Category Archives: PXW-FS7

Do the images from my Sony camera have to look the way they do?

— And why do Sony cameras look the way they do?

It all about the color science.

“Color Science” is one of those currently in fashion phrases that gets thrown around all over the place today. First of all – what the heck is color science anyway? Simply put it’s how the camera sees the colors in a scene, mixes them together, records them – and then how your editing or grading software interprets what is in the recording and finally how the TV or other display device turns the digital values it receives back into a color image. It’s a combination of optical filters such as the low pass filter, color filters, sensor properties, how the sensor is read out and how the signals are electronically processed both in the camera, by your edit/grading system and by the display device. It is no one single thing, and it’s important to understand that your edit process also contributes to the overall color science.

Color Science is something we have been doing since the very first color cameras, it’s not anything new. However us end users now have a much greater ability to modify that color science thanks to better post production tools and in camera adjustments such as picture profiles or scene files.

Recently, Sony cameras have sometimes been seen by some as having less advanced or poor color science compared to cameras from some other manufacturers. Is this really the case? For Sony part of the color science issue is that historically Sony have deliberately designed their newest cameras to match previous generations of cameras so that a large organisation with multiple cameras can use new cameras without having them look radically different to their old ones. It has always been like this and all the manufacturers do this, Panasonic cameras have a certain look as do Canon etc. New and old Panasonics tend to look the same as do old and new Canon’s, but the Canon’s look different to the Panasonics which look different to the Sony’s.

Sony have a very long heritage in broadcast TV and that’s how their cameras look out of the box, like Rec-709 TV cameras with colors that are similar to the tube cameras they were producing 20 years ago. Sony’s broadcast color science is really very accurate – point one at a test chart such as a Chroma DuMonde and you’ll see highly repeatable, consistent and accurate color reproduction with all the vectors on a vector scope falling exactly where they should, including the skin tone line.

On the one hand this is great if you are that big multi-camera business wanting to add new cameras to old ones without problems, where you want your latest ENG or self-shooters cameras to have the same colors as your perhaps older studio cameras so that any video inserts into a studio show cut in and out smoothly with a consistent look.

But on the other hand it’s not so good if you are a one man band shooter that wants something that looks different. Plus accurate is not always “pretty” and you can’t get away from the fact that the pictures look like Rec-709 television pictures in a new world of digital cinematography where TV is perhaps seen as bad and the holy grail is now a very different kind of look that is more stylised and much less true to life.

So Sony have been a bit stuck. The standard look you get when you apply any of the standard off-the shelf S-Log3 or S-Log2 LUT’s will by design be based on the Sony color science of old, so you get the Sony look. Most edit and grading applications are using transforms for S-Log2/3 based on Sony’s old standard Rec-709 look to maintain this consistency of look. This isn’t a mistake. It’s by design, it’s a Sony camera so it’s supposed to look like other Sony cameras, not different.

But for many this isn’t what they want. They want a camera that looks different, perhaps the “film look” – whatever that is?

Recently we have seen two new cameras from Sony that out of the box look very different from all the others. Sony’s high end Venice camera and the lower cost FS5 MKII. The FS5 MKII in particular proves that it’s possible to have a very different look with Sony’s existing colour filters and sensors. The FS5 MK II has exactly the same sensor with exactly the same electronics as the MK I. The only difference is in the way the RGB data from the sensor is being processed and mixed together (determined by the different firmware in the Mk1 and mk2) to create the final output.

The sensors Sony manufacture and use are very good at capturing color. Sony sensors are found in cameras from many different manufacturers. The recording systems in the Sony cameras do a fine job of recording those colors as data within the files the camera records as data with different code values representing what the sensor saw. Take that data into almost any half decent grading software and you can change the way it looks by modifying the data values. In post production I can turn almost any color I want into any other color. It’s really up to us as to how we translate the code values in the files into the colors we see on the screen, especially when recording using Log or raw. A 3D LUT can change tones and hues very easily by shifting and modifying the code values. So really there is no reason why you have to have the Sony 709 look.

My Venice emulation LUT’s will make S-Log3 from an FS5 or FS7 look quite different to the old Sony Broadcast look. I also have LUT’s for Sony cameras that emulate different Fuji and Kodak film stocks, apply one of these and it really looks nothing like a Sony broadcast camera. Another alternative is to use a color managed workflow such as ACES which will attempt to make just about every camera on the market look the same applying the ACES film style look and highlight roll-off.

