Category Archives: cameras

Understanding the all important “Signal to Noise Ratio”.

The Signal to Noise ratio is one of the key factors in determining the quality of a video or stills image. A noisy, grainy picture rarely looks as good as a low noise “clean” image. In addition it’s noise in your images will limit how far you can grade them before the picture quality becomes unacceptably poor.

Almost always what you want is the biggest possible signal with the least possible noise. In a video or film camera the signal is the desired image information or in simple terms the picture. While the noise is…. well….. the noise.

Once upon a time, when film cameras were normal for both still photography and film the noise in the pictures came primarily from the grain structure of the film stock. One of the great features of film cameras is that you can actually change that film stock to suit the type of scene that you are shooting. For low light you could use a more sensitive film stock that was actually truly more sensitive to light. However, often a very sensitive film stock will show more noise as the grain of more sensitive film is normally larger.

With video and digital stills cameras however things are quite different. You can’t normally change the sensor in a video camera and it’s the sensor that determines the sensitivity of the camera and it is the sensor that is the source of the majority of the noise.

Modern CMOS video sensors consist of two parts. The light gathering part and the readout part. The size of the pixels on a sensor is one of the key factors in determining the sensitivity and dynamic range. Small pixels are not good at capturing, converting and storing large numbers of photons of light or electrons of electricity.  Bigger pixels are much better at this, so big pixels typically mean better sensitivity and a better dynamic range. Each pixel is unique and as a result every pixel on the sensor will perform slightly differently. The signal stored in the pixels is a tiny analog signal that is easily disturbed by stray electric currents and variations in temperature. As a result of the small variations from pixel to pixel, the stray signals and heat, there is a small variation from moment to moment in the signal that comes off the pixel when it is read out and these variations are what we see as noise.

The analog signal from the pixels is passed to a circuit that converts it to a digital signal. The analog to digital conversion process normally includes some form of noise reduction circuitry to help minimise the noise. By carefully mapping the A to D circuity to the signal range the pixels provide, a sensor manufacturer can find the best combination of noise, dynamic and sensitivity. Once the signal has been converted to a digital one, the noise level, sensitivity and dynamic range is more or less locked in and can’t be changed (Some cameras have the ability to use slightly different A to D conversion ranges to help give improved noise levels at different brightness/dynamic ranges).

The bottom line of all this is that with the vast majority of video cameras the noise level is more or less fixed,  as is the sensitivity as we can’t actually swap out the sensor.

But wait! I hear you say…. My camera allows me to change the ISO or gain. Well yes it probably does and in both cases, ISO or gain, with a digital video or stills camera what you are changing is the cameras internal signal amplification. You are NOT making the camera more sensitive, you are simply turning up the volume. As anyone with any type of sound system will know, when you turn up the gain you get more hiss. This is because gain makes not only the desired signal bigger but also the noise. As a result adding gain or increasing the ISO is rarely a great thing to do.

So normally we want to use a digital camera at it’s native sensitivity wherever possible. The native sensitivity is where no gain is being added by the camera or 0dB. In ISO, well you need to find out what the native ISO is and be aware that different gamma curves will have different base ISO’s (which is why I prefer to use dB gain as 0dB = native sensitivity, least noise, best dynamic range, no matter what gamma curve).

To get the best possible image we then want to make our signal (picture information) as big as possible. As we can’t swap out the sensor, the only way to do that is to put as much light as possible onto the sensor. Obviously we don’t want to overload the sensor or exceed the limitations of the recording system, but generally the more light you get on the sensor, the better your pictures will be.

As the sensors noise output remains more or less constant, the best signal to noise ratio will be gained when you put a lot of light on the sensor. This generates a very large signal, so the signal becomes big compared to the noise and the noise becomes only a small percentage of the overall image.

If we are unable to get enough light onto the sensor to expose it fully then it is often tempting to add some gain to make the picture brighter. 6dB of gain is the equivalent to 1 stop of exposure. Just like f-stops, each time we go up a stop we are doubling. So adding 6db of gain doubles everything. It makes the picture the equivalent of one stop brighter, but it also doubles the noise. Adding 12dB gain multiplies the noise 4 times, adding 18dB multiplies the noise 8 times.

What if instead of adding gain to make the picture brighter we let 4x more light fall on the sensor (2 stops)? Well the image gets brighter by the equivalent of 2 stops but as we are not adding gain this means the desirable signal, the picture is now going to be the equivalent of 12dB bigger than the noise than it was before we added the 2 stops of light. That’s going to give you a much cleaner looking image.

