Sorting out cue sheets, organising talkback links and all those other things needed for a multi camera concert shoot.

Angenieux 24-290 T2.8 lenses on Sony PMW-F3’s at the MEN Manchester.

We had some very exotic lenses, several Angenieux 24-290 T2.8’s. At my camera position I was using a 40x ENG lens with one of the 2/3″ to super35mm adapters I had designed. The focal length of this lens was the equivalent of 1000mm at f4. The depth of field was paper thin!

Getting ready to shoot Duran Duran with a 1000mm zoom lens!

The concert started and the filming went ahead. It seem to all be over very quickly, all that preparation, all those tests for just 2 hours of filming. And then the shoot was over.

Post production took quite a while as band member Nick Rhodes chose to add a lot of his own elements to the edit. Each track in the film has a slightly different look, but it was all worth it. The end result was the feature length film “A Diamond In The Mind”.  It’s a project that was amazing to work on, with an amazing crew put together by Hangman Films. Today, 7 years later I still think it looks pretty damn good. I’d love to go back to the rushes and produce an HDR version!

As well as being on Sky TV in the UK you can also find the film on YouTube: https://www.youtube.com/watch?v=d0iN4xn6afI

Free ProRes Raw and Sony Venice Webinars

I will be doing a couple of free interactive Webinars with Visual Impact in July. The first is on ProRes Raw looking at what it is, the equipment you will need and how to shoot with it.

http://www.visuals.co.uk/events/events.php?event=eid11028-839

The second is about my practical experiences shooting with a Sony Venice using the version 2 firmware.

http://www.visuals.co.uk/events/events.php?event=eid14021-841

Both webinars will feature a Q&A session where you will be able to ask questions online. You will find the full details about both webinars by following the links above, including how to register. The webinars are free but registration is required to obtain the login details for the events.

 

Firmware 4.30/1.20 for the PXW-FS7 and PXW-FS7M2 Released. New ISO change in Cine-EI added.

Sony have just released a firmware update for the PXW-FS7 and PXW-FS7 II cameras. This is a minor update with only one new feature being added which is the ability to alter the recorded ISO when shooting in the Cine-EI mode.

FS7: https://pro.sony/ue_US/support/software/pxw-fs7-software-v4-30

FS7 II: https://pro.sony/ue_US/support/software/pxw-fs7m2-v120

When the camera is set to CineEI, this new function is turned on and off in the menu under System – Base Settings – Rec/Out EI Applied.

What does it do?

When shooting normally using Cine EI, assuming that no LUT is applied to SDI1/Rec the camera always records at it’s base sensitivity (2000 ISO exposure rating) with no added gain. This is done to ensure that the cameras full dynamic range is always available and that the full recording range of either S-Log2 or S-Log3 is always available.

Then the EI system is used to apply a LUT just to the viewfinder or SDI 2 for monitoring. The gain of the LUT can then be changed to provide a brighter or darker viewfinder/monitor image. For example setting the EI to 1000 EI would make the viewfinder image darker than the base setting of 2000EI by 1 stop.

2000EI and 1000EI as seen in the viewfinder with NO exposure change (image from PMW-F5, but the FS7 is more or less the same).

Because you are viewing this darker image you would then open the cameras aperture by 1 stop to compensate. Opening the aperture up results in a brighter recording. A brighter recording, achieved by putting more light onto the sensor will have less noise than a darker exposure, so the end result is brighter recorded images with less noise.

This process is often referred to as “rating” the camera and it is in many cases preferable to “rate” the FS7 around a stop slower (Viewfinder is darker, less sensitive, so that means you end up opening up the aperture) than the base 2000 ISO rating to gain a cleaner image that typically gives much greater flexibility in post production. So many users will set the EI on an FS7 to 1000 or 800 (It’s no co-incidence that I find  get the sweet spot to be 800EI which happens to match the rating that Sony give the FS7 when shooting Rec-709).

Because in the normal EI mode there is no change to the cameras actual recording gain (the recordings take place at the equivalent of 2000 ISO) there is no change to the dynamic range. The camera will always capture 14 stops no matter what you set the EI to. However if you open the aperture by an extra stop (selecting 1000 EI, which results in a 1 stop darker viewfinder image, so to compensate you open up 1 stop) you move the mid point of the exposure up 1 stop. This means you will reduce the over exposure headroom by 1 stop but at the same time you gain one stop of under exposure range. You will see 1 stop further into the shadows, plus there will be less noise, so the shadow range becomes much more useable.

Conventional EI mode and Post Production.

In post production these brightly exposed images will need some degree of adjustment. If you are doing a virgin grade from scratch then you don’t really need to do anything extra or different, you will just grade it to taste.