We have seen it time and time again where Sony footage has been graded well and it then becomes all but impossible to identify what camera shot it. If you have Netflix take a look at “The Crown” shot on Sony’s F55 (which has the same default Sony look as the FS5 MK1, FS7 etc). Most people find it hard to believe the Crown was shot with a Sony because it has not even the slightest hint of the old Sony broadcast look.

If you use default settings, standard LUT’s etc it will look like a Sony, it’s supposed to! But you have the freedom to choose from a vast range of alternative looks or better still create your own looks and styles with your own grading choices.

But for many this can prove tricky as often they will start with a standard Sony LUT or standard Sony transform. So the image they start with has the old Sony look. When you start to grade or adjust this it can sometimes look wrong because you have perhaps become used to the original Sony image and then anything else just doesn’t seem right, because it’s not what you are used to. In addition if you add a LUT and then grade, elements of the LUT’s look may be hard to remove, things like the highlight roll off will be hard baked into the material, so you need to do need to think carefully about how you use LUT’s. So try to break away from standard LUT’s. Try ACES or try some other starting point for your grade.

Going forward I think it is likely that we will see the new Venice look become standard across all of the Cinema style cameras from Sony, but it will take time for this to trickle down into all the grading and editing software that currently uses transforms for s-Log2/3 that are based on the old Sony Rec-709 broadcast look. But if you grade your footage for yourself you can create just about any look you want.


Black and White LUT set.

This was asked for on one of the online groups I follow. It’s a simple Black and White LUT that gives a wide dynamic range black and white image. The LUT has been designed to give a pleasing and gentle highlight roll-off with a reasonably contrasty mid range. I decided not to go too contrasty via the LUT so that more contrast can be added in post if needed. The output is legal range (broadcast safe). There is a single camera LUT for use in camera as well as a set of exposure compensated LUT’s going from -2 to plus 2 stops in half stop steps.

As always (to date at least) I offer these as a free download available by clicking at the bottom of the page. It takes time to create them and money to host them. I feel that this LUT set is worth $5.00 and would really appreciate that being paid if you find the LUT’s useful. But I will let you pay what you feel is fair, all contributions are greatly appreciated and it really does help keep this website up and running. If you can’t afford to pay, then just download the LUT’s and enjoy using them. If in the future you should choose to use them on a paying project, please remember where you got them and come back and make a contribution. More contributions means more LUT offerings in the future.

Please feel free to share a link to this page if you wish to share these LUT’s with anyone else or anywhere else.

To make a contribution please use the drop down menu here, there are several contribution levels to choose from.

Your choice:

pixel Black and White LUT set.

Click here to download AC Black and White LUT’s V1


Film Emulation LUT’s set 1.

Venice Look LUT’s V3 (lower contrast and minus green)

Venice Look LUT’s V1 (high contrast)

HLG HDR LUT for FS7, F5 and F55.

WYSIWYG LUT’s (Designed to be baked in)

Film Emulation LUT’s for S-Log3 and S-Log2.

I’ve uploaded these LUT’s before, but they are tucked away under a slightly obscure heading, so here they are again!

There are 4 different LUTs in this set. A basic 709 LUT which is really good for checking exposure etc. It won’t give the best image, but it’s really good for getting your exposure just right. Diffuse white should be 85%, middle grey 43% and skin tones 65-70%.

Then there are 3 film emulation LUT’s that mimic 3 different types of film stock form different manufacturers. These are primarily designed for post production or for use on a client monitor on set. My recommendation is to use the 709 LUT for your viewfinder and exposure and then add the film emulation LUT later in post.

As always (to date at least) I offer these as a free download available by clicking on the links below. However a lot of work goes into creating and hosting these. I feel that this LUT set is worth $25.00 and would really appreciate that being paid if you find the LUT’s useful. Try them before you decide then pay what you feel is fair. All contributions are greatly appreciated and it really does help keep this website up and running. If you can’t afford to pay, then just download the LUT’s and enjoy using them, tell your friends and send them here. If in the future you should choose to use them on a paying project, please remember where you got them and come back and make a contribution. More contributions means more LUT offerings in the future.

Please feel free to share a link to this page if you wish to share these LUT’s with anyone else or anywhere else.

To make a contribution please use the drop down menu here, there are several contribution levels to choose from.

Your choice:

pixel Film Emulation LUT's for S-Log3 and S-Log2.