How do you get more light onto the sensor? There are many ways such as using a faster lens with a larger aperture that will let more light through. Or you could try using a slower shutter speed (I often find it beneficial in low light to use a 1/24th or 1/25th shutter if there is not too much motion to cause the image to become excessively blurred). Then of course you can also add light to your scene by lighting it. It’s very rare to find noisy and grainy night scenes in feature films and that’s because the night scenes normally have well lit foregrounds but keep dark backgrounds to maintain the sensation of night time or darkness. High contrast is the key to good looking night scenes, well lit foregrounds or actors with deep, dark shadows and backgrounds.

The desire to have a good signal to noise ratio is one of the reasons why when shooting in log or raw you want to expose as brightly as you can (while still maintaining consistent exposure from shot to shot, scene to scene). It’s a little bit harder with standard gammas as we have things like the knee or highlight roll off to deal with. Plus the need to have a shot that looks correct straight out of the camera. But at the end of the day the best results are almost always gained when the gain is kept to a minimum (but don’t use negative gain as this can effect the dynamic range) and the amount of light falling on the sensor as high as possible.

In the next article I’ll give you an interesting experiment to try on a PMW-F5, F55 or PMW-FS7 that is very revealing  about the way ISO, gain, exposure and noise behaves that will show why exposing log or raw at +1 to +2 stops is so important.

What is “Exposure”?

This comes up in many of my workshops. It seems like a very simple question and the correct answer is really very simple, but many cameramen, especially those from a TV and video background actually get this a little wrong.

The word “expose” means to lay open, reveal or un-mask. In film terms it’s obvious what it means, it is opening the shutter and aperture/iris to let the correct amount of light fall on the film stock. In the video world it means exactly the same thing. It is how much light we allow to fall on the sensor.

Exposure is controlled by the speed of the shutter (how long we let the light in) and the aperture of the lens (the volume of light we let in).

So why do video people get a bit confused about exposure? Well it’s the down to the way we measure it with video cameras.

In the film world you would use a light meter to measure the intensity of the light in a scene and then perform a calculation to determine the correct amount of light we need to allow to fall on the film based on the sensitivity (ISO) of the film stock. But in the video world it is common practice to look at a monitor and asses the exposure by looking at, or measuring, how bright the picture is using a waveform meter, zebras or histogram etc.

What are we measuring when we look at a video picture or measure a video signal? We are not measuring how much light is falling on the sensor, we are measuring how bright the picture is on the screen or what the recording levels of the video signal are. Most of the time there is a direct relationship between on screen brightness and exposure, but it is important to make a clear distinction between the two as variations in brightness are not always due to changes in exposure.

It’s important because something like changing a cameras gamma curve will alter the brightness of the on screen image. This isn’t an exposure change, this is a change in the recording levels used by that particular gamma curve that in turn result in a change in the brightness levels you see on the screen. This is why if you take a camera such as the FS7 or F5/F55 and correctly expose the camera using Rec709 as the gamma curve you will find middle grey at 42% and white at 90%. Then switch to a Cinegamma or Hypergamma without adjusting the shutter speed or aperture and you will find middle grey at and white at much lower, perhaps the very same white target as low as 70%.

In both cases the exposure is correct, but the on screen brightness greatly different. The difference in on screen brightness comes from the different recording levels used by 709 and Hypergammas/Cinegammas. In order to be able to record a greater dynamic range than the 6 stops offered by 709, we need to compress the original 6 stop 709 range into a much smaller  range to make room for the extra  stops of dynamic range that the Hypergammas or Cinegammas can record.

So as you can see, exposure should really be the absolute measurement of the amount of light falling on the sensor. Brightness is related to exposure, but just how bright the picture should be depends on many factors of which exposure is just one. Once you realise that brightness and exposure are not always the same thing it becomes easier to understand how Cinegamma, Hypergamma, log and raw recording works. Levels are just levels and it doesn’t really matter whether something is recorded at 90%, 70% or 61%. Provided you have enough data (and this is where 10bit or better recording really helps) you have the same amount of picture information at both levels and you can easily shift from one level to the other without degrading the image in any way in post production.

Of course we do want to have our video levels in the finished production at the right levels to match the levels that the TV, monitor or display device is expecting. But when shooting, especially with non standard gammas such as Hypergamma or log it’s perfectly normal to have levels that are different to what we would see with plain vanilla 709 and these typically lower levels should not be considered too dark or under exposed, because they are not. Dark does not necessarily mean under exposed, nor does it mean a noisy image. How much noise there is depends on the signal to noise ratio which is dependant on the amount of light that we let on to the sensor. I’ll be explaining that in my next article.