If you are using a LUT you will need to either use an exposure compensated LUT (I always provide these in any of my free LUT sets) or you will need to correct the exposure before applying the LUT. If you apply a standard LUT and then try to correct the exposure the results will often not be satisfactory as the LUT determines many things such as where any highlight roll-off occurs. Correcting after this can result in washed out of flat looking skin tones. So really you need to make the exposure correction to the material before it is passed to the LUT.

No loss of dynamic range with conventional EI.

It’s worth noting that even though the levels are reduced to “normal” levels when applying an exposure compensated LUT or through grading this should not reduce the dynamic range. You do not just shift the range down (which would hard clip the blacks and cause a loss of DR at the low end). What you are typically doing is reducing the gain to bring the levels down and this allows the information in the new extended shadow range to be retained, so nothing is lost and your footage will still have 14 stops of DR along with nice clean shadows and mid tones.

Is this all too difficult?

However, some people find that the need to correct the exposure prior to adding the LUT difficult or time consuming (I don’t know why, they just do. It takes  no longer to add a compensated LUT than a normal LUT). Or some people find it difficult to get a good looking image from  brightly exposed footage (probably because they are grading after the LUT has been applied). For these reasons Sony have added the ability to bake the EI change directly into the recording by shifting the gain of the recordings to match the selected EI.

Rec/Out EI Applied:

So now if you enable Rec/Out EI Applied any change you make to the cameras EI settings will now also be applied as a gain change to the recordings. If you set the EI to 1000, then the recordings will take place at 1000 ISO and not 2000 ISO. This means that you do not have to make any exposure corrections in post production, just apply a standard LUT.

You will loose some of your dynamic range:

The down side to this is that you are now changing the gain of the camera. Changing the gain away from 0dB will reduce the dynamic range and affect the recording range. So, for example if you wish to shoot at 1000 EI have Rec/Out EI Applied you will be recording with -6dB gain and an effective ISO of 1000. You will have 1 stop less of shadow range as the cameras effective sensitivity is being reduced by 1 stop but the sensors clip/overload point remains the same. So when you open the aperture to compensate for the lower sensitivity you will have the same shadow range as base, but loose one stop off the top. The images will have less noise, but there will be no additional shadow information and a reduction in highlight range by 1 stop, the DR will be 13 stops.

Another side effect of this is that the peak recording level is also reduced. This is because the cameras clipping point is determined by the sensor. This sensor clip point is normally mapped to the peak recording level and the cameras noise floor is mapped to the black level (you can’t see things that are darker than the sensors noise floor no matter what level of gain you use as the noise will always be higher than the object brightness).

If you reduce the gain of the signal this level must decrease as a result. This means that S-Log3 which normally gets to around ~94% will now only reach ~85%, the change to S-Log2 is even greater (S-Log3’s peak recording level will reduce by 8.9% for every stop down you go, S-Log2 will reduce by 12% for each stop you go down ).

 

Raising the EI/ISO will also reduce the dynamic range as the gain is applied after the sensor. So the sensors clip point remains the same, so the brightest highlight it handles remains fixed. Adding gain after this simply means the recordings will clip earlier, but you will get a brighter mid range, brighter (but not more) shadows and a noisier picture.

 

What happens in post with Rec/Out EI Applied?

In post production these range and peak level changes mean that while a standard LUT will result in a correct looking mid range (because middle grey and skin tones will be at “normal” levels) there may be some problems with highlights never reaching 100% in the case of a low EI/ISO. Or being excessively clipped in the case of a high EI/ISO.  Remember LUT’s are designed to work over very specific ranges. So if the input to the LUT doesn’t reach the peak level the LUT is expecting then the output from the LUT will also be reduced. So often there will still be the need to do some additional grading of highlights prior to the application of the LUT, or the need to use LUT’s designed specifically for each ISO rating (and the design of these LUT’s is more complex than a simple exposure offset).

Is it really easier?

So while this new feature will simplify the workflow for some situations where an alternate ISO/EI has been used – because exposure correction in post production won’t be needed. It may actually make things more difficult if you have bright highlights or need to be sure that your finished video meets expected standards where highlights are at 100%. You will still need to do some grading.

I don’t recommend that you use it.

Personally I do not recommend that you use this new feature. There are plenty of exposure compensated LUT’s available online (I have lots here). Tweaking the exposure of log footage in post production isn’t that difficult, especially if you use a color managed workflow. My guess is that this is aimed at FCP-X users where FCP-X applies a default LUT as standard. In this instance footage shoot with an offset exposure will look over/under exposed while footage shoot with the EI/ISO Applied will look normal (except for the highlights). So on the face of things the workflow may appear simpler. But you are loosing dynamic range and surely the primary reason for shooting with log is to maximise the dynamic range and gain the greatest possible post production flexibility.  This new feature reduces dynamic range and as a result reduces post production flexibility.

Of course just because I don’t recommend it’s use, it doesn’t mean that you can’t or shouldn’t use it if it works for you, just make sure you fully understand what it is doing.