To download the Film Emulation LUT set please click the link: Film Emulation Luts


If you are looking for the Venice look LUTs:

Here are the links to my Venice Look Version 3 LUT’s. Including the minus green offset LUTs. Make sure you choose the right version and once you have downloaded them please read the README file included within the package.

Alister V-Look V3 LUT’s S-Log2/SGamut

Alister V-Look V3 LUT’s S-Log3/SGamut3.cine


ProRes Raw Over Exposure Magic Tricks – It’s all smoke and mirrors!

There are a lot of videos circulating on the web right now showing what appears to be some kind of magic trick where someone has shot over exposed, recorded the over exposed images using ProRes Raw and then as if by magic made some adjustments to the footage and it goes from being almost nothing but a white out of over exposure to a perfectly exposed image.

This isn’t magic, this isn’t raw suddenly giving you more over exposure range than you have with log, this is nothing more than a quirk of the way FCP-X handles ProRes Raw material.

Before going any further – this isn’t a put-down of raw or ProRes raw. It’s really great to be able to take raw sensor data and record that with only minimal processing. There are a lot of benefits to shooting with raw (see my earlier post showing all the extra data that 12 bit raw can give). But a magic ability to let you over expose by seemingly crazy amounts isn’t something raw does any better than log.

Currently to work with ProRes Raw you have to go through FCP-X. FCP-X applies a default sequence of transforms to the Raw footage to get it from raw data to a viewable image. These all expect the footage to be exposed exactly as per the camera manufacturers recommendations, with no leeway. Inside FCP-X it’s either exposed exactly right, or it isn’t.

The default decode settings include a heavy highlight roll-off. Apple call it “Tone Mapping”. Fancy words used to make it sound special but it’s really no different to a LUT or the transforms and processes that take place in other raw decoders. Like a LUT it maps very specific values in the raw data  to very specific output brightness values. So if you shoot just a bit bright – as you would often do with log to improve the signal to noise ratio – The ProRes raw appears to be heavily over exposed. This is because anything bright ends up crushed into nothing but flat white by the default highlight roll off that is applied by default.

In reality the material is probably only marginally over exposed, maybe just one to 2 stops which is something we have become used to doing with log. When you view brightly exposed log, the log itself doesn’t look over exposed, but if you apply a narrow high contrast 709 LUT to it, it then the footage looks over exposed until you grade it or add an exposure compensated LUT.  This is what is happening by default inside FCP-X, a transform is being applied that makes brightly exposed footage look very bright and possibly over exposed – because thats the way it was shot!

This is why in FCP-X  it is typical to change the color library to WCG (Wide Color Gamut) as this changes the way FCP-X processes the raw, changing the Tone Mapping and most importantly getting rid of the highlight roll off. With no roll-off, highlights and any even slight over exposure will still blow out as you can’t show 14 stops on a conventional 6 stop TV or monitor. Anything beyond the first 6 stops will be lost, the image will look over exposed until you grade or adjust the material to control the brighter parts of the image and bring them back into a viewable range. When you are in WCG mode in FCP-X the there is no longer a highlight roll off crushing the highlights and now because they are not crushed they can be recovered, but there isn’t any more highlight range than you would have if you shot with log on the same camera!

None of this is some kind of Raw over exposure magic trick as is often portrayed. It’s simply not really understanding how the workflow works and appreciating that if you shoot bright – well it’s going to look bright – until you normalise it in post. We do this all the time with log via LUT’s and grading too! It can be a little more straight forward to recover highlights from Linear Raw footage as comes form an FS5 or FS7 compared to log. That’s because of the way log maintains a constant data level in each highlight stop and often normal grading and colour correction tools don’t deal with this correctly. The highlight range is there, but it can be tricky to normalise the log without log grading tools such as the log controls in DaVinci Resolve.

Another problem is the common use of LUT’s on log footage. The vast majority of LUT’s add a highlight roll off, if you try to grade the highlights after adding a LUT with a highlight roll off it’s going to be next to impossible to recover the highlights. You must do the highlight recovery before the LUT is added or use a LUT that has compensation for any over exposure. All of these things can give the impression that log has less highlight range than the raw from the same camera. This is not normally the case, both will be the same as it’s the sensor that limits the range.

The difference in the highlight behaviour is in the workflows and very often both log and raw workflows are miss-understood. This can lead to owners and users of these cameras thinking that one process has more than the other, when in reality there is no difference, it’s appears to be different because the workflow works in a different way.