PXW-FS7 firmware version 4.0 now available to download.

FS7-Firmware-V4Sony have released firmware update version 4.0 for the PXW-FS7. This new firmware brings some welcome updates to the FS7 including the ability to move the focus magnification area away from the center of the screen.  Other new features include true 24p (as well as 23.98fps).

1. Support for Flexible Spot in Focus setting.
2. Support for XAVC-I 4K 24.00P.
3. Display for Video Signal Monitor is improved.
4. Operability of S&Q setting by assignable button is improved.
5. Remove Basic Authentication from items saved in all file.
6. Auto knee stability is improved.
7. Overall stability and operability of the camera is improved.
The firmware can be downloaded from here: https://www.sony.co.uk/pro/support/software/SET_BPE-SS-1238

PXW-FS5 Tutorial Videos.

I was asked to prepare two tutorial videos on the PXW-FS5 for Sony. The first video covers the advanced features of the camera including super slow mo and the variable ND filter. The second video gives an overview of the picture profile settings with some suggestions for which to use and when, including the correct exposure for S-Lo2 and S-Log3.

There should be some downloadable PDF guides to go with these videos coming shortly.

PXW-FS7 CineEI Guide Updated.

I have just completed a long overdue update to my guide to CineEI and S-Log2/S-Log3 on the PXW-FS7. I have made some changes to reflect the new expanded zebra range available in the latest firmware versions as well as the new waveform operation. I have also added in the two videos I have made on using CineEI. The first video covers setting up the Cine EI mode and how to expose S-Log2/3 and then the second video explains how to use the exposure index function to offset your exposure for less noise and grain.

https://www.xdcam-user.com/2014/12/ultimate-guide-for-cine-ei-on-the-sony-pxw-fs7/

PXW-FS5 Firmware Version 2 Released.

Firmware version 2.0 has just been released for the Sony PXW-FS5. This update adds the automatic ND filter option as well as zebras that go rom 0 to 109% so now you can use Zebras with grey cards for S-Log and raw exposure…… Oh yes, of course you need firmware version 2 if you want to get the raw option for your FS5.

The raw option allows you to record 12 bit linear DCI 4K (4096×2160)  at up to 60fps to a compatible external recorder as well as 120fps 4K raw in a 4 second burst plus up to 240fps slow motion 2K.

Also the GPS will now work (provided you have the handle attached), so footage can be geotagged for future reference and the cameras internal clock can be synchronised to the GPS time signal. This may be useful for multi-camera shoots as at least the time on each camera will be exactly the same.

Here’s the link to the firmware.

Big Sky News Investment in Sony XDCAM.

PXW-X400Sky News in the UK have decided to invest in a new ecosystem using a number of different Sony XDCAM camcorders in a move to future proof their news production. All the cameras chosen feature Sony’s built in streaming and ftp functions.  To go with the cameras Sky are also investing in a number of PWS-100RX1 live streaming receivers that feature Sony’s QoS system that ensures high quality images even when using low quality data connections.

The cameras chosen include the PXW-X400 shoulder camera (which from next year can be upgraded to 4K with a new sensor system). The PXW-X200 and the PXW-X70 (also 4K capable).

According to the Sony Press release:

George Davies, Head of Operations at Sky News UK said: “Sky News is constantly looking to improve its news service and customer experience. Core to Sky News is the ability to increase speed to air with accurate information. IP is now an integral part of the news infrastructure and the cameras we are purchasing will allow a revolution in the workflow for Sky News in the field. The Sony cameras and network system will allow Sky News to have permanently connected cameras with bi-directional information to ensure we get the pictures back but also have metadata to ensure we know what they are and where they are from”.

For more details click here.

Using S-Log2 and S-Log3 with the Sony A6300 (with LUT’s to download).

Sony_A6300The new Sony A6300 is making quite a stir. This compact interchangeable lens camera has an amazing feature set that is very similar to the features found on it’s bigger brothers the A7sII and A7RII.

As a video camera it’s also capable recording using the XAVC-S codec in  both HD and UHD(4K). It can even shoot at 120fps in HD.  It also has picture profiles so you can tailor the look of the pictures or to suit different shooting conditions. The Cinegammas are very useful for challenging lighting conditions as they offer an improved highlight roll-off. As well as the Cinegammas the camera also has the S-Log2 and S-Log3 log gamma curves as well as S-Gamut, S-Gamut3 and S-Gamut3.cine.