New Venice Look LUT’s Version 3. Includes minus green LUTs. For FS5, FS7, F55, A7S, A7R.

I released my first version of the Venice Look LUT’s a few weeks ago and they have been a big hit. Overall most people seem to like them and get some great results. I’ve seen quite a few good looking videos produced using them.

I have received some feedback though that some people feel that the LUT’s may be crushing the blacks a bit too much for them, personally I think the deep shadows gives quite a film like look. However in response to that feedback I created an additional LUT set that keeps the blacks slightly higher. This can make grading a little easier, especially in FCP-X. You will find these new version 3 LUT’s here in the packages below – but please read on…..

While I was at it I also created another set of LUTs with a minus green offset. The idea behind these was that they can be used for material shot under lights with a green tint such as many LED or fluorescent light fixtures. Playing with these “-G1” LUT’s I have decided that I really like the slightly warmer and even less “Sony” look that these versions of the LUT’s give when shooting under “normal” lighting. So do please give them a try for a warmer look for skin tones both with LED/Fluorescent lighting and also with full spectrum lighting such as tungsten and sunlight.

Taking that a step further I have also included an even stronger minus green offset in a further -G2 set of LUT’s. So between the 3 sets of LUT’s offered in this download you should be able to find a set for most types of lighting with a variety of skin tone renditions.

Included in the LUT sets are LUTs for grading (with exposure offsets), LUT’s for Small HD monitors and the Zacuto Gratical. The grading LUT’s can also be used in other monitors and devices such as the Atomos recorder/monitors.

As always (to date at least) I offer these as a free download available by clicking on the links below. However a lot of work goes into creating and hosting these. I feel that this LUT set is worth $25.00 and would really appreciate that being paid if you find the LUT’s useful. But I will let you pay what you feel is fair, all contributions are greatly appreciated and it really does help keep this website up and running. If you can’t afford to pay, then just download the LUT’s and enjoy using them. If in the future you should choose to use them on a paying project, please remember where you got them and come back and make a contribution. More contributions means more LUT offerings in the future. I’m currently working on a couple of different film stock emulations based combined with the Venice look highlight rendition.

Please feel free to share a link to this page if you wish to share these LUT’s with anyone else or anywhere else.

To make a contribution please use the drop down menu here, there are several contribution levels to choose from.

Your choice:

pixel New Venice Look LUT's Version 3. Includes minus green LUTs. For FS5, FS7, F55, A7S, A7R.

There are two different LUT sets. One set is for S-Log3 and S-Gamut3.cine. The other set is for S-Log2 and SGamut. Please only download what you need to save my bandwidth!

Typically if you are shooting with 8 bit, for example with an FS5 in UHD or an A7S, A7R etc, then I recommend you use S-Log2 with SGamut. For most other cameras that have 10 bit recording then I recommend S-Log3 and SGamut3.cine.

Here are the links to my Venice Look Version 3 LUT’s. Including the minus green offset LUTs. Make sure you choose the right version and once you have downloaded them please read the README file included within the package.

Alister V-Look V3 LUT’s S-Log2/SGamut

Alister V-Look V3 LUT’s S-Log3/SGamut3.cine

I got a request for a set of Rec-709 Venice Look LUT’s – So here they are. I’m not expecting miracles from these, you will be starting with a much reduced dynamic range by shooting with Rec-709, but try them if you wish. I make no promises as to how well they will or will not work!

Alister Venice Look for Rec709



Replacement Mic Holder for the PXW-FS5 (and others).

Here’s another of my “I need one of these” products. The standard Sony mic mount isn’t the greatest thing in the world. It’s a little limited as to the range of microphones it can hold and over time they become floppy and loose. What I wanted was a lightweight, sturdy, simple to use mic mount that would fit easily on to the camera without taking up either of the shoe mounts. So I designed one for myself. A  few years ago I did a mic mount for the PMW-F5 and PMW-F55 that turned out to be be pretty popular and this mount shares some of that DNA.  It’s made out of plastic and uses either rubber bands or O-Rings to give really good vibration and handling isolation.

It mounts where the stock mount attaches using the two screws used to secure the original mount. There are two different mounting positions so you can adjust how far from the carry handle the microphone sits.

If you want one for yourself you can order one from my Shapeways store in a variety of colours. I also have a similar  generic mic mount that fits many of the Sony camcorder lineup.

To buy one check out my Shapeways store:

AJC05213-1024x683 Replacement Mic Holder for the PXW-FS5 (and others).
Microphone mount for the PXW-FS5

AJC05214-1024x683 Replacement Mic Holder for the PXW-FS5 (and others).
Replacement microphone mount for the PXW-FS5. Note the two sets of mounting holes so you can choose how far the mic is from the camera body.

AJC05212-1024x683 Replacement Mic Holder for the PXW-FS5 (and others).
Another view of my replacement mic mount for the PXW-FS5

ProRes Raw Webinar – How to use ProRes Raw with the FS5 and FS7

Last week I presented a Webinar in conjunction with Visual Impact on how to shoot ProRes Raw with Sony’s FS5 and FS7. The Webinar was recorded, so if you missed it you can now watch it online. It’s almost 2 hours long and contains what I hope is a lot of useful information including what you need, exposure and how to get the footage in to FCP-X. I tried to structure the FCP-X part presentation in such a way that those that don’t normally use FCP-X (like me) will be able to get started quickly and understand what is going on under the hood.

Since the webinar it has been brought to my attention by Felipe Baez (thanks Felipe) that it is possible to add a LUT after the color panel and grading tools by adding the “custom LUT” effect to your clip. To do this you will set the raw input conversion to S-log3. Then add your color correction, then add the Custom LUT effect.

A big thank you to Visual Impact for making this possible, do check them out!

Here is the link to the video of the webinar:


Free ProRes Raw and Sony Venice Webinars

I will be doing a couple of free interactive Webinars with Visual Impact in July. The first is on ProRes Raw looking at what it is, the equipment you will need and how to shoot with it.

The second is about my practical experiences shooting with a Sony Venice using the version 2 firmware.

Both webinars will feature a Q&A session where you will be able to ask questions online. You will find the full details about both webinars by following the links above, including how to register. The webinars are free but registration is required to obtain the login details for the events.


Firmware 4.30/1.20 for the PXW-FS7 and PXW-FS7M2 Released. New ISO change in Cine-EI added.

Sony have just released a firmware update for the PXW-FS7 and PXW-FS7 II cameras. This is a minor update with only one new feature being added which is the ability to alter the recorded ISO when shooting in the Cine-EI mode.



When the camera is set to CineEI, this new function is turned on and off in the menu under System – Base Settings – Rec/Out EI Applied.

What does it do?

When shooting normally using Cine EI, assuming that no LUT is applied to SDI1/Rec the camera always records at it’s base sensitivity (2000 ISO exposure rating) with no added gain. This is done to ensure that the cameras full dynamic range is always available and that the full recording range of either S-Log2 or S-Log3 is always available.

Then the EI system is used to apply a LUT just to the viewfinder or SDI 2 for monitoring. The gain of the LUT can then be changed to provide a brighter or darker viewfinder/monitor image. For example setting the EI to 1000 EI would make the viewfinder image darker than the base setting of 2000EI by 1 stop.

VF-side-by-side Firmware 4.30/1.20 for the PXW-FS7 and PXW-FS7M2 Released. New ISO change in Cine-EI added.
2000EI and 1000EI as seen in the viewfinder with NO exposure change (image from PMW-F5, but the FS7 is more or less the same).

Because you are viewing this darker image you would then open the cameras aperture by 1 stop to compensate. Opening the aperture up results in a brighter recording. A brighter recording, achieved by putting more light onto the sensor will have less noise than a darker exposure, so the end result is brighter recorded images with less noise.

This process is often referred to as “rating” the camera and it is in many cases preferable to “rate” the FS7 around a stop slower (Viewfinder is darker, less sensitive, so that means you end up opening up the aperture) than the base 2000 ISO rating to gain a cleaner image that typically gives much greater flexibility in post production. So many users will set the EI on an FS7 to 1000 or 800 (It’s no co-incidence that I find  get the sweet spot to be 800EI which happens to match the rating that Sony give the FS7 when shooting Rec-709).

Because in the normal EI mode there is no change to the cameras actual recording gain (the recordings take place at the equivalent of 2000 ISO) there is no change to the dynamic range. The camera will always capture 14 stops no matter what you set the EI to. However if you open the aperture by an extra stop (selecting 1000 EI, which results in a 1 stop darker viewfinder image, so to compensate you open up 1 stop) you move the mid point of the exposure up 1 stop. This means you will reduce the over exposure headroom by 1 stop but at the same time you gain one stop of under exposure range. You will see 1 stop further into the shadows, plus there will be less noise, so the shadow range becomes much more useable.