Log gamma curves are very different to conventional gamma curves. Conventional gamma curves (like rec-709 or Cinegamma) are designed to produce a pleasing on screen image without any post production work (although the cinegammas do typically benefit with some tweaking in post). To do this conventional gammas keep the mid-range contrast compatible with conventional TV’s and monitors, so the picture has natural contrast when viewed on a TV. Then to help deal with bright highlights conventional gammas use some kind of highlight roll off or knee to increase the brightness range the camera can capture without effecting the mid range.  Unfortunately this means that the highlights are somewhat compromised, looking very flat, lacking contrast and this is often what gives video the “video look”. In addition it also means that if you are over exposed when you shoot, the picture will look bad and no amount of post production correction will ever make it look good. Most TV camera operators will be very familiar with the phrase “protect your highlights”, meaning don’t over expose, if anything under expose a tiny bit to keep the highlights looking good.

Log gamma curves such as S-Log2 and S-Log3 are very different.  They extended the dynamic range that the camera can capture. To do this they no longer try to be directly compatible with conventional TV’s and monitors and just focus on capturing the biggest possible range. The pictures will be made compatible with the TV or monitor via adjustments made during editing or in post production. So working with S-log2 and S-Log3 is a two step process – shooting and grading (grading is the term used for adjusting the look of an image in post production).

Because log gamma no longer needs to have a contrast range that matches the display range, more dynamic range can be squeezed into a conventional recording codec. It also means that there is no longer a need to use any highlight roll off or knee, so there is a lot more picture information in the highlights and brighter parts of the image. As a result exposing log gamma extra brightly is not normally a problem and in many cases brings lot of advantages. Log gamma curves do have a shadow roll off that mimics the real world shadow roll off. As a result log gammas really don’t like being under exposed, instead they prefer to be over exposed. So unlike conventional gamma where we “protect the highlights” with log gamma you need to “protect the shadows”. Under exposed log looks bad. It will lack color and it will be noisy and grainy.

For most camera operators it’s quite disconcerting to start shooting very slightly over exposed as it goes against everything you’ve learnt about shooting with a conventional video camera. But trust me, shooting 1 to 2 stops brighter than the recommended levels given by Sony on the A6300 (and any other Sony Log camera) will normally bring the best results.

I wrote a guide on how to do this with the Sony A7s here: https://www.xdcam-user.com/2014/08/exposing-and-using-slog2-on-the-sony-a7s-part-one-gamma-and-exposure/

The very same techniques can be used with the A6300, A7SII and A7RII. The A6300 etc also have S-Log3, but as these are 8 bit cameras (even when using an external recorder) I would still recommend that you use S-Log2. Besides, viewing and monitoring S-Log3 is tough as the pictures look even flatter than S-Log3.

If you follow the link below you will find a set of LUT’s (Look Up Tables) that can be applied to A6300 footage in post production to give different looks. There are some film-look LUT’s and 709 (normal TV look) LUT’s and in each case there are LUT’s for normal exposure as well as footage exposed 1 stop and 2 stops brighter. If a LUT name includes “1OVER” this means that the LUT is designed to work with footage that has been exposed 1 stop brighter than the levels given by Sony. My recommendation is to shoot at between 1 and 2 stops bright. For both S-Log2 and S-Log3 this would mean setting zebras to 70% and exposing a piece of white paper so that zebras are just starting to appear on the white paper.

If you find these LUT’s useful please consider buying me a coffee or a beer. I’m not paid to write these articles. For the LUT set I would appreciate a Cocktail, but am happy with whatever you feel is appropriate or affordable.


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To download the LUT set please click the link: Alisters A6300 Mega LUT Kit

News from NAB – What on earth is XDCAM AIR?

Well I didn’t know what “XDCAM Air” was so I had to ask. In a nutshell XDCAM Air is the name Sony are giving to the wireless and network functions of there more recent and forthcoming camcorders and it’s a cloud service especially for XDCAM.

So XDCAM Air covers things like proxy streaming from a camcorder, ftp uploading and the Sony QoS (quality of service) system that allows you to get great streaming image quality over less than ideal network conditions. Plus remote control of a camera or cameras over a wireless network.

But not only is XDCAM Air about existing capabilities, it is also about future possibilities with the introduction of remote NLE editing of content stored on a camera connected via the internet to the NLE. Other future possibilities are things like firmware updates and some engineering tasks over the Internet. As an example if your camera is playing up and engineer could be given remote access to the camera to look at any error codes or error logs stored in the camera. While the engineer might not be able to fix a hardware issue remotely it may mean that firmware bugs can be identified sooner or patches applied remotely. Perhaps one day I will be able to upload picture profiles or scene files directly to camera son the other side of the world.