Conventional EI mode and Post Production.

In post production these brightly exposed images will need some degree of adjustment. If you are doing a virgin grade from scratch then you don’t really need to do anything extra or different, you will just grade it to taste.

If you are using a LUT you will need to either use an exposure compensated LUT (I always provide these in any of my free LUT sets) or you will need to correct the exposure before applying the LUT. If you apply a standard LUT and then try to correct the exposure the results will often not be satisfactory as the LUT determines many things such as where any highlight roll-off occurs. Correcting after this can result in washed out of flat looking skin tones. So really you need to make the exposure correction to the material before it is passed to the LUT.

No loss of dynamic range with conventional EI.

It’s worth noting that even though the levels are reduced to “normal” levels when applying an exposure compensated LUT or through grading this should not reduce the dynamic range. You do not just shift the range down (which would hard clip the blacks and cause a loss of DR at the low end). What you are typically doing is reducing the gain to bring the levels down and this allows the information in the new extended shadow range to be retained, so nothing is lost and your footage will still have 14 stops of DR along with nice clean shadows and mid tones.

Is this all too difficult?

However, some people find that the need to correct the exposure prior to adding the LUT difficult or time consuming (I don’t know why, they just do. It takes  no longer to add a compensated LUT than a normal LUT). Or some people find it difficult to get a good looking image from  brightly exposed footage (probably because they are grading after the LUT has been applied). For these reasons Sony have added the ability to bake the EI change directly into the recording by shifting the gain of the recordings to match the selected EI.

Rec/Out EI Applied:

So now if you enable Rec/Out EI Applied any change you make to the cameras EI settings will now also be applied as a gain change to the recordings. If you set the EI to 1000, then the recordings will take place at 1000 ISO and not 2000 ISO. This means that you do not have to make any exposure corrections in post production, just apply a standard LUT.

You will loose some of your dynamic range:

The down side to this is that you are now changing the gain of the camera. Changing the gain away from 0dB will reduce the dynamic range and affect the recording range. So, for example if you wish to shoot at 1000 EI have Rec/Out EI Applied you will be recording with -6dB gain and an effective ISO of 1000. You will have 1 stop less of shadow range as the cameras effective sensitivity is being reduced by 1 stop but the sensors clip/overload point remains the same. So when you open the aperture to compensate for the lower sensitivity you will have the same shadow range as base, but loose one stop off the top. The images will have less noise, but there will be no additional shadow information and a reduction in highlight range by 1 stop, the DR will be 13 stops.

Another side effect of this is that the peak recording level is also reduced. This is because the cameras clipping point is determined by the sensor. This sensor clip point is normally mapped to the peak recording level and the cameras noise floor is mapped to the black level (you can’t see things that are darker than the sensors noise floor no matter what level of gain you use as the noise will always be higher than the object brightness).

Slide2-1 Firmware 4.30/1.20 for the PXW-FS7 and PXW-FS7M2 Released. New ISO change in Cine-EI added.If you reduce the gain of the signal this level must decrease as a result. This means that S-Log3 which normally gets to around ~94% will now only reach ~85%, the change to S-Log2 is even greater (S-Log3’s peak recording level will reduce by 8.9% for every stop down you go, S-Log2 will reduce by 12% for each stop you go down ).

Slide6-1 Firmware 4.30/1.20 for the PXW-FS7 and PXW-FS7M2 Released. New ISO change in Cine-EI added.


Raising the EI/ISO will also reduce the dynamic range as the gain is applied after the sensor. So the sensors clip point remains the same, so the brightest highlight it handles remains fixed. Adding gain after this simply means the recordings will clip earlier, but you will get a brighter mid range, brighter (but not more) shadows and a noisier picture.

Slide4-1 Firmware 4.30/1.20 for the PXW-FS7 and PXW-FS7M2 Released. New ISO change in Cine-EI added.


What happens in post with Rec/Out EI Applied?

In post production these range and peak level changes mean that while a standard LUT will result in a correct looking mid range (because middle grey and skin tones will be at “normal” levels) there may be some problems with highlights never reaching 100% in the case of a low EI/ISO. Or being excessively clipped in the case of a high EI/ISO.  Remember LUT’s are designed to work over very specific ranges. So if the input to the LUT doesn’t reach the peak level the LUT is expecting then the output from the LUT will also be reduced. So often there will still be the need to do some additional grading of highlights prior to the application of the LUT, or the need to use LUT’s designed specifically for each ISO rating (and the design of these LUT’s is more complex than a simple exposure offset).

Is it really easier?

So while this new feature will simplify the workflow for some situations where an alternate ISO/EI has been used – because exposure correction in post production won’t be needed. It may actually make things more difficult if you have bright highlights or need to be sure that your finished video meets expected standards where highlights are at 100%. You will still need to do some grading.

I don’t recommend that you use it.

Personally I do not recommend that you use this new feature. There are plenty of exposure compensated LUT’s available online (I have lots here). Tweaking the exposure of log footage in post production isn’t that difficult, especially if you use a color managed workflow. My guess is that this is aimed at FCP-X users where FCP-X applies a default LUT as standard. In this instance footage shoot with an offset exposure will look over/under exposed while footage shoot with the EI/ISO Applied will look normal (except for the highlights). So on the face of things the workflow may appear simpler. But you are loosing dynamic range and surely the primary reason for shooting with log is to maximise the dynamic range and gain the greatest possible post production flexibility.  This new feature reduces dynamic range and as a result reduces post production flexibility.

Of course just because I don’t recommend it’s use, it doesn’t mean that you can’t or shouldn’t use it if it works for you, just make sure you fully understand what it is doing.

Hedén VLC Zoom and Focus Control.

Hedén VLC Zoom and Focus Control.

Sorry for the lack of post recently, but I’ve been busy on various overseas shoots using the Sony Venice camera. I’ll be writing these up in due course.

My 2 favourite and most used lenses are my Fujinon MK zooms . I use the MK18-55 and MK50-135 on both my PMW-F5 and on my FS5. I’ve also used them on a Sony Venice. They are really great lenses. But one thing that I’ve always felt would make them a bit better is a power zoom.

Enter the Hedén VLC system.

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Heden servo motor to turn a non servo zoom into a power zoom. In this case on a Fujinon MK18-55 lens.

For starters the Hedén VLC system allows you to turn a non motorised zoom lens into a power zoom lens, but the Heden VLC system is more than just a zoom motor and control box. It can be expanded with a second motor to not only motorize the zoom but also provide an electronic focus control (although as yet I have not tried this).

Never heard of Hedén before? Well if you work in higher end features and productions you will probably have come across them before as they are a highly regarded Swedish manufacturer of electronic follow focus and zoom systems used in high end Cinematography. For me though, until now their products have been beyond my reach. One of their standard follow focus motors costs around £1.6K/$2K. However the motors and components used in the VLC systems are much cheaper, yet still meet Hedén’s exacting standards.  A complete VLC zoom system, including motor, costs around $2,100 USD. It’s still not a “cheap” item, but the system is of very high quality and surprisingly flexible, so it is something that should last many years and work with not just todays cameras and lenses but also whatever comes next.

The VLC system comprises several components. A control box, a motor or motors along with various attachment brackets for the motors depending on your application and a set of cables.

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Heden VLC control box.

The first time I played with the system it was an early development unit on my FS5. On the FS5 the system is controlled using the Lanc control functions built into the cameras existing handgrip. The cable from the hand grip that normally plugs directly into the camera body is plugged into a breakout cable from the VLC control box and then another connection from the control box plugs into the FS5. This way the handgrip controls the FS5 as normal, but now the zoom rocker on the handgrip also smoothly and accurately controls the Hedén zoom motor. All the hand grips other functions continue to operate as usual.

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The Hedén VM35 servo motor for the VLC zoom and focus system.

The motor used by the VLC system is a very high quality compact servo motor and gearbox with digital position and speed feedback. So the controller knows exactly how fast the motor is turning and where it is in it’s operating cycle. The first time you use the system it needs to be calibrated for the lens you are using. This is done quickly and simply, just by pressing the small CAL button on the controller. Once pressed the motor quickly runs back and forwards to find the lenses end stops.

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The CAL button used to calibrate the Hedén VLC zoom system.

A very nice feature is that when the motor isn’t being driven it can be turned quite easily. This means that unlike some other similar systems you don’t have to mechanically or physically disengage the motor from the lenses pitch gears to perform a manual zoom. In fact, the motor acts as a soft damping system and helps make manual zooms smoother.

My only gripe about the VLC system is the size of the control box. On a camera as small as the FS5 the control box is quite a big lump to add.

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The Hedén VLC system mounted on an FS5 and Fujinon MK lens.

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I have the Hedén VLC control box mounted on the rear of the FS5’s handle using the 3M Dual Lock provided with the kit.

For power I run it from a Dynacore BP-U type battery that has a D-Tap output. There is no on/off switch, so you turn it off by unplugging it, but the system doesn’t use much power and I barely noticed any difference in the life of the camera battery when using it this way.

The control box has controls for the motor speed, torque and direction. These controls allow you to fine tune the way the motor operates, so if you want you can have a fast snappy zoom, or if you prefer you can have a slower zoom. The control buttons are mounted below a soft waterproof membrane to protect the unit from dust and moisture. There is also a small LED display that shows the torque and speed settings. When zooming in or out this also shows the requested zoom speed. All the cables are connected to the box using very high quality Lemo connectors.

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The Hedén VLC control box mounted on an FS5

I found that the FS5 zoom rocker with it’s limited travel seemed to work best for me when the motor was set to quite a slow speed. The motor has lots of torque, so it should have no problem driving lenses with quite stiff zoom rings. However I probably wouldn’t try to use it with a DSLR zoom. I dabbled with producing a zoom motor for DSLR zooms some years back, but found it very difficult. Most DSLR zooms are quite stiff, often have tight spots as well as only limited travel. This makes it very difficult to get a very smooth motion. Feel free to try it with whatever lenses it is that you have, but I think you will need to test the functionality with each photo zoom lens to see how it copes. For proper video and cinemas lenses with smooth zoom rings the VLC system should work very well.

With the Fujinon MK lenses the motor can be attached to the barrel of the lens via a dedicated bracket. There is also a bracket for two motors for those that want to motorize not only the zoom but also the focus.

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Dual motor bracket for the Fujinon MK lenses allows both a zoom and focus motor to be attached.

The benefit of having the motor on the lens is that it’s always in the right place and you don’t need rails etc. The downside is that if you have more than one lens you need to either, swap the motor and brackets each time you change lens, have multiple brackets or if you have really deep pockets a motor and bracket for every lens. Swapping the motor from bracket to bracket is very quick and easy, just loosen the thumbscrew and the motor slides out. So I would recommend having a bracket on each lens and simply swapping the motor over. The other alternative is to use one of the Hedén rail brackets to attach the motor to 15mm rails, then when you swap lenses the motor stays attached to the rails and it’s just a case of lining the motor up with the pitch gear on the lens.

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Rod mount for attaching a single Hedén VLC system motor to a 15mm rod.


Not long after starting to use the system on my FS5 I was informed that there was an update for the system that could work with any 3rd party Lanc Controller. So I decided to give this a try on my PMW-F5. To make this work you need an additional aftermarket Lanc zoom controller. These are readily available and there are lots of choices.

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The Hedén VLC zoom system mounted on my PMW-F5 and Fujinon MK lens. It’s much easier to find a place for the control box on larger cameras like the F5/F55 and FS7.

The Manfrotto controller I used allowed me to operate the zoom from from the pan bar of my tripod. Great for studio or ENG type applications. The only thing you don’t get with an F5 and a Lanc controller is control over record start and stop as the F5 itself doesn’t support Lanc control. So you still have to press the record button on the camera. But this isn’t a big deal and having the ability to zoom from the pan bar is great for so many applications.

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Manfrotto Lanc controller mounted to the tripod pan bar.

Overall I am very impressed with the system. The degree of control you have over the lens is quite remarkable, it’s just as good as the control you get with a high end ENG zoom.  It’s very easy to setup and allows you to perform silky smooth zooms with ease. If you want smooth, slow starts to the zoom or extremely slow zooms, both are easily achieved with the Hedén VLC system.

I probably wouldn’t use it for every shoot, especially with the FS5 as the control box is a little bulky. With the F5 or FS7 and other larger cameras this is much less of a concern, so I will probably use it more often with these cameras. I also want to explore using it with Lanc controller that I can use with handgrips when handheld (perhaps using the Vocas Arri rosette kit for remote attachment of the FS5 hand grip).

The biggest strength of this system for me though, is that it isn’t actually lens or camera specific. You can use it with just about any lens and camera. So as you add more lenses to your collection, or if you change camera, you will still be able to use the VLC system just by making sure you have the right motor bracket. The 15mm rod bracket should work with just about any lens. This means that it’s a system that should last you a very long